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Gamertag Maestro9318 Map Halo Gear Solid Gametype Halo Gear Solid Description INCOMING CODEC CALL Colonel: Master Snake, your mission is to infiltrate Shadow Ravine Island and obtain data on Metal Gear Halo, a Halo transport and firing platform. Master Snake: Metal Gear Halo? Colonel: Yes, Metal Gear Halo. If completed, powerful warlords will be able to move any installation wherever they want and fire it! Master Snake: Why can't I shoot my way in? Mix things up a little? Colonel: Because, Snake, you will be outnumbered by teeming hordes of highly resilient soldiers in red armour. This is Shadow Ravine Island. One of our agents has found out that this is a resting point for their data transfer. According to Agent Shmeef, the terrorists are not willing to transfer this data via any networks. This means the only way to get it is by physically extracting it. Master Snake: Consider it done. Colonel: Watch your back out there. The terrorists sent us a picture... ...Agent Shmeef never made it back. Jokes aside, Halo Gear Solid is a variant of Extraction which emphasizes stealth over strength. This is backed up by the fact that the blue team, or Master Snake's team, has permanent active camouflage and radar; the red team has a much higher damage resistance (500%), but no radar. The blue team has to extract one site within ten minutes, or they lose. The red team cannot extract this site. If a red person is killed, they respawn in the base in the bottom left of the first screenshot, where Mantises and weapons galore await them. However, if a red person takes a Mantis, they are teleported instantly to one side of Shadow Ravine. They'll end up on either the natural side or the fortress. If a blue person is killed, they respawn in JAIL, where poor Agent Shmeef rests with a shiv in his kidney. They must then find a way to escape, and get back to Shadow Ravine. NOTE: You need an equal number of players per team, with at least a total of eight. Also, the red team has infinite ammo (not bottomless clip), while the blue team has the Ammo Support Upgrade but finite ammo. This gametype may need some tweaking, so constructive criticism would be preferred... or better yet, some beta testing rounds? EDIT: I was thinking of calling Master Snake "Solid Chief" instead, but that just sounded wrong. EDIT EDIT: Why did I write "writing calling" above? derp EDIT EDIT EDIT: Now comes in European Extreme! These files have been deleted from my file share. This topic can be deleted at a moderator's discretion.
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General Info: Assassin is a custom flood game type I created in Halo: Reach. The general basis was that there was an assassin loosed onto a map (the flood) and his goal is to assassinate the other players. Then the other players, usually guards or some kind of authority (the survivors) have to find and eliminate the assassin, or simply try to survive. The players start out with machine guns and pistols, no equipment, and with all of their other stats normal. The assassin starts out with the energy sword (in reach he'd also have a pistol with limited ammo) and he gets to choose from the three starting equipments; Vision, Camo or the Thruster pack. He also has low defenses, but he is quicker and hits harder. All of the players, including the assassin, also have no radar, so you never know where each other will be. Stealth is highly encouraged when playing as the assassin, as trying to take on all of the survivors head on would end in a quick death. This was greatly inspired by games such as Dishonored and Splinter Cell. Maps: Currently, I have two maps made for this game in Halo 4. Hellridge Prison: This was the first map I made in Halo 4, actually. The story goes that the assassin was captured and thrown in prison, and he has to escape (pretty straightforward, if you ask me). There are several ways for the assassin to get around the map, such as pipes own the ceiling, vents, and even hiding in the walls. The guards have to patrol the prison to find the escaped assassin and kill him. "It's us or him" basically. If the assassin manages to kill all but one of the players, then the last man standing gets the ability to either grab the machine gun, or pilot the Mantis in the left wing of the prison. Both have the ability to finish of the assassin very quickly, but the player loses mobility because of it. I added many aesthetics to this map, such as bars for the prison cells, a shower, red blinking lights to show the prison is in lock-down, and a guard station. Also, all of the secret entrances for assassins can be seen as they are closed using pallets (guards have 0 melee damage so they can't break them down and get into the vents and such). Pictures: