SatanicBagels Posted June 26, 2012 Report Share Posted June 26, 2012 Well we all know that the Reach banshee bomb was way OP. Good pilots on decent teams could get an untouchable almost every time they touched it. U'm curious as to whether 343 industries has made any comment on this feature? If not what does the community think should be changed for balancing issues? Personally I think that the way to go is by removing the homing feature. If somebody is talented in the banshee let them prove it by leading their shots. Also I believe that the kill radius should be maybe 70% of what it is right now. 3 Quote Link to comment Share on other sites More sharing options...
Smokin Shadowz Posted June 26, 2012 Report Share Posted June 26, 2012 Haven't seen anything about yet that I can recall. Quote Link to comment Share on other sites More sharing options...
P-1609 Posted June 26, 2012 Report Share Posted June 26, 2012 If that's the case... Should they take away Scorpion's shot and leave it with just the turret? And also take away Rocket Launcher, and Plasma Grenades? No, Banshees, just like the Scorpion, Plasmas, and Rockets, are supposed to be OP. So people with them receive more attention because they are more powerful. 3 Quote Link to comment Share on other sites More sharing options...
WonderWombat Posted June 26, 2012 Report Share Posted June 26, 2012 I've never had a problem with banshee's recently. It may have been never if I remember correctly. Typically the team has people who just shoot at the Banshee whenever possible. Strong vehicles never last long in the game anyways unless your whole team is devoted to protecting it. So they should keep everything roughly the same. Quote Link to comment Share on other sites More sharing options...
BLiX Posted June 26, 2012 Report Share Posted June 26, 2012 I do not know i have not seen anything about it yet Quote Link to comment Share on other sites More sharing options...
Guest The Noob Slayer Posted June 26, 2012 Report Share Posted June 26, 2012 Banshee bombs suck my a hole Quote Link to comment Share on other sites More sharing options...
DoctorB77 Posted June 26, 2012 Report Share Posted June 26, 2012 I think they should lower the blast radius. The damage is fine to me if the covenant were to create a weapon it should be lethal. I also think that it should do more damage to the tank. @ GamerTeamGuy. That type of vulgar language isn't needed. Try to act a little professional when adding a comment. Actually contribute an actual opinion or idea. 1 Quote Link to comment Share on other sites More sharing options...
Wes Stone501 Posted June 26, 2012 Report Share Posted June 26, 2012 The DMR can take it down pretty fast considering that it is a rifle... I think the banshee is fine Quote Link to comment Share on other sites More sharing options...
SatanicBagels Posted June 27, 2012 Author Report Share Posted June 27, 2012 Gamesager's account I just want to drop this here. Over 500 unfrigginbelieveables in the banshee. 70 banshee kills an hour and a k/d ratio of 190 in the banshee. When you go up against people like this they kill you before you can do any real damage with the DMR. Quote Link to comment Share on other sites More sharing options...
Bighungry2x Posted June 27, 2012 Report Share Posted June 27, 2012 Honestly, I could go either way with the Banshee Bomb, in Reach it was overpowered if you were good with a banshee, but im sure that there is something that can be done with it to make it less OP. Quote Link to comment Share on other sites More sharing options...
P-1609 Posted June 27, 2012 Report Share Posted June 27, 2012 I actually never learned how to throw the Banshee's bomb. I always punched the wrong button, and fell my way down the floor, and get killed. That's why I prefer land vehicles. Quote Link to comment Share on other sites More sharing options...
Jestermeister Posted June 28, 2012 Report Share Posted June 28, 2012 What I see as the main problem is that it fires too fast for how powerful it is. Either lower the blast radius or increase the reload time by .5 sec or something. Enough to make a difference but not render it useless. Quote Link to comment Share on other sites More sharing options...
VivaLebowski Posted June 28, 2012 Report Share Posted June 28, 2012 The Banshee should be like the Halo 3 one. So much better in general, yet oddly, less Op. Quote Link to comment Share on other sites More sharing options...
TheGoodTomakazi Posted June 29, 2012 Report Share Posted June 29, 2012 I think they should make the halo 4 banshee like the halo 2 one. No homing, much slower projectile, smaller blast radius but with a faster fire rate(like as fast as the grenade launcher). Or for those of you who think the banshee bomb is very OP, why not just remove altogether? Then maybe I can use a wraith without getting pelted by banshee bombs. Quote Link to comment Share on other sites More sharing options...
Darkrain491 Posted September 20, 2012 Report Share Posted September 20, 2012 If that's the case... Should they take away Scorpion's shot and leave it with just the turret? And also take away Rocket Launcher, and Plasma Grenades? No, Banshees, just like the Scorpion, Plasmas, and Rockets, are supposed to be OP. So people with them receive more attention because they are more powerful. Are you sure you played reach? The banshee bomb and scorpion blasts were about twice as strong as halo 3s as was the rocket luancer the grenades were fine. the fuel rod gun was also stronger. these should have been changed from the beta, but did bungie listen..... no. Why? becuase they wanted as much money they could get before they lost the series completely so they had as much money as could get to start their solo career working with activision of all people. They say they won't help with CoD. but i believe the temptation would be to great if they were offered. Which is probably the reason we still know nothing of their upcoming plans. Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted September 20, 2012 Report Share Posted September 20, 2012 Halo 3's Banshee was great...it was powerful but not OP. It felt like an aerial advantage while also feeling vulnerable in the open sky. I do not think that the damage should be reduced by 70%, perhaps it should be reduced some indeed, but not that drastically. I do agree however that the tracking feature should be removed. If someone is truly skilled with the banshee, than they wont have a problem elading their shots anyways. From what I have seen on Halo 4 Exile gameplay, the tracking feature is still in the game, but it takes two hits against a tank to kill the tank. So it seems it is a bit less powerful. Quote Link to comment Share on other sites More sharing options...
