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  1. Okay lets get the good out the way so people wont say Im biased, I like Halo 4's character focus, I dont think we've actually had characters expanded like this since the Prophet of Truth and the Arbitor in Halo 2 and I think 343i did a good job on that .But what I wanna talk about isnt the character themselves its about the story and how gameplay elements add to that story. Bofore we go on Im gonna ask you a couple questions and I want you to answer them as honestly as possible. Who were the forerunners? What were they? What was their society like? How have the covenent evolved? How have the humans evolved? And most importantly ,How has Halo 4's level design and gameplay shown me this? I know this is gonna sound a bit unfair but for me the most disappointing thing is that I cant answer any of these questions without pointing to cutscenes or books.That in a nutshell is the main reason why Halo 4 's campaign disappointed me because apart from the cutscenes there was literally nothing else that further the story. Architecture and Level Design Im gonna go off tangent and talk about archeology. Do you know what I find intersting about this,this or even this? Its because there is purpose and culture in the design. These civilisations didnt just design their building on the basis that they were pretty to look at , they designed them in such a manner that gave them meaning and relavence to how they lived. Halo 4 while beautiful is at its core "tastelss"for me . There isnt really any level which stood out to me as particularly imaginative or story driven which is a shame. Requiem was once a planet that was inhabited by an ancient civilisation which prided itself as being protectors of all life, it should carry with it the marks ancient society full of both adults, children, criminals,love and hate (In this case an Authoritarian government with Heiraches) but instead I find it hard to believe the forerunners had anything to do with that planet. It feels more like an assortment of maps than anything else. 343i the trick to bringing your world to life isnt in the graphics, its in the detail. Whether it bestatues,ruins,cathedrals or even non-interactable AI's if you put enough datail in your game world it will come alive. Gameplay and How it helps the story You ever get the impression that Halo's combat has stagnated in respect to its story. No dont overreact, I'll explain. I mean here you have Far cry 3 a game which has improved its gameplay by adding elements such as hunting mechanics which further immerse you in the story . Another example is how dead space 2 and 3 have now fully evolved their zero G mechanic.Non of these games needed these additional mechanics and yet their presence still adds more to their respective stories and games. This is pretty much why Im perplexed by Halo 4 and Halo as a franchise. Halo is a game in space were you encounter new aliens and technology. If thats the case then why; Why is it that nobody thinks expanding the AA's in campaign to become more powerfull and perhaps more relevent to the story is a good idea? why is it that all the new alien weapons still feel human? Why has 343i never really considerd taking advantage of the setting and make a zero G level which requires you to jet pack? Why is that 6 games onwards were still clinging to the old "shoot, cutscene, shoot, vehicle, shoot" formula? Halo 4 has the potential to give us something genuiinly new and exciting without having to resort to QTE'S and cutscenes. (Oh and just for the record I actually liked the little climbing mechanic that was in dawn and hope its expanded upon for Halo 5.) Halo has the chance to evolve here into something different 343i dont waste it. Anyway I think I've said all I wanted to at the moment.Im pretty sure a lot of people dont agree with my viewpoints but you know what Im cool with it. I like both Halo and I respect 343i and while I dont like most of Halo 4 and have been harsh towards them it doesnt mean that I wouldnt like to see them improve. Thanks for reading
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