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Showing results for tags 'objects'.
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I am working (almost finished) on a dome-shaped map in Impact, and it occurred to me that it would be so much easier to keep people from camping out on the top of the map (the rounded roof) if object "shapes" could be defined as safe/kill zones. Think about it. This simple upgrade with the Forge would make aesthetically designed or rounded maps more practical in terms of blocking players from exploiting "holes" in the design. As a veteran Forger it can be frustrating when you come up with a unique map design but have to use multiple soft kill zones to keep players from exploiting certain areas. On a similar note it would also be nice if the "shape" tool in object editing could also be designated with other object qualities, such as teleporters ( to create false walls to hidden passages, as one example. I have plenty of other suggestions for Forge upgrades that I have mentioned in forum posts with 343i and Bungie with Reach and H3, but this idea just occurred to me the other day and I thought I would share it and see what kind of feedback it receives. CV
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The Halo4 Forge is by all means an improvement over the previous Forges, but there is still room for improvement. I have started this post to list my own suggestions, and I encourage others to reply with his or her own suggestions and wishes. *Interlocking objects: Similar to locking individual objects, a new tool would allow forgers to link objects. This would allow multiple objects to be moved, duplicated or locked as a group. *Sphere object shape: *Multi-leveled forging: Forge should have a novice/beginner setup (such as it is currently) and an advanced/Experienced setting with much more complicated tools and functions for advanced users. *Man Cannons: Make one man cannon, but add a dial tool for adjusting the power more dynamically. *Inversion: A tool option that allows the user to mirror certain objects such as the ramped platform, buildings, etc. This would help forgers create much better symmetrical maps. *Skins/object color: Ability to add skins/textures to objects. There could be a distribution collection and a way for players to upload custom made textures. *Improve the magnet system to be more dynamic, or perhaps allow users to add magnet markers to objects. *Phased Doors: This object would allow forgers to add a door opening (variable sizes) cut into objects, such as blocks and coliseum walls/windows. *Elevator lifts *Light bridges: Similar to one sided shields, add light bridges to bridges/platforms. Perhaps it would be similar to setting length/width as it is with kill zones, etc? *Locking axis: Ability to lock certain aspects of the rotation axis to isolate specific object movements. *More buildings and expanded object inventory.