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This is a summary of what features I think Halo Wars 2 should incorporate prior to launch. All other ideas and opinions are welcome. 1. Option to lock your troops up inside your base while being trained. This is an important feature if you are trying to protect your new units. 2. Keep the veteran feature. When a unit has been in battle and survived he can accumulate a set amount of stars making it progressively stronger. These are the only two I can think of right now... If I come up with more if possible I will update.
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- ideas
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In future updates of Reach, or the upcoming Halo 4, I would actually like to see more custom game options. For example, I would like to make a custom game where a player who aquires the custom power up keeps it till the end of the round, but there's no "infinite" for the time on custom power up options. Other people may want to make the colors of players more manipulatable, if that's a word... What would you like to see done to the Custom Game options list?
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We say that we want more maps and bigger ones, but that's all we say and 343 ends up developing the whole maps themselves. Who says the players can't make the ideas and 343 just animates and codes them in? It saves on lots of time and stress for the early stages of development, and it makes us happy too. Here are some templates: - Forest - Snow - Desert - Canyon - River - Cliffs - Earth - Sanghelios - New Mombasa theme - Other planets - Space - Indoor (building) - Indoor (ship) - Indoor (other) - Objective-related map - Open area - Narrow area - Dogfight area - Arena - Human - Forerunner - Covenant - Halos **Possible rating and/or voting if this thread goes successful. Tip: Map your idea(s) on paper - with contour lines if you're good at it. And be sure to describe your map as much as possible! Huge and small maps are welcome. I will be posting my ideas.
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- maps
- multiplayer
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343 I seriously hope you review these Halo 4 is probably the biggest game of your career and I love it. You've done great, BUT your forge world and custom games are a bit lacking. You had a lot to do to get the game done I totally understand, but you plan on having 3 DLC, if one of them had a more open ended larger forge world with more room to build is be ecstatic, yours are good but many agree with out a larger more open canvas for us to work on we are limited. And a lot of other users have posted similar topics. And maybe you could edit the custom games so we can edit it more especially weapon spawning on flood and just more game types in general would he awesome. Many agree that the custom games when you have a good gaming community on a nice custom map are one of the highlights and most fun parts of halo
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Im not trying to be the one poor guy of the bunch, but I don't own one of these fancy headsets all these kids have these days. I can not, for the life of me hear my team mates, and it's stressing me out. I noticed in the game options for sound, there are no options to turn up or down game volume or chat volume... I noticed one thread started already that ended with the answer of using the option in your xbox guide > preferences > voice... but that doesn't work. So... option to turn down game volume... please?
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- Halo: Reach
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Halo 4 Controller Configurations Hey everyone! I was looking through the Halo 4 controller configurations and I noticed a few things. First and foremost many of the layouts we have grown used to have changed a bit. A large part due to the fact that sprint is no longer an AA pick up but a perk that everyone has. It seems that for a majority of the layouts 343 has taken a page out of the COD/BF Bad Company book and put movement & sprint on the left analog and crouch as a face button (B,X,Y or A) instead of movement & crouch on the left analog stick as in the past. The lay out works great in those titles and since many of us are familiar with those games as well I don't see why it wouldn't work great in H4 as well. One thing that I did find peculiar however was the Bumper Jumper setting. This setting actually uses the classic Halo configuration of movement and crouch on the left analog as it has always been while sprint is a face button. I have no issue with that either since that is what we have always been used to and that is how it works in Halo Reach. What was odd though was the fact that the AA button is set as Left Trigger (LT) while Grenade Throw has been moved to (X), which basically hinders an accurate grenade toss. Unless you claw you will be unable to aim the grenade as you throw it since your thumb will be on the X button and not on the right analog controlling where you are looking. I can see this being really problematic when trying to toss a sticky at an opponent. I have not played Halo 4 so perhaps there is something that I am missing. This is just speculation on my end but Im guessing that some AAs such as Promethean Vision will require us to hold the AA button down for the duration of the ability similar to Armor Lock in Reach. So holding Left Trigger while you look around in PV (Promethean Vision) mode. I personally believe that it is more important to have an accurate grenade toss, which will actually get you a kill rather than aiming an armor ability which will just aid your game play. You don't necessarily need an AA to do well in a match but you will need some accurate grenades. If my speculation is correct then I have a possible solution. Instead of having Promethean Vision work like Armor Lock, holding the AA button down the whole time it should work more like Sprint in Reach, pressing the button to start sprinting then pressing it again to stop. Then you can simply press X to turn PV on, look around and then press X again to turn PV back off. Then grenade toss can be put back as left trigger as it should be. Hopefully someone can shed some light on this
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- Halo: Reach
- Button Layout
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