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Showing results for tags 'linear infection'.
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Map: Shipment (Recommended 10-16 players) LINK Gametype: Disturbed (Needed to play) LINK Gamertag: KeeLoker "Working at an ocean side shipping yard, you and some fellow workers discover underground caves that sprawl all under the shipping yard. Little did you know what was lurking below…" Description Shipment is a linear style infection map based around an infested shipping yard along the shores of an ocean. You and your group must escape the shipping yard and reach the parking garage to which you can close the garage and seal away a threat no man should ever face. Shipment provides many different environments to fend off the infected in to keep gameplay flowing smoothly. Some include open areas located mostly in the shipping yard itself Some indoor close quarter combat A narrow linear path along a bridge As well as some open indoor environments The infected or "Disturbed" also have plenty of different and unique routes to get the jump on the humans What separates this linear style infection map from others is that there are several hidden secrets that can benefit both the humans and the infected. They can range from hidden power weapons to activating certain objects. It's up to you to discover them as you traverse through Shipment. Although these pictures might help you find a few. Gameplay Images* *from earlier versions of the map Tips Humans - Teamwork and communication is key to survive as a human. Holdout areas have been strategically made so that each stage gets progressively harder so making sure that the humans are equally covering areas of entrances from the infected will ensure success. - Utilizing power weapon's advantages and avoiding their disadvantages is super important on this map. If you don't think a weapon is all that useful right now, save it for a time when it might be useful. - Assume the infected can come from any direction - (Other than sprint) Clamber and thruster pack are the only spartan abilities at your disposal so utilize them well. "Disturbed" - As the match progresses, the tunnel will lead you to specific areas that also progress with the map itself (See list below for time sequences of areas) - The power box outside the building has destroyable power cores that open the garage near it - Alpha zombies have thruster packs available to them so take advantage of that General - Everything on this map is based on a 4-minute time limit so each trigger occurs at a specific time so pay attention to the time limit! (See list below for time sequences) Key: (__) - Human triggers [__] - Zombie triggers 3:30 - [Disturbed tunnel opens] 3:15 - (Button spawns to open first door), [Tunnel expands] 2:45 - [Tunnel opens new area] 2:00 - (Second door opens), [Tunnel opens new area], [Tunnel closes previous area] 1:35 - [Vent opens up], [Tunnel closes [previous area] 1:10 - [Tunnel opens new area] 0:45 - (Third door opens), [Route 5 opens up], [Tunnel closes previous areas] 0:35 - (Tunnel expands) 0:25* - (Final button to close the door) *Instead of it spawning at 0:25, it takes 25 seconds for the garage to close.
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Hey guys! My name is CrustyChristian. I need some help testing two of my linear infection maps before I post them. If anyone wants to get a party together, organize a custom game lobby, or anything else, message me either here on 343 industries, or on Xbox Live. Any help would be great and a full lobby would be ideal. If you have aany questions feel free to ask. Thanks...
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Im looking for some good forgers that can make great infection maps as well as any type of map. I would like to forge with people that can make good map layouts, great asthetics, and can make some good gameplay. I will be creating a BTB territories map, message if you want to help with the forging. Message my gamertag for an invite: Auxi Klutch
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Gamer Tag- P Dawg Woolf Map- Station 1597 Gametype- Linear infection ( Can be found in my fileshare) Background Info- You and a group of scientist where studying an "AI" when you hear a weird noise. Your commander informs you that some experiments from chamber 149 have escaped. You inform the UNSC of your current situation and they agree to send you weapons as soon as possible. You must now get to the extraction point inorder to be picked up. Your group grabs some weapons they have laying around and begin to get to the extraction point knowing that most of you will not make it there alive. Description- This is a linear style infection map that is heavily teamwork based. It is set on impact and offers many different forms of gamplay throughout the map. All of the ordinance drops on the map are random inorder to insure that execive play on this map does not get dull. In the over 400 rounds of play testing on this map, the humans have not been able to survive and make it to the end without a good cooperative team. ( If people join or leave while playing the game, the man cannons which launch you to the next area of the map may not spawn properly.) Hints- Guard the mantis as it goes through the map after the first man cannon. If you don't the flood will be able to easily destroy or hijack the mantis. Flood can use vehicles and pick up damage, health, and speed boosts dropped by the UNSC. Get them before the flood can. The mantis can't continue past the second man cannon so don't try. Near openings in the map which lead to space, I have put down gravity volumes which will suck you out into space if you jump. Pics- *If Pics are small I apologies. I took them on my iphone* P Dawg Woolf Here totally forgot to mention that this map should be played with 12-16 people (the more people the better chance you have of surviving) and flood armor abilities have been disabled for more balanced gameplay. (the options for armor abilities still show up for flood, but the loadouts are all the same. Can't find a way to take them off the loadout screen yet.)
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Gamertag: CrustyChristian Map: Laboratory Gametype: Lab-rats (I am currently building this map on Halo 4. I expect it's completion and release in a few months)
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Name of Map: Resistance [1]: Prison Canvas Map: Forge World Link to MAP: http://halo.xbox.com/en-us/haloreach/Gangus%20Khan%20III/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30899040 Link to Gametype: http://halo.xbox.com/en-us/haloreach/Gangus%20Khan%20III/fileshare#!/?section=GameType&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30897629 Recommended Player Count: 16 Gamertag: Gangus Khan III This is my first attempt at a Linear Infection Map, and while I know that prisons are a little overdone, I think it turned out nicely. You progress through the gates of the prison, the cell block, the cafeteria and finally enter a large garage-like structure at the back of the building. The map is a little weapon heavy but this is just to counter the short sight-lines which dominate most of the map. At this point I am mostly looking for any feedback that people have that could improve this map and my future forging.
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I would like to have full lobbies for my forged maps, mostly infection maps. If i have at least 12 or more players i can record the gameplay for my channel. Also if your one of the first 3 people to join my game I will give your channel a shoutout. I also would like some good feedback on my maps as well as some good tips to improve my maps. Send me a message if you want an invite. GT Avix Klutch.