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Showing results for tags 'squally dabeanz'.
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Stigma By Squally DaBeanz This map began with my desire to build a good Lockout/Guardian style map, since I had failed to do so in Reach. I had built a similarly styled map in the middle of the Ravine before this, but I wasn't satisfied (even though it was a decent map). So, I took the time to compile a list of what made some classic maps such as Lockout, Guardian, and Ascension so memorable and fun to play. Things like the Shotgun drop down on both Guardian and Lockout, the rocket spawn on Ascension, open areas in the middle, towers looking toward the center, and lots of flanking routes (to name a few). I threw these, along with some of my own ideas (like a low lying man cannon that shot players THROUGH the map), into a mixing pot, kept the things that would work well in a single map and threw out the things that wouldn't. What I ended up with was a list of aspects and simple ideas I wanted to incorporate in a single map. Then, I started building... Last Updated: 9-23-13 Supported Gametypes: Slayer, Regicide, KotH, SWAT Best Gametypes: Slayer, Regicide, KotH Intended Team Size: 2V2, 4V4 Link: https://www.halowayp...le&startIndex=0 Screenshots: Top Mid Blue Tower Blue Street/ Blue Lift Red Tower Red Plat/ Red Lift Bottom Mid Top Gold Bottom Green Bottom Hall/ Stairwell Callouts Video Walkthrough: Meet Your Maker Runner Up (Old Version): "Lost dreams and faded memories influenced the construction of this strangely familiar observation platform. 4-8 Players" Stigma is a multileveled Guardian/Lockout style map mounted against the cliffs of Ravine. It features two towers that act as bases for both Red and Blue team, a central platform, and a two leveled hallway that wraps around a quarter of the central platform. This is by far the most effort I've ever put into a map, and it shows. I hope you all enjoy playing on it as much as I have enjoyed building, testing, and refining it
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INHERITOR By Squally DaBeanz Players: 4-8 Gametypes: Slayer, CTF, KotH, Ricochet Inheritor is a medium sized symmetrical map with a two base design. The map was designed with symmetrical objective gametypes in mind (especially Ricochet), and takes subtle design elements from Midship, The Pit, and Gemini. The map is divided into five main areas: The two bases (Red and Blue), the upper platform (Gold), the middle atrium, and the outer balcony (Green). There are also various jumps throughout the map for quicker movement between areas. A majority of the jumps have been optimized for easy use. Each base has a bridge leading into the middle atrium, a tunnel housing the sniper with a lift at the end, and two large ramps leading up to the lift exit. The upper area of each base leads into gold, while the doorway on the other end connects to the outer balcony. The outer balcony curves around the outside of the map, connecting the two bases and the middle atrium and houses a teleporter leading to gold. Gold is a large platform with a ramped structure dividing sightlines between each base landing, and has sightlines over the middle atrium. The middle atrium has two ramps leading to a floating middle platform, and two small balconies connecting to each base looking down on the platform. A sword spawns on the middle platform and a rocket launcher spawns out on green, by the teleporter entrance. Each team gets a sniper off of spawn, with quick access to Gold via the lifts. Enjoy! Video Walkthrough:
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