Jump to content

Search the Community

Showing results for tags 'smooth'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

Found 2 results

  1. This is the 1st of 5 double wides that start with Perfect! I made this series because I wanted to see if I could build smooth double wides like l PVT Partz l. l PVT Partz l makes the most perfect racetracks I've ever seen and I wanted to see if I had the skills to make something so flawless! Perfect features smooth turns all around with an average lap time of 1:10. Aesthetics include bordering around the banked turn, cyan and purple lights around the rock wave, and my signature at the start. Color Scheme: Cyan, Blue, and Purple Time Spent Forging: 60hrs Type of Track: Double Wide Download Map: Perfect Gametype: Race V1.1 Images: Overview Start 1ST Turn 1ST Jump Followed by a Turn 3RD Turn 2nd Jump 4TH Turn 1ST Wave Banked Turn Small Drop 2ND Wave
  2. How this track came about? When I started forging this map I was planning to only use the terrain of ravine. A lot of the track section happened by accident, when I realised I couldn’t make a complete circuit without it. What was the hardest part? The kill zones, hands down. The bit at the end of the course, where you go under those two bits of track (screenshot 2), was especially hard. With so little room between the tracks and the terrain, fitting a hard kill zone in there was not easy. Map Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/74e4727f-ae15-4482-9dc8-b9cefe02fd52 Gametype Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/b533b7c7-6fab-4ea3-88a0-435c5a3416b7 Number of checkpoint per lap? 25 Average lap time (when racing against other people)? 2 minutes 10 seconds Fastest lap time achieved? 1 minute 46 seconds Screenshots: Note: This map will only work with the 'Race V1.1' gametype.
×
×
  • Create New...