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Map Name: The Colony Outbreak File Share Gamertag: Salsasandro Canvas Map: Impact Last Updated: March, 31th, 2013 Tags: colony, outbreak, bridge, impact, flood, tank, satellite Supported Game types: Flood ONLY Gametype: GT Outbreak (Flood) (Starting Flood count set on 2 Only Magnums for Humans as Start Loadout) Intended Team Size(s): 8 to 16 Players 5 Initial Spawn Points Attacker (Flood) 14 Initial Spawn Points Defender (Humans) Initial Ordnance: 1 Incineration Cannon 120 resupply Time 1 Rocket Launcher 100 resupply Time 1 Scattershot 60 resupply Time 1 Sticky Detonator 90 resupply Time 1 Plasma Grenades (3x) 30 resupply Time 1 Assault Rifle 80 resupply Time 2 Sniper Rifle 60 resupply Time Random Ordnance: 1 Saw / Suppressor / Storm Rifle 1 Battle Rifle / DMR Weapons on Map: 2 Machine Gun Turrets 30 respawn Time Armor Abilities : None Power ups: None Supported Vehicles: 1 Mongoose Budget: 9970 / 10000 Screenshots: https://www.halowayp...halo4/fileshare Download link: https://www.halowayp...le&startIndex=0 Video Flythrough, Overview Link: without Map Trait Zones: No Map Description: For better understanding, I will call the Building on Impact: Mine The Mine is located on side A, the Main Satellite Station on side B of the map The Colonists (Human Players) try to escape from the Mine. Run all the way upside, jump over the Gap and find a way out: Climb over the stucked Cap and jump over the Forklift so you can reach the Window or crouch underneath one of the `closing` security doors. There is a Mongoose inside the big Drill Tank for the two fastest Players… The others have to cross the Bridge on foot. (The Human Player should not be able to climb up the bridge, i set it higher for them.) Give your Teammates on foot, rear cover once you reached the Antenna Satellite with the Sniper Rifle on top of it. There are several soft Kill Areas around the area like those one in the Cavern left the exit of the Mine to prevent the Human Players to camp or hide and force them to cross the bridge like they are intended to to. Please note: You cannot reach the roof of the Mine with the Elevator I build, because I removed the gravition Fields. The Elevator will work on my second map called: The Colony Revelation (90% finished) On the other side you will noticed a big Main Satellite Station. That is the place to be, because it’s the most safe area on the map and you will get constantly supplies from the `Weapon-closet` I have build there. For Player who likes can risk to explore the other Structures like the Landing Pad or the small Bunker under the spotlight Tower to get some stronger Weapons. Go always with other Teammates to watch each other`s back. The Infected (Flood Players) try of course to chase the Human Players. They start also on the bottom of the Mine underneath the Humans. After 50 seconds a Teleporter will spawn wich brings the Flood Players on the surface. One receiver node is located in the Drill-Tank and the second one is in the `Cavern` to the other side. Important! Since there is a Soft Kill Area to prevent the Human Player to camp in the `Cavern` entrance you have to go in the direction of the Drill-Tank to not get killed, but you should have more then enough time. The Flood Players can go upon the Bridge to eventually surprise and overrun the escaping Miners After other 70 seconds this two receiver nodes will be blocked from one Stone and one Block that are spawned. After this 120 seconds playtime, three receiver nodes appears in the Truck on the Bridge and underneath the Bridge end onside B of the map. Other 5 Teleporter nodes will be spawned after other 30 seconds (150 seconds playtime) all around the Main Satellite Station. Start as Hunter with the Thrusters since this Armor Ability is the only reasonable one on this Map. Additional Info: Attention! This A Story-based Flood Map. It means, that the Human Player have to move freely from side A (Mine) to side B (Main Satellite Station) in order to get the best atmospheric results and make the best possible experience I intended to do. Since there are no ways to spawn in Soft Kill Areas or Respawn Points during the game (possible only for objects) to force the Player to go in a certain amount of time from one side of the map to another, the Players have to keep going to the Locations I have designed for them freely to ensure the map is working the way it is mean to be! For helping that, only side B has Weapon Drops. The Teleporter network I build seem to me the only way to keep the Flood as closely as possible to the escaping Miners, assuming they are of course running to the Antenna Satellite. Please comment my solution. You may have other ideas how to resolve this Issue. The Human Players have to stay together or to split in Team of 3 or 4 Players in order to get best surviving chances! You can read the (not very inventive) Story I wrote for this map underneath: The Colony_part1 (Outbreak) Log of Dr. Eduard Easton December 12, 2645 Something`s really strange about that Monolith which we have discovered here… It seems to be emanating some unknown radiation. We have already observed some psychological changes from some of the miners… It seems to effect the human`s behavior drastically if there is significant exposure. Our anesthetics aren’t sufficient for that type of…infection… We can`t handle that by ourselves any longer. There are several sick workers at this time. One of them had broken out in aggression last evening. I decided to put into quarantine in our drill Tank for a while, even though the tank is not designed as a cell….but while the tank is in maintenance we have no other use for it anyway. We are checking on his condition every hour. By the way, the nurse should have been back now a while ago. I’m wondering what is taking her so long out there? I have released new security procedures that are to be strictly followed, this has all changed since that mysterious incident last month. She surely knows about that. We have called for help, because we need medical support and new supplies. Unfortunately our sender node on top of the mine is malfunctioning. The Radiation seems to somehow disturb our communication capabilities. Someone will need to pass the bridge and reach the main satellite station at the other side and send a distress signal manually. I have order to close the mine entrance for now, just to make sure! We cannot risk anymore losses. What is with that yelling out there? ………. Log interrupted. Attached Thumbnails
