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Well all I can say as of right now is that I can rapidly spam the trigger (its like another double shot br) and get a 4 shot so in my opinion the speed on when the BR fires should be reduced and this makes gameplay really fast.
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This is not a rant post, if you want to flame please do not do it here. I know 343 has a lot of updates planned, but as of right now we have no idea what there future intentions are for the game. So, here are my thoughts of what I think needs to be improvised about Halo 4 Matchmaking for the most part. SLAYER Pro/ Infinity Slayer:Matchmaking has ALWAYS been the competitive side of Halo. The system should not allow a game to start without an even number of players on each team. Too many times have I entered into a MM game and we have been outnumbered sometimes 5v3, but for the most part 5v4. This altars many things and causes a lot of issues. Such as: K/D ratio (Many players wish to keep this number in good standing), Win/Loss record (another stat a player would wish to keep in good standing), it takes the fun out of most of the game especially game types like oddball where one team mate has to hold a skull with no weapon to fire, thus making it practically 5v3 or 5v2 if the teams are unmatched like mentioned earlier. Team Doubles / 3v3 playlist: I have never heard of a playlist dedicated to 3v3, but I believe it would be quite a hit if it were made into a real game type. Some of us can not find a 4th player to play with, or maybe some of us are just like my team and would love to stick to a smaller more tactical 3v3 schematic setting. As far as Team Doubles..This game type should have never been removed from the Halo series in the first place. This is a huge game type not only in previous Halo games, but also GameBattles and MLG. Doubles is the one game type where you can use the chemistry with only a yourself and a friend, making it much more diverse, tactical, strategically difficult and would require more communication. Capture the Flag: Why is their no single flag game types? Single flag sets a whole new type of strategy for the two teams playing each other. You have to have a complex defense strategy for defending your flag only, as well as a well planned offensive strike against the opposing team set up to defend the flag. With only multi-flag it is like a slayer match with 2 flags on either side. Given it is fun and all, we all need a break from 2 flag CTF every now and then. Oddball: ....343 let me just start off by saying BRAVO with the ability to throw the ball. I love it, it gives it that extra sense of urgency and maneuverability that both teams need in order to win. The strategic setting of this game type has not doubled if not tripled in my own opinion. Not only that, but it opens up room for fun recreational custom game types like football or basketball. The one hit beat downs also do this game type justice. I like the fact that a defenseless player can 1 hit beat down another player, it makes the ball holder more useful and a skilled ball holder just as deadly as a defending team mate. Assault: Assault was such a fun game type that I can't imagine the reasoning behind taking it out of Halo 4. The fact that you had to get into a base by either sneaking or killing the opposing team, plant the bomb, and run out of the area to win the round..was just down right awesome.Assault is one of those game types that people would grow instantly excited when they realize the game they were playing. This should be implemented back into Halo! A few smaller things that kind of annoy me are: When sprinting, the time it takes for your reticules to show up after you stop the sprint. The fact that when hitting "back" to check the score, your guy can't move. There not being an ability to pair up with another team of 3 to make it 3v3 like back in the older Halo games. How weak the grenades are. The lack of the ranking system. Matchmaking feels more like "Social Slayer" rather than competitive matchmaking, even guests are allowed to play in MM....Not cool. The last thing I can think of at this time is the DMR being way to powerful. It is now a 4 shot kill (just like the BR), it shots WAAYYY further than the BR, it has up close precision and in my opinion it is more accurate due to it only shooting 1 shot per trigger pull rather than 3 shot burst (making it more accurate than the BR)..thus concluding that it is overpowered and if you wanted to bring the BR back in style then you need to downgrade the DMR to equal the playing field. Trust me on this one, You have converted many die hard BR fanatics over to the DMR scene because the BR just doesn't compete with it. I know you guys are trying your best, but hear us out about some of this stuff. Being different and making a drastic change to Halo is a good thing, 343 has done an AMAZING job upgrading the game since Halo 3. But, you can not take everything away and rid too many things just to be different, players had an expectation required for 343 to meet and they haven't quite gotten to that point yet. What do you guys think about this..- FaTaL
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