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Bloom takes skill out of halo.


spawnghost

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Ok,I know that there are alot of topics on this but here's my take. If I shoot at you and you shoot at me and we get our shields taken down at about the same time, it happens alot if your in a good 1v1 battle, our rets bloom out so much that if we don't pace our shots it becomes random. I might be dead on you and you me but it's random. Now if I try to slow down after I get your shield down and you keep shooting fast its still random b/c you might get that lucky shot while I let my ret get small or you might miss even if you stay on target and I get the kill.

 

Ret bloom is bad for halo in more than one way.

Bungie says you need to pace your shots at range, well that does not work b/c if I do that you have all day to get to cover or one of your teammates might come along and kill me. In halo reach I feel like when I get a kill I'm lucky, and that's not good gameplay. I should feel like I have skill when I get a kill, and I feel that every now and then, but most of the time I feel it's luck.

 

I have over a 1.50 KDR in halo reach. Thats not great but I think it's not to bad either. Do I have a good KDR b/c I'm good, NO. Its b/c I have more luck than the people I kill. The last great halo was halo 2, H3 was more of the same and reach was a huge step backwards b/c alot of the skill was taken out of the game with bloom and some not so great AA's.

 

It's sad to see bungie's last halo was there worst, not counting ODST, but 343 looks to be on the right track with halo 4 and it might be as good as the best of all the halo's, halo 2.

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I don't like bloom, but there's no way i'll agree with that statement. With bloom you have to time your shots better. How does adding something that you have to do take any skill away?

Without bloom you have to aim. That's it.

With bloom you have to aim and, depending on the distance, time your shots a bit better.

There's absolutely no argument that will convince me that bloom takes any skill away.

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I don't like bloom, but there's no way i'll agree with that statement. With bloom you have to time your shots better. How does adding something that you have to do take any skill away?

Without bloom you have to aim. That's it.

With bloom you have to aim and, depending on the distance, time your shots a bit better.

There's absolutely no argument that will convince me that bloom takes any skill away.

With the amount of bullet spread that's attributed to bloom you can get a headshot while aiming at a persons chest. As a matter of fact, it's more common to get a kill from spamming then it is from actual aiming and pacing your shots. But again, beating a dead horse here.
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People hated Reach' s bllom instance because it forced you to pace shots at a mid to long distance. The point of using gradual increasing bloom with no.finite end was to stop the days of mid to long range pick-offs that we loved in Halo 3.

 

Keep in mind also, there were never any complaints at all about Halo 1's pistol bloom. To date it is the only weapon that fired wildly inacurate in the shortest amount of time and also to.date is the only weapon that fired to the extent of well past its aiming reticule. Same system....same old issues. Just a newer generation bitching about it.

 

Anything inside of a game that requires you to aim better or oit perform someone is a skill. Bloom is just as much a skill as anything else. Its a fundamental core truth. And dont try the tired old "random" excise either. I can just as easily repost the constraint and min max values of the Reach weapons to.cojnter such a silly argument.

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Pro Slayer. Can I stress this enough? It limits it to specific weapons so you have nobody to blame but yourself for your untimely death. It's LITERALLY the best balance I've ever seen in an FPS, so I highly reccomend that if you're unhappy, like I was. Couldn't have a better version with so many options for newbies and pros alike!

 

(Well, OKAY, I hate how the brutes are completely mute without much of a personality... especially considering they got the spotlight in the novel that describes how well that first visit went. Juicy Watermelons! Then again, that's off-topic, and just nitpicking. As well as being biased towards awesome warriors. The rest of the game was too awesome to care about that.)

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The whole game system was based around the bloom and it was a good thing because it was different. It required more skill and stop idiots from spamming the trigger, if you don't understand this concept then you are the reason why reach has become so ****. If you don't like innovation go play cod.

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Skill is still needed it has nothing to do with luck.

I mean if I'm at a good distance i can kill someone with pistol headshots while they spray their AR at me and i have done this many times.

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