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Hey Ducain, Nice to see you here on this awesome forum! Anyways, I noticed that there wasn't any map submissions yet, and so I decided to submit my flood map "Emerald Mine" to your channel. Map Name: Emerald Mine Gametype: Flood Mode (This is an alternative of Flood on my fileshare, however any flood gametypes work [i've been told Flood Evolved is pretty fun on it]) Map Creator: Robius5991 Recommended Player Count: 6-16 Brief Description: The UNSC has abandoned this mining facilty long ago, but now it is your last haven against the invading flood. Use machinery and the old defense system to protect yourself, but beware of the turrets' heat-seaking rounds, they will kill anything... including you. If you happen to decide to feature this map, I was wondering if you might be able to give a shout-out to my channel: Youtube.com/OnlineKnights). We're really trying to grow and any support would be extremely appreciated! Video Review of the Map: Aesthetic Overview of the Map: Best of the Dead 1st place winner (6:43): https://www.youtube.com/watch?feature=player_detailpage&v=fgHli4SNGdA#t=399s Ducain23 feature!
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Hey guys, just thought that it would be a good time to post my now-completed flood map; "Emerald Mine". Gamertag: Robius5991 Map: Emerald Mine (In my fileshare) Gametype: Flood Mode (Not the regular flood, the gametype's in my fileshare) Description: When a group of soldiers no longer have anywhere else to hide, they evacuate to an old UNSC mining facility that was once used to gather the largely-present resource of emerald, found both in the stones and underground. However, once they lock the side-tunnel and blow the main gate, two Flood-forms still manage to enter. The soldiers must now use the facility and its large array of machines as cover while they battle the Flood. Luckily for them, as UNSC protocol states, there are turret stations present which may allow for an added defense against the Flood, although they must beware that they are heat-seeking and will attack any moving object. Recommended Players: 8-16 players Here's a video review for the map: http://www.youtube.com/watch?v=Biuo4t1EFjQ Feel free to check this link to see a similar thread, dedicated to the aesthetics of this map, as have been submitted to THFE: http://www.343indust...ining-machines/ Map Aesthetics Showcase: https://www.youtube.com/watch?v=DnS5JpINT6I 1st place Winner of Insanmiac's "Best of the Dead" contest (6:32): https://www.youtube.com/watch?v=fgHli4SNGdA Ducain23's Feature of the map. **Just wanted to ask that if you did chose to feature to please mention my channel (youtube.com/OnlineKnights) thanks!** And at the bottom there is a picture: Thanks for your time and I hope that you all enjoy the map!
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Just curious as to what the people of the forum use as money in Minecraft on the Xbox 360. Also I would like to know why. I use flint as money. I use it because it has no use that is absolutely needed. Yes, I know it can be used to make Flint & steel and arrows, but arrows can be gathered from skeletons while flint and steel last for a good amount of time. A lot of people use Iron, Gold, or Diamonds as money, I think that isn't a good form of currency for the reason that those resources are useful for tools, armor, rails, etc. Why use useful materials when you have practically useless materials. To sum it up: Flint = easy to get and not very useful = good currency. Iron/Gold/Diamonds = Useful, less common = not-so-good-currency. [End random speech] - Angel of Death, High Councilor.
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Hey guys, I have been reading around about Minecraft Xbox edition and found this. This is about the skins on Minecraft Xbox edition. Each DLC Skin Pack will contain 40+ skins to choose from, from video game characters to regular skins like kings and wizards. Each Skin Pack will cost 160 Microsoft Points.[3] A release date is unknown but it will be released around the time of the 1.7.3 update. Creeper Man - Minecraft Squid Man - Minecraft Splosion Man - 'Splosion Man Ms. Splosion - Ms. Splosion Man Splosion Man Scientist Danklef - 'Splosion Man Trials Man - Trials HD Old-School Trials Evolution - Trials Evolution Master Chief - Halo: Combat Evolved Covenant Grunt - Halo: Combat Evolved Banjo - Banjo-Kazooie Jack of Blades - Fable Clayton Carmine - Gears of War 3 Wizard - Original Design Prisoner - Original Design King - Original Design No information has been given about further Skin Packs, however, 4J Studios has tweeted that they have finished two Skin Packs including Skin Pack 1 and 2 and are working on 3 more.[4] http://www.minecraftwiki.net/wiki/Skin#Skin_Pack_1 - LORDLIDELL
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