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  1. Well this certainly is a much repeated question in all forums that concern Halo. But I have yet to see one that adequately puts to rest the questions about what the ranking system will be like. Yes, there's this leveling up 1-50 credit based system where people unlock perks, armour, and loadouts. But I have yet to see any in-depth discussion on an actual ranking system. Let me rephrase- Is there a definitive answer as to what the ranking system for Halo 4 is going to be like? Is this spartan points class leveling system the entire ranking system or will there actually be a real system in place that compares players to each other? I believe Franky mentioned a "hidden" rank that all players will see that will compare them to everyone else. But I also heard that this was just hearsay and not set in stone. So honestly, is there any info out there that suggests what form of a system 343i is going to us that ranks players against each other? Or is what we've gotten from them all there really is to the multiplayer. My opinion is that if 343i doesn't put in a competitive system like H2 or H3 had and even Reach to a certain extent, then halo's future will go the way of Star Wars- dwindling fan support and loss of interest. (yeah I needed some sort of pop culture reference). Whether you liked H2, H3, or Reach's systems or not, I think it can be said that without a competitive aspect (ranking system) there will be no point to play the game other than mindless leveling to get "the next cool thing." That to me makes games stale and ultimately destroys them. Let me also ask you all this- Knowing that you expect the next modern warfare game is going to only put in maybe a couple new modes or weapons and killstreaks...honestly, are you really going to spend 60 bucks to play a game that you've played 3 times already? All that changes are the weapons, maps, story, streaks, and gamemodes...who wants to buy the same game over and over again? not me. and I don't want that to happen to Halo.
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