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So, Nightfall just ended. I don't know what you guys think and I'm curious. Personally, I was actually...underwhelmed. It was the most predictable story to ever carry the name Halo. And it was lacking on the action front too.
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I like how 343 has done so far with it's map packs, but if there's one thing; just one thing i have to say i miss about Halo 3, it's the map Sandbox, and it's not just because sandbox was arguably one of the most versatile forge maps in Halo history, it's that i do really miss the atmosphere of that...
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- Halo: Reach
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I'm not sure if this belongs in the campaign forum or not but I'll post it here anyways. WARNING: SPOILERS ARE IN THE NEXT READING, IT'S HIGHLY SUGGESTED YOU BEAT THE GAME BEFORE READING It seems like the master chief didn't act like master chief at all in this campaign. He's usua...
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I'm not sure if this belongs in the campaign forum or not but I'll post it here anyways. WARNING: SPOILERS ARE IN THE NEXT READING, IT'S HIGHLY SUGGESTED YOU BEAT THE GAME BEFORE READING It seems like the master chief didn't act like master chief at all in this campaign. He's usua...
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I didn't like Reach. The campaign, the characters, the multiplayer, nothing. Armor Lock is overpowered, jet pack lasts too long and goes too high, Hologram just sucks, and the campaign is hard to connect to just like the characters. Opinions?
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343 please stop. The title update sucks. No bloom? Seriously? Bleed throught damage? No sword block? WTF? Why? Why would you screw up the perfect game. Though I agree armor lock needs to be nerfed, everything else sucks. Why would 343 screw up a perfect game? Why would you do that? If any 343 staff...