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Found 25 results

  1. I've been playing halo lately to prepare for halo 4, yeah i know but it makes me feel good and its still fun. anyways i was playing big team battle with my buddys just for some fun, but thats not what i got. I realized that in halo reach the weapons can distroy vehicles without any problems, but im...
  2. 343 community, Allow me to introduce my warthog race map, "Yellow Brick Rolled". I've been playing Halo since it was created and as long, I have been most intrigued by two components: 1) the gauntlet-style, warthog sprints found in the campaign levels (dat Final Escape jump doe), and 2) challeng...
  3. Hello, please repair Halo 2 Vista, Microsoft isn't doing anything. Although I dont see any 343 servers on Halo 2 vista, I bet it can still be done. Halo 2 Vista needs somne repairs because it has noticable problems. In matchmaking microphones dont work and games can spontaniously deny access. I know...
  4. How this track came about? In my life there are very few things that I love doing. I mean I like going to the cinema, but I don’t love it. I like to watch football on a Saturday afternoon, but it’s not something I love doing. However if there’s one thing I do love doing, it’s driving a mongoose or w...
  5. BANSHEE WARS Download Link:http://www.halowaypoint.com/en-au/games/halo4/fileshare/details/05a692a7-7377-44ad-aa54-9f6270ccf354 Gametype Link: http://www.halowaypoint.com/en-au/games/halo4/fileshare/details/6e298dd0-8277-47a4-b226-a7e2833c592d Hello everyone, this here is my new map. The map is...
  6. Vote for what you would most like to return in Halo 5! I won't try to persuade you of my own opinion; it's yours that matters! If you are new to Halo, the Shadow was a Covenant troop carrier in Halo 2. It was a slow hovercraft that had a powerful plasma turret used mainly for defensive purposes.
  7. So I was playing matchmaking recently on Longbow and I was up against a Warthog and its gunner. So I was like well why don't I try and outrun them right? I try and get into a building, little did I know that the plan was never going to work, so at the very last second when I was about to die, I acti...
  8. Map: Deflect Gametype: Deflect Map Palette: Forge Island Creators: Unit 50079 and Unit 526 Supported Gametype: Flood Open on file share Objective: Humans spawn in a safe room covered by one way shields. The room has a soft kill barrier. A flood controls a gauss warthog cannon and you must defl...
  9. Map: Deflect Gametype: Deflect Creator: Unit 50079, Unit 526 Map Palette: Forge Island Map Link: http://www.halowaypoint.com/en-us/players/unit%2050079/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Gametype Link: http://www.halowaypoint.com/en-us/play...
  10. I for one was very disappointed by the lack of large maps in halo 4, true we have a lot of BTB maps but they are all fairly small and incapable of supporting heavy vehicle combat. What i would like to see in halo 5 is the introduction of a 16 v 16 heavy combat playlist which would pit teams agai...
  11. first of all forgive the bad spelling. } if you dont want to read all the things who i wrote. just read the bold parts when i see the first trailer of castlle map pack the first thing i thought was ¿why they make a maps for the wathog?. when 343 make the warthog for this game forgot one sim...
  12. HOGS FROM HECK Gamertag: treez0 (for those who tried to look up my gamertag and it wouldn't work at the end is the number 0 not the letter O) Map Name: HOGS FROM HECK (Updated 27/02/2013, Fixed some problems with the Teleporter not work for some warthogs) Link: http://www.halowaypoint.com/en-...
  13. Gamertag: B2T PichuFrenzy Map: Flyinhogs Gametype: Flyinhogs Players: 10-16 (2 teams) Description: The game is very simple but requires a little bit of practice before perfect execution. Both teams spawn with incineration canons in front of 4 warthogs and a hill above them....
  14. I have had problems with this for ages my retailer promised the code and didnt give me it when i preordered back then I was younger and dint like to cause a fuss about anything, however I really want it now and have scoured the internet from my retailer to microsoft to the halo site to bungie to her...
  15. Gamertag: MrAllMiteyPinoy Map: Shootin ducks Gametype: shootin ducks Description: This map is a king of the hill map made to be played with about no more than 12 players. The objective for the game is different for both sides, one side has six mantises the other has six wart...
  16. Guest

    "S"

    Download Link Player Count: 10-14 Gametypes: Team Slayer, Multi Flag CTF, 3-Flag, Assault, Neutral Bomb, Stockpile, KOTH, 3-Plots Hello everyone. In an attempt to bring more activity to the Forge World forums, several avid forgers including myself have decided to share our goods here....
  17. Primary Complaint: The engine noise is annoyingly loud and and honestly made driving during the campaign unbearable. It sounds like The Chief left the damn thing in 1st gear the entire level. Please change this back to the warthog sounds from Halo 3/Reach. Or, if it suits you, just lower the audio l...
  18. Hey guys so I just recently discovered how easy killing a lot of the vehicles in Halo 4 is by just team shooting it with your primary weapon. This is why I decided to test which of your primary weapons kills each vehicle the fastest. I started with the Warthog and found that there is a surprising di...
  19. RULE 1: Never stop moving. RULE 2: Warthogs are about the guns not splatters so let the gunner do his work from a range where they cannot plasma pistol of stick you. RULE 3: Do not go for stupid splatters i.e into corners of rocks. RULE 4: Try to watch out for team mates RULE 5: When...
  20. Someone who is a little more capable in forge should try and make a lava pit map like the ones on halo 3 and reach. That space map would be a good place for it. I tried and got frustrated so I quit lo
  21. Imo the Halo Reach Warthog's physics were way out of wack. It rolled over way to easily, and while this could lead to some fun times on occasion, in total the lack of control was more nerveracking than it was enjoyable. I'm wondering A) What other people's thoughts are on this and b ) If anyone...
  22. Me and my friends were playing halo reach in a custom game, after i was playing i wondered, " What if when your driver dies and you are in the passenger seat you can switch over into the driver seat, or turret (if nobody is in the turret) if anybody has any further ideas about this please post it...
  23. A lot like the Shade Turret, I think that that rear gun of the warthog variants should be forgeable as a stationary turret like the ones featured in Halo 3: ODST campaign. This would eliminate the need to forge a whole warthog and then surrounding it in other objects so only the turret can be used....
  24. So me and my friend were playing Halo:Reach the other day and noticed that exiting a vehicle (Usualy a Banshee) was taking to long when your been shot at by the whole enemy team. So we were thinking and thought it would be a great idea if there was a quick ejection system, maybe hitting the right bu...
  25. I play firefight quite a bit and have come to the conclusion that what firefight really needs is Killstreak rewards like call of duty MP. For example 25 kills w/o dying= 1 weapon drop near your location 50 kill= warthog delivered by pelican 75 kills= 6 man marine squad 100 kills= Falcon gunship...
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