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Found 2 results

  1. Gamertag: xXPWNAGEXx025 Map: Angustus Gametypes: Slayer, KOTH, CTF, Oddball, Infection, Regicide Recommended Players: 6-8 This map was inspired by the Halo CE map Longest. It eventually came to be Angustus. Its not a remake of Longest, just inspired by it. It is a 180 degree rotation sysmetrical map. It could support a 2v2 if you wanted to, but 6-8 players work best. 10 players for CTF also work. Angustus is the Latin word for Narrow. There are long narrow hallways that can lead to the middle of the map and into the two bases. There is a trait zone at the nop of the map that acts as the roof. It's impossible to get out. The only problem I really no of is the forge lighting. Its kind of broken in the narrow hallway and I don't know how to fix that. So feedback on how to fix it would be appreciated. This map supports most gametype except Extraction, Dominion, and Grifball. Some help making the map better than what it is would be very appreciated! I have tested out all the gametypes and they all play very smooth. Weapon Spawn Times: Overshield: . . . . . . . . . . . 240 seconds Scattershot x2: . . . . . . . . 180 seconds Sniper Rifle x2: . . . . . . . . 120 seconds Needler x2: . . . . . . . . . . . . 90 seconds Plasma Grenades x2: . . . . 60 seconds Now onto the pictures! This is the loadout camera This is the middle of the map that leads to the other side This is where you will spawn The Overshield spawns in the middle of the map This is the long hallway Now that black wall in the back is open on all gametypes except for Flood and CTF. There is a teleporter that leads to the hallway on the other side of the map. This prevents from an easy score with the flag and prevents flood from getting to the other side quickly. Some feedback would be very appreciated!
  2. Gamertage: Death by Dogs map: Temptment Gametype: Tempt Description: This is a 4v4 slayer map that is completly indoors and is symetrical. Temptment is a very vertical map with long distance fights between different levels but also has some closed areas with close courter combat. There are only two power weapons on the map which are the sinper rifle and the energy sword. The sniper spawns in the middle on the lowest level of the map where as the energy sword also spawns in the middle but on the highest level, or the bridge. Gamplay goes like this, most people will spawn and choose to go left or right up the series of ramps and gravlifts headed for the bridge where players will fight over it. The bridge itsleft is very limited though so that players cannot camp on it with percison weapons and shot everybody on the lower levels. Players soon will relize this and then spread to the lower levels of the map. Issues that are not a problem(in my opinion and in most of my freinds opinions who played the map) - spawn killing - extremly overpowered weapns - one team having an advantage in there spawns towards power weapons Positives(in my opinion and in most of my freinds opinions who played the map) - even gameplay between long range and close range
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