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Showing results for tags 'tokens'.
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This post has two purposes: One is to say that it is unfair that we lose out on double XP tokens for things out of our control, and the other is to say that matchmaking sticking you in partially completed games is a dumb idea. Ever since the day I heard that you can earn double XP, I've been searching stores for participating stocks of Dew and Doritos to buy them for the codes; a lot of the Dew that I bought was for the codes alone. Now, I hit my experience cap every day. I hate it, and it is stupid, and it makes me quit the game when I do, because I don't want to lose out on experience from commendations and challenges. I cap before I can even complete any weeklies! The first week, I lost double XP tokens to the now fixed bug where it deducted from your banked matches even after you capped. Today, I earned 5600 experience, and capped after just a handful of it. That's another one wasted. And the worst of all was when I was matched into a Big Team Slayer match that was 980 - 370, and the game ended in seconds. I got 123 XP total, and wasted another double XP token, which leads me into my next topic. None of these are my fault, yet my tokens were stolen from me. Those three alone are worth one product that I bought solely for the codes, and I feel I should be reimbursed. There's no way for me to get them back, and I paid money for them. Additionally, matching games in progress sounds good on paper, but it is a ridiculously unfair idea. The time where I got shafted by a game that was seconds from ending is just one example. Do you remember the day where there was a daily challenge to win 2 CTF matches? That took me five hours. Not because I suck, but because it kept putting me in games where we were already losing, often irrecoverably. It isn't fair to me, and I do not want to keep getting the short end of the stick. It takes a heavy toll on one's morale to keep being put in games where you have already lost, hour after hour. It's very frustrating, and it makes you want to quit. My experience is being ruined by the odds constantly being stacked against me, and by the system taking away the double XP that I bought and paid for. Why is there no meter for how close I am to the cap? I wished for that in Reach, and there still is none. So, I'm setting myself up for another "hit my cap right as I earn 10000xp worth of challenges".