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Gamertag: sikslik7 Map name: Refuge Download Link Updated 4/24/13: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/8a85ba40-6529-40b7-962e-17f9bafa98f1 Problem finding the map? See second post for details. Overview: Suggestions/specs: Playable for a 1v1 FFA match, 1v1 or 2v2 teams (compatible for red versus blue or for a different start using green versus gold) 1v1 is strongly suggested. Play tested using standard slayer Pro and with V3 team slayer. Highly recommend playing with 110% jump height, other conditions normal. Little useful feedback was found during play-testing, but the map is ready for some final tweaks. Description: Refuge is a small symmetrically turned 1v1 or 2v2 map that focuses on tactical jumps and continuous movement. There are two floors, with each having distinct bonuses to control. Team work is key, and control of the top does not give an unfair advantage. The bottom consists of many broken sightlines, and is a great way to transverse the map and get around your opponent, but is also a very playable section, and many conflicts erupt there. The top is more open, and more combat flows here. The sniper spawns in the middle of the map, on a jump from the bottom to the top. Teams rush here at the beginning of each match to gain an early advantage. On the sides of the map are pulse grenade spawns, which are very effective at redirecting map flow temporarily and is very effective at countering the sniper. Initial Ordinance: Sniper (1): respawns every 120 seconds Pulse grenades x2 (2): respawns every 60 seconds Other weapons: BR -1 extra clip (2): respawns every 45 seconds carbine - 1 extra clip (2): respawns every 45 seconds DMR - 1 extra clip (2): respawns every 50 seconds Images: Center: Center, viewed from side: Spawn, with center straight ahead: Side view of top from bottom: Side view of top: