Yay4Kieran Posted June 16, 2012 Report Share Posted June 16, 2012 I think it would be cool if there was a button you could press over a selected unit(s) which would then zoom down into first person view so you could see the battle close up from the unit's perspective, what do you think? 3 Quote Link to comment Share on other sites More sharing options...
Mr Biggles Posted June 16, 2012 Report Share Posted June 16, 2012 that seems pretty cool, although, for RTS, it doesn't really seem that worthwhile. Quote Link to comment Share on other sites More sharing options...
Red Death Posted June 16, 2012 Report Share Posted June 16, 2012 that would be pretty awesome Quote Link to comment Share on other sites More sharing options...
BANDORTHILD Posted June 16, 2012 Report Share Posted June 16, 2012 My brother said the same thing. I think it would be cool. Quote Link to comment Share on other sites More sharing options...
INACTIVE Posted June 17, 2012 Report Share Posted June 17, 2012 Or it could be like the original X-BOX game called "Full Spectrum Warrior". The game was a military combat simulator in which you were the leader of multiple squads that you controled to complete objectives. You could tell Alpha squad to lay down suppressing fire while Bravo squad flanked the enemy position. If they were to make it like this it would be kinda cool. Just my opinion though . 1 Quote Link to comment Share on other sites More sharing options...
DaveAtStateFarm Posted June 17, 2012 Report Share Posted June 17, 2012 Or it could be like the original X-BOX game called "Full Spectrum Warrior". The game was a military combat simulator in which you were the leader of multiple squads that you controled to complete objectives. You could tell Alpha squad to lay down suppressing fire while Bravo squad flanked the enemy position. If they were to make it like this it would be kinda cool. Just my opinion though . I have that game, it's great! The graphics are amazing for it's time, 360 standards! It makes me feel like i'm really in the war. 1 Quote Link to comment Share on other sites More sharing options...
Vas 'Caudanee Posted June 18, 2012 Report Share Posted June 18, 2012 It would also be like Battlezone 2, where you are there with your units commanding them. 1 Quote Link to comment Share on other sites More sharing options...
Zarrowsmith Posted June 24, 2012 Report Share Posted June 24, 2012 Isn't that what Black Ops 2 is trying to do with Strike Force? Anyways, I don't think the feature would be that useful, unless you could play as the unit itself, which is exactly what Blops 2 is doing, haha. 1 Quote Link to comment Share on other sites More sharing options...
Guest The Noob Slayer Posted June 27, 2012 Report Share Posted June 27, 2012 That would be cool like black ops 2 but still an RTS Quote Link to comment Share on other sites More sharing options...
Bighungry2x Posted June 27, 2012 Report Share Posted June 27, 2012 Ya know, it would be pretty sick, but it would make the game extremely difficult haha. Maybe if you used it while using your leader (covenant). Not really sure how it would be useful when using unsc. Quote Link to comment Share on other sites More sharing options...
RelevantEagle22 Posted June 27, 2012 Report Share Posted June 27, 2012 That will be epic because you can see why your spartans are always dying by elite honor gaurds and hunters. Your can also see how marines effect when the spartans take command of a veichle. Quote Link to comment Share on other sites More sharing options...
RelevantEagle22 Posted June 27, 2012 Report Share Posted June 27, 2012 DONT FORGET TO LIKE THE PICTURE Specal thanks to Google images for the Halo Wars picture Quote Link to comment Share on other sites More sharing options...
Jestermeister Posted June 28, 2012 Report Share Posted June 28, 2012 Though it's a nice idea, it wouldn't really be plausible as it would be extremely hard to manage troops while in first person and to make the experience look nice, all the units and terrain would have to be retextured and such for a first person perspective. Quote Link to comment Share on other sites More sharing options...
HaloGamer 7 Posted June 29, 2012 Report Share Posted June 29, 2012 it would be hard to play. I mean like to view all your troops would be kinda hard. But... I thought it would be even cooler to be able to switch from 1st person to third person! Quote Link to comment Share on other sites More sharing options...
RelevantEagle22 Posted July 2, 2012 Report Share Posted July 2, 2012 im back again with my favorite thread. like i was saying the first person view would be great and you actually see an ODST crom from its hell jumper. Quote Link to comment Share on other sites More sharing options...
Fishy Posted July 6, 2012 Report Share Posted July 6, 2012 sounds awesome, makes me wonder what it would be like to look in first person in a locust or even a vampire. Let alone I would really wanna know how it looks like in first person for a Vulture. Quote Link to comment Share on other sites More sharing options...
Coolcat Posted August 25, 2012 Report Share Posted August 25, 2012 My friend always mentioned a strategy game where you can go into first person mode and actually participate in the battle. Seems like a cool idea, but balancing will be brought up even though both players will have access to it. I think that's out of today's technology's grasp as well. Quote Link to comment Share on other sites More sharing options...
Zelda Posted September 6, 2012 Report Share Posted September 6, 2012 Yeah, it sounds pretty cool and all. But I wouldn't push it to be able to play the whole game in first person. Just to see it in first person is kinda cool, but not to play all the way through. I love Halo Wars. But I don't want to see a whole lot of change. Quote Link to comment Share on other sites More sharing options...
killerdude1635 Posted September 6, 2012 Report Share Posted September 6, 2012 No, an RTS is not an FPS, do not try and take our genre of game away. Quote Link to comment Share on other sites More sharing options...
the dead Posted September 6, 2012 Report Share Posted September 6, 2012 That will be epic because you can see why your spartans are always dying by elite honor gaurds and hunters. Your can also see how marines effect when the spartans take command of a veichle. well you do know that halo wars is based on a rock-paper-scissor methord it means that ur spartans dont fight with the elites and hunters >they interact with them >follow command > die so if the spartans really had to fight they would have to make bots and that takes run-time when you start your game that means either > the pop limit would have to be decrease OR >ur game would run less and hang more so have fun Quote Link to comment Share on other sites More sharing options...
vStealthYx Posted January 20, 2013 Report Share Posted January 20, 2013 that would be complicated to make Quote Link to comment Share on other sites More sharing options...
aow nomercy Posted February 25, 2013 Report Share Posted February 25, 2013 Terrible idea. You accually have to move your units around not stare at them. Good games don't need good graphics. You kids a horrible at this game and it makes me sick. Just saying Quote Link to comment Share on other sites More sharing options...
