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Showing results for tags 'next halo game'.
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OK so I'm watching a video from HaloFollower, a video about "Halo 5 news" https://www.youtube.com/watch?v=G0rm-8MjvkY And he's talking about another video from Microsoft, called "Xbox One Design Show" and at one point in that video we see a user on the Xbox One make a post saying he's playing "HALO 5 INFINITY SLAYER ON HAVEN" Now I just hope this is some kind of placeholder or something, because if you are seriously bringing back Infinity Slayer god help Halo. With Halo 4, you tried to fix Halo Reach's problems. You could have made a game that was like Halo 1-3, with the core experience that all Halo fans know and love and WANT, or you could go with Reach's type of playstyle. Halo Reach was not a good Halo game. The fans didn't like it, Reach is what made Halo start go downhill, and for some reason you decided to keep building upon the broken base that was Reach. Reach was broken and you tried to fix that with Halo 4 instead of just burying the memories of Reach once and for all, NOT ONLY THAT but at the same time you tried to add so much stuff into the game, that it ended up being a complete MESS. Ordnance drops? Adding randomness into a game that is very comptetitive and have a very basic sandbox is not a good move. One team could have map control and be in the lead, and then an ordnance drops down next to the team that was losing, giving them an incineration canon, and swing the flow of the game completely, out of randomness. Now that's a very extreme example, but it could happen. Ordnance drops took away the critical need for map control, part of the map control in previous titles was to be able to get the power weapons and power ups, therefor getting the advantage, you can go on a, what is it 7 kill spree and get either? Ridiculous. Sprint... Sprint... Sprint works in Cod, Battlefield because the killtimes are so fast. In Halo, giving sprint to a player that can take 3 shots before his shield is down, made so that you could put yourself in a bad situation that should've gotten you killed, but because you can sprint away you are not dead. The "core" Halo experience was so good because you had to constantly think about where you go and how you can get away if you have to, or you were dead and opens up a push for the enemy team. That doesn't work anymore with sprint in the game. Get rid of sprint, it simply doesn't work with Halo because of the killtimes. Hitmarkers is something many people probably doesn't care about, but I do. It gave you an advantage and let me tell you how. Let's say I'm playing on The Pit, and I'm sitting in the sword room, trying to get a flank on someone. And then suddenly someone bounces a grenade of the wall and it lands in the room and when it blows up, I take damage. Not a big deal, except now he knows there's someone in there and I'm suddenly in a disadvantage. This is jus an example but I hope it brings the message. You can basically "see" someone without seeing him. Armor Abilities is not game breaking, except promethian vision and jetpack, I think that you should remove Armor Abilities all together, because they break this really even sandbox Halo has. Everyone has the same weapons and abilities (none) and what team can control the map and power ups and weapons will probably win the game. Now there's AA's in the sandbox, so even if a team is at a disadvantage they can still GET an advantage because of AA's. Now as I said, I feel like removing the AA's is the way to go, but if you really have to have it in the next Halo game, make it like a powerup. Like the evade on Reach, me personally didn't feel like it broke the game. It was another point of the map that you had to control, or else the other team would get an advantage. Because you decided to add so much stuff into Halo 4 at the same time as you tried to fix the broken base that was Reach, it ended up being a mess, really. Broken, no balance. Oh, the boltshot. BEFORE the nerf, it was a one shot kill in close range. Ridiculous, glad you nerfed it, really glad you did. I personally feel like it should NOT be a secondary weapon that anyone can use, but rather a weapon on the map that you can pick up. I don't know why you removed the Mauler, and replaced it with the boltshot really, it feels like that's just something you did to erase the "bungie" feel and add "343" feel, the same way you changed chiefs armor, the look of the weapons, the crosshairs. I personally was so mad when you changed the crosshairs. That's just a small detail, that you changed for no reason really. When you change enough of small details like that you will end up removing the feel of the genre, and that's what happened with Halo 4. I hope you 343 decides to listen to the Halo fans, because if you do we will be playing your next title endless of hours, way beyong the release of the next title, or if you try to fix Halo 4 with the next title, you will attract casual players for 1 month then they're gone. Thank you for reading. This is just what I feel is right for the Halo genre, I love Halo and I want it to succeed.