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  1. Hello everyone, I'm french and I had an idea of a new mod for Halo 4, unfortunately I'm not a really good forger, the map itself isn't finished yet but what I care about right now is more the game mode. So, I'm searching one or several nice forgers who could help me out, and tell me what you think about it. Here are the rules of my Halo 4 Rugby mod : - The mod is played on a rectangular flat field, quite large, closed with 12 or 16 players (6vs6 or 8vs8) - All the players have a hammer and are invincible - The only one who isn't invincible is the carrier (the skull carrier) but he can run slightly faster - At each point scored, the "loser" team plays the new round first - When the skull carrier is killed, he respawns instantly and go back to the fight - The assassination is deactivated to prevent players from assassinating each other etc. The goal : - To score, you have to throw the ball into one of the four adverse cages located approximatively at 3,5 meters from the ground and each cage is next to another but not in the same direction. I mean, when you are going for the goal, in front of you, you have the 1 point cage, to the right and left you have the 2 points cages and above the middle cage you have another, where you can score 3 points. Each cage is around 1 meter wide. How to play : - One of the team go grab the ball and do handoffs to avoid getting killed (it's like "Rugby" : The only one who can be tackled is the ball carrier), so the carrier pushes to the enemy side and throws the skull into one of the cages to score X points depending on which cage. One of my problems for the game type is the point scoring whenever a ball get into a cage according to which team the cage belongs to. My other problem is to get the ball respawning at the enemy side when my team has scored. if anyone is interested in my project, feel free to ask me anything or to help me, thanks for your help, and good forging.
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