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Gamertag: Choot at OGGC Map: [PB]_Snakehead_Castle Gametype: [PB]_Purple_Bunker_DV_(Destructible_Vehicles_Enabled) I would like to start off by saying this is my very first invasion gametype map I've created and only my fourth completed map. It is also the first map I created that used the entire budget in Forge. It was originally meant to be submitted in the THFE Forge Contest but because of my schedule and other time constraints, I didn't get it completed in time. I actually learned alot about the Invasion gametype while creating Snakehead Castle and want to personally thank THFE for initially offering the contest to 343iCF's community. Complete overview of map from start to finish. Elites begin attack from right side of map. Map located on "The Island" area of Forge World. Description: This map is meant to be played with a custom variant of the Purple Bunker gametype >>> [PB]_Purple_Bunker_DV with 8 - 16 players in mind. I really wanted to use the vehicle explosive effect in Phase 3 so I enabled "destructable vehicles". Will probably play well with less than 8 players, but haven't fully tested with low player count. Attacking team consists of Elite's with Energy Sword, invulnerability, and reduced movement speed. The defending team consists of Spartans with Concussion Rifles and Needlers only, invulnerability, and reduced movement speed. Three respawn zones are selectable at each phase. All labels and spawns are working correctly. Phase 1: Charge the Towers Time to complete: 2:00 minutes Zone capture time: 5 seconds Elites begin at their campground and attempt to capture the zone between the initial Guard Towers being protected by the Spartans from above to progress to the next phase. Charging area has scattered cover with explosive plasma batteries that attempt to slow your progression. Capturing the zone initiates the first teleporter near the rear of the capture zone. Spartans attempt to alleviate any threats from atop the Guard Towers. **Warning** - To show my love of teabaggers, I am offering a free dose of "CDS"! (crouching death syndrome) Also, any attempt to wander off of the platforms will result in DEATH!! Tested extensively! :crazy: Phase 2: Breech the Passageway Time to complete: 2:00 minutes Zone capture time: 5 seconds In the second phase, the Elites attempt to capture the zone located just below the second defense platform to unlock the door that leads to Snakehead Castle. Like in phase one, the path to the capture zone has scattered cover with explosive plasma batteries that attempt to slow your progression. The passageway is blocked by a locked door. Capturing the zone unlocks the door leading to the final phase. The second teleporter leading to phase three can be found beyond the doorway entry. Defending Spartans are now located atop the second defense platform above the capture zone. **Warning** Any attempt by the Spartans to wander from the platform will result in death, as well as any attempt by the Elites to climb the rock surface to reach the platform. Spartans should not pass RED COLORED posts. Phase 3: Seize Snakehead Castle Time to complete: 2:00 minutes Zone capture time: 5 seconds The third phase is the one I had the most fun creating and the main reason I decided to enable destructible vehicles in the [PB] Purple Bunker gametype. Once entering phase three, Elites attempt to seize the castle with the added difficulty of avoiding random exploding vehicles. Final objective lies at the base of Snakehead Castle. Spartans now attempt to defend from inside the castle walls on the second level of Snakehead Castle. **Warning** Attempting to drop down from defense postition will result in death. The path leading to the final objective has more explosives for the Elites to contend with. Snakehead Castle. I hope you enjoy playing the map as much as I enjoyed creating it. Any feedback and constructive criticism would be greatly appreciated! I would also like to thank Absolute Dog for the patience and time it took to get me involved in Forge World. - Choot
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