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Showing results for tags 'mariokart'.
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Hey everyone! This is just a little poll for me to get a read on people who play on the 3DS and play competitively. I know we have a lot of wonderful PC and XB360 and XB1 playdates, I'd also love to host a sort of tourney or event, or just a hang out of some kind with some 3DS gamers! So all honest input on the poll would be extremely helpful! Thanks!
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This is my remake of the Mario Kart Wii version of this track. It was originally on the DS, but it was featured as a retro course on the Wii. Thanks to the new Race gametype I was able to save a lot of budget and this allowed me to build a track with so much structure. The main points of the map are the clock tower, statue, and bridge. I have the new Race v1.1 on my file share along with many other compatible maps. Works with mongooses, warthogs, ghosts, and mini banshees! Download Map! Download Race Gametype!
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This is my remake of the Mario Kart Wii version of this track. It was originally on the DS, but it was featured as a retro course on the Wii. Thanks to the new Race gametype I was able to save a lot of budget and this allowed me to build a track with so much structure. The main points of the map are the clock tower, statue, and bridge. I have the new Race v1.1 on my file share along with many other compatible maps. Works with mongooses, warthogs, ghosts, and mini banshees! Download Map! Download Race Gametype!
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1. Salsasandro 2. MarioKart64 Blockfort advance https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Tags: mariokart minigame salsasandro blockfort GameType: GT Mariokart64 Blockfort Slayer https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 For 4 to 16 Players (supports also Green and Yellow Teams) 3. An upgraded version of the MarioKart64 Battlemode Level Blockfort Features new Ramps / Jumps and traps that can be activated with most of the Weapons from the distance at each side of the map. I also intend to force Players to sit on their Mongooses (otherwise they want ride, because its much harder to ride together than to walk alone) So i set Soft Kills Boundries around the Map. So you have to be quick if you fall of the Mongoose or jump of it to pick up a new Weapon. It is not a elegant solution, because you ride constantly through some Kill Boundries if you ride up the upperlevel or through some ramps. But its the most effective way i know. To put a Teleporter on the area that will spawn Players back at the Starting location will also work but will make impossible to pick up items. Please let me know, what you are thinking of it. Have Fun!! 4.
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- minigame
- salsasandro
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(and 3 more)
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