coming soon Corporate: The second map I made for Assassin. (I'm not really sure what the story is for this, I just figured the people in the building have a bounty on their heads.) In Corporate, the assassin starts off outside and the other players are inside a building that they can't leave. The assassin has multiple approaches in this map (I tried to expand on the ways he can get around) but its mostly under the floor boards, in the walls and in the ceilings. On the first floor is a broken elevator shaft, a reception desk, and a hanging chandelier. On the second floor lies cubicles and a table with their respective chairs. Then on the third floor sits a mantis for the last man standing to utilize if need be. And throughout almost every wall are passages for the assassin to stalk his prey. Pictures: coming soon. --------------------------------------------------------------------------------------------------------------------------------------------- If you guys want to download these maps and the Assassin game type, they can be found in my file share: Soul DestroyerX. However, even though these maps worked out and played well, there were a few bugs that needed fixing (I actually fixed Hellridge Prison's bugs, but my Xbox live is being poop so I can't upload it). Just letting you guys know. I'll be uploading the V2's of these maps once I get the chance. --------------------------------------------------------------------------------------------------------------------------------------------- UPDATE: Hellridge Prison is now finished. To download Map: Hellridge Prison V2 Get on Xbox Start up Halo 4 Press start and go to file share Go to map search Search gamer tag: Soul DestroyerX Download: Hellridge Prison V2 Game type: Assassin V2 Get on Xbox Start up Halo 4 Press start and go to file share Go to game type search Search gamer tag: Soul DestroyerX Download: Assassin V2 ~Enjoy yourselves.
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- Dishonored
- Infection
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hello this is the recruitment form for the stealth ********. this is the clan twitter @@StealthBastards follow if you want i suggest it as events will be posted there its also going to be my YouTube channels twitter. We are competitive and will do MLG but you don't need to be pro to join we will even train you on our maps designed to hone your skills, we are very good at stealth and ambushing so objective based games are our speciality. we do custom games when we have free time and we will use player made maps and gamemodes. upon joining you will be assigned a clan tag which will be SB and the number member you are, however you may earn a specialization tag themed to your skills in games with us your armor is to be steel and gold we have some rules as-well: - NO Racism - NO Hacking - NO Preaching Religion - NO Disrespect - NO Arguing - Must use clan tag and colors while in clan games - must earn specialization clan tag e.g SBLW we currently have 4 fireteams each holds 8 members; a captain, a driver, a sniper, a objective man and 4 soldiers we will choose if you are a sniper driver etc according to your skill I Umarail am the leader of Gold Team AI Stickyim IA is the leader of red team XI swishboy IX is the leader of the blue team Sebthemonkey47 is the leader of the green team add or message my gamertag: UmaraiL tweet me or post on this thread to ask to join so we can assign a tag and team - UmaraiL
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Splinter Cell Blacklist trailer shows actual stealth tactics
Smokin Shadowz posted a article in Other Articles
Sam Fisher, the guy who stars in what used to be a stealth game series called Splinter Cell before he went all Rambo, is still capable of actual stealth, believe it or not. From: http://www.computerandvideogames.com/ That's what Ubisoft sets out to demonstrate in the below video, which shows a playthrough of the same demo shown at Gamescom - in which Sam blasted his way through like an Expendables cast hopeful - completed without going bat**** mental and murdering everything that moves with generous auto-aim features. There's hope for old-school Splinter Cell fans yet... http://www.youtube.com/watch?v=vIBrtS1MFaY&feature=player_embedded So he can sneak, but the crucial difference is that he doesn't need to. In the original Splinter Cell you were stealthy because if you weren't you got shot in the face and you died. That was the challenge. But why bother to be all stealthy when you can 'lock' onto five guys' heads and trigger a semi-cutscene which puts bullets in their skulls with maximum fancy camera angles and minimal effort?S-
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- Splinter Cell Blacklist
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