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Gamertag- ShockBolt21 Version shown- 1.0 Latest version- 2.6- major improvements FILE SHARE- (http://www.halowaypoint.com/en-us/players/shockbolt21/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0">http://www.halowaypoint.com/en-us/players/shockbolt21/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0</a>) Version 2.6 gameplay video HERE. (From 3:02 to 5:14) Armored Strike is a unique, one of a kind map. It is vehicle based, and is set up to represent a UNSC Orbital Landing Craft (Blue/Attacker base) landing forces on the asteroid to attack an embedded base (Red/Defender base), within which the players spawn in every time (no random spawns across the map). This invasion-like set up makes it more realistic, and is a nice aversion from your typical arena map, with players spawning randomly and weapons and vehicles that have been scattered across the map by some unknown force. Anyway, there are a variety of vehicles in the bases, but also several opportunities for a Spartan on foot if no vehicle is available or if he chooses to go without one. The battlefield. Landing Craft on right, embedded base on left. Neutral warehouse also pictured. The battlefield is the entire empty asteroid on Impact, and rocks have been added to the plain so vehicles and spartans can use them for cover. There is also a neutral warehouse with several heavy weapons in it that can be utilized by the infantry spartans if your team has control over it. There are also several ordnance drops for the infantry, so even though your DMRs might not be too useful, players still have several options if they can't grab a vehicle. Inside the Orbital Landing Craft. (Not shown- 2 shades, one on either side of the observation window w/ 200% damage increase) There will be some intense tank battles between the scorpions, with supportive wraith fire shooting in from the red side and banshee air support flying for the blues. The warthogs will also play an important role, providing mobility, transport, and decent firepower. The mongooses can be used for transport, and the ghosts can rush in where they're needed. The team that uses their vehicles tactically will gain the upper hand. The vehicles are... Blue Base- Spacecraft: 2 scorpions, 2 banshees, 1 ghost, 1 mongoose, 1 rocket warthog, 1 gauss warthog Red Base- Embedded: 2 scorpions, 2 wraiths, 1 ghost, 1 mongoose, 1 rocket warthog, 1 gauss warthog Banshee deployment from the rear of the landing craft There are several ordnance drops with anti-vehicle weapons throughout the battlefield, with relatively low respawn times (45 to 65 seconds). This holds opposite for the warehouse weapons. The weapons in there, which are extremely numerous, have spawn times of 2+ minutes. Here are all the ordnance drops: -2 fuel rod guns, one relatively close to each base -2 rocket launchers; slightly farther from the fuel rods but not quite neutral -1 neutral incineration cannon -1 neutral spartan laser View from behind the Red Asteroid-embedded base. (Not shown- rooftop weapons rack for base defense) In this map, the more players, the merrier, with 10-16 being the optimal player count. Works with slayer, king of the hill, and capture the flag. I am not, by any means, new to forge, but this is my first online upload, so I would highly appreciate some criticism and feedback. This map, Armored Strike, can be found in the file share for my gamertag, ShockBolt21. Also, make sure to check out my latest map "Tank Superiority" for some pure scorpion combat on a significantly larger map. You can download both maps on my File Share.
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SINISTER DEATHMATCH GT: PURIENCE Map Name: SINISTER DEATHMATCH Gametype: SLAYER (16 Player Free For All) Map: RAVINE Equipment: Any Description: Blanketing the calm blue sea, a menacing giant "foam-green" colored Sinister greets all who dare dwell atop of his "madness inspired", slanted & downward built, straight into the HALO's oceanic Abyss, palace of chaos. Twisted Mongoose tunnels & cracks to adventure into, four distant teleporters relocating when needed, balanced with torque-infused gravity lifts, sometimes leading to death..if not directed in-flight correctly. The castle wall standing hundreds of feet tall is draped in violet with silver glistening walls douced in glory and an "open invitation" effect (juicy), to explore. Spiraling staircases lead to powerful weapons within the great tower wall, and a "camouflage-zone" hides all who enter if stood still and watchful...black widow creating her web of entanglement indeed. SINISTER "Tis ever-mindful of monstrous events...gathered together by ominous tones." "Thanks to Jaybu,TheCentaur,Vendusa, and the other testers in these screenshots"
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Ghost Town "See, right from the start, it was different. It wasn't just on the news, it was in the streets and coming to get you". http://www.youtube.com/watch?v=2Nayb8iL12E 'Ghost Town' is a map where players are scattered around a desolate city where they must scrounge what little ammo they can find to defend themselves against the infection. Players have the option to move by foot, roaming the outskirts of the town or utilize the various vehicles around the map or players can stick to the buildings and camp it out in one of the many buildings including: Hospital,Subway,Restaurant,Car Dealership,Gas Station,Church,Police Station, Pawn Shop,Apartments a Park and a Bar. Ghost Town is best played with 14-16 players. Ghost Town:http://halo.xbox.com...s=&startIndex=0 The Onyx Virus:http://halo.xbox.com...s=&startIndex=0 Whether players choose to work together or be a lone wolf, 'Ghost Town' will keep you at the edge of your seat and will make you do whatever it takes to survive. The infection has begun, can you survive?
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- large infection map
- zombies
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