BearClawsKiller Posted March 2, 2013 Report Share Posted March 2, 2013 IF there was a first person view that would make gameplay insane. Quote Link to comment Share on other sites More sharing options...
Frankenzer Posted March 14, 2013 Report Share Posted March 14, 2013 Good idea Quote Link to comment Share on other sites More sharing options...
Joseph Angelo Posted April 7, 2013 Report Share Posted April 7, 2013 I think it would be cool if there was a button you could press over a selected unit(s) which would then zoom down into first person view so you could see the battle close up from the unit's perspective, what do you think? I think what would work better would be to have four or so players allied to each commander who play as special operations units on the battlefield, who control a unit like a spartan in a first person view while the commander makes and controls his armies normally. this is my whole idea of how that would operated and other ideas I have for halo wars 2. "I think the perfect sequel is a real-time strategy first-person shooter hybrid game, using the Halo Wars mechanics for the commander and the classic first-person shooter and vehicle mechanics of the other halo games, in which the commander would build bases and armies and command those armies, exactly like Halo Wars, while a team of players allied to the commander function as special operations units on the ground, existing independently from the commander. When matchmaking, there are two main categories to choose from, though others may web off this initial choice, being Commander or Player; this will ensure that when a game commences, everybody will be playing the role they wish to play and that these roles will be consistent throughout the whole game, which solves the many problems of changing positions as player and commander and prevents the ineffectiveness of inconsistently playing either role. A side note on the matchmaking process: perhaps flood and Promethean Races should be added to the Leader choice options, though I fear this may sacrifice the games simplicity. Though any unit should be able to be played in First-person, for understanding and imagery purposes, assume that all players are Spartans. Plus, “players” will refer to the people playing fist person characters while “commanders” will refer to the base and army building position, even though it would also be played by a real, human, player. A player has an economy system exactly like that of the commander in Halo Wars, one resource that increases in income rate as resources area acquires, except that the players will not have the authority to build supply pads. Instead, the commander can dedicate supply pads to supplying all or some of his allied players or simply give his players a lump sum of resources, like the “give supplies to friendly” ability in Halo Wars that the commander has when one of his supply pads is activated. With this system alone, the players would be very dependent on the commander, which would rob players of the potential to have significant impact on their teams performance if the commander is not performing well, so the players should have other means to acquire resources. Other means for players to acquire resources should be gathering resource crates and utilizing map relics that provide resources, both of which are seen in Halo Wars. Finally the last and most prevalent means for players to acquire resources would be the combat reward system, a system that rewards players with resources for all combat oriented accomplishments, such as enemy kills, vehicles captured, bases captured or destroyed etc, which functions almost exactly like the point reward system of Halo 4, to which the players are able to receive ordinance; in this case, the ordinance would be delivered or fire-dropped in from the Spirit of Fire, the UNSC ship responsible for delivering airstrikes for the humans in Halo Wars, and may include ordinance of any weapon or unit which may then be under the player's command, be it giving orders like a Ghost Recon game or commandeering a vehicle, like the other Halo games. I think the players, with the sufficient resources of course should be able to call in, at least, basic airstrikes, similar to the human leader powers of Halo wars, which would not activate the cool down for the commander; the player should also be able to upgrade his airstrike capabilities using his own resources as well. Lastly, just like the commander is able to give resources to the players, the players should also be able to give resources to the commander. Every time a player dies he will need to summoned by the Spirit of Fire or one of the commanders buildings. The player, if wishing to respawn as a spartan, will need to pay the resource cost of a spartan from his own resources to be deployed again. If the player has sufficient resources, before being deployed, the player may equip him or her self with desired weapons, equipment, armor and vehicles. The deployment process would be fire-dropped as an infantry unit from the Spirit of Fire, pelican-dropped from the spirit of Fire in a vehicle, or simply deployed from an allied commanders base if they have the sufficient buildings. Stepping outside the imagery of the human faction, players of the covenant faction should be able to play and upgrade covenant leaders and their leader powers as seen in Halo Wars. The scarab should also be able to be utilized but the player will not be controlling the scarab directly. Instead, he would be controlling an infantry unit that is driving the scarab, which allows for enemies to commandeer the scarab or dispose of the scarab by infiltration and self-destruction, rather than destroying it wit overwhelming firepower, like in Halo Wars. Overall, what I want in a game is the perfect balance of simplicity, to allow for easy operation, and complexity, to allow for varied strategy, which Halo Wars and the classic Halo games have mastered; so, to bring these two games together would be truly and literally fantastic. To all the readers, please give feedback and criticism to both the idea and concepts and my writing skills so I can refine them and, if Possible, keep your reply messages concise for my reading convenience but certainly not at the cost of quality contribution. Hopefully, if this is refined and becomes renowned enough, it will become something that a game studio, be it 343 industries, Ensemble Studios, Bungie etc., will find worthy and interesting enough to create. Call me crazy but it may just work. Thank You, very much." Quote Link to comment Share on other sites More sharing options...
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