The Director Posted September 20, 2012 Report Share Posted September 20, 2012 Halo 3's Banshee was great...it was powerful but not OP. It felt like an aerial advantage while also feeling vulnerable in the open sky. I do not think that the damage should be reduced by 70%, perhaps it should be reduced some indeed, but not that drastically. I do agree however that the tracking feature should be removed. If someone is truly skilled with the banshee, than they wont have a problem elading their shots anyways. From what I have seen on Halo 4 Exile gameplay, the tracking feature is still in the game, but it takes two hits against a tank to kill the tank. So it seems it is a bit less powerful. It also took two shots to bring down a tank in Reach as well, if the tank was undamaged. What made the Banshee in Reach OP as all hell was the unlimited evade. In Halo 3, you could evade OR boost, and there was a limit on both. You couldn't flip around the map to make it super difficult to track you with a tank. Not to mention that one of the reasons they improved the Banshee in Reach was because they added Lock-On to rockets again, but that lock-on becomes completely useless with the Banshee evading all of the time. Not to mention that it has no cooldown whatsoever and can fire WHILE evading. There really is no way to say that the Banshee in Reach was balanced, considering that there are people with 300.0 KDR's who got good at using the Banshee glitches to spawn kill. 2 Quote Link to comment Share on other sites More sharing options...
Darkrain491 Posted September 23, 2012 Report Share Posted September 23, 2012 It also took two shots to bring down a tank in Reach as well, if the tank was undamaged. What made the Banshee in Reach OP as all hell was the unlimited evade. In Halo 3, you could evade OR boost, and there was a limit on both. You couldn't flip around the map to make it super difficult to track you with a tank. Not to mention that one of the reasons they improved the Banshee in Reach was because they added Lock-On to rockets again, but that lock-on becomes completely useless with the Banshee evading all of the time. Not to mention that it has no cooldown whatsoever and can fire WHILE evading. There really is no way to say that the Banshee in Reach was balanced, considering that there are people with 300.0 KDR's who got good at using the Banshee glitches to spawn kill. It also took two shots to bring down a tank in Reach as well, if the tank was undamaged. What made the Banshee in Reach OP as all hell was the unlimited evade. In Halo 3, you could evade OR boost, and there was a limit on both. You couldn't flip around the map to make it super difficult to track you with a tank. Not to mention that one of the reasons they improved the Banshee in Reach was because they added Lock-On to rockets again, but that lock-on becomes completely useless with the Banshee evading all of the time. Not to mention that it has no cooldown whatsoever and can fire WHILE evading. There really is no way to say that the Banshee in Reach was balanced, considering that there are people with 300.0 KDR's who got good at using the Banshee glitches to spawn kill. When you make a vechicle like a banshee, that has average armour, it needs power. it was perfect in halo 3.in reach it also had no real competitor that could destroy it. for some reason it keeps double quoting for me. Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted September 23, 2012 Report Share Posted September 23, 2012 Agreed...the Rocket Launcher couldnt do much against the banshee in Reach due to the banshee's unlimited evade and boost. The falcon was a joke in Reach and could not compete against the banshee. Halo 3 banshee had limited boost and evade which worked, its armor was also adequate for an aerial vehicle. The banshee in Reach was OP, but its armor was a joke...an aerial vehicle should not be taken down by a rifle in one clip... Quote Link to comment Share on other sites More sharing options...
TheLegendary117 Posted September 23, 2012 Report Share Posted September 23, 2012 I certainly hope they do, it truly was ridiculous when someone became untouchable in that thing Quote Link to comment Share on other sites More sharing options...
Lord Satin Posted September 24, 2012 Report Share Posted September 24, 2012 i think they should make the falcon more powerful to match how good the banshee was. that way it would be more even if you were playing a match where one team had covenant vehicles and the other team had human Quote Link to comment Share on other sites More sharing options...
DoctorB77 Posted September 24, 2012 Report Share Posted September 24, 2012 i think they should make the falcon more powerful to match how good the banshee was. that way it would be more even if you were playing a match where one team had covenant vehicles and the other team had human Agreed. Make it so it can take 3 hits from a banshee and two from a tank. Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted September 24, 2012 Report Share Posted September 24, 2012 I also think the falcon should have a turret for the pilot to fire as well...adding that extra bit of firepower would be nice Quote Link to comment Share on other sites More sharing options...
Darkrain491 Posted September 25, 2012 Report Share Posted September 25, 2012 I also think the falcon should have a turret for the pilot to fire as well...adding that extra bit of firepower would be nice Yeah like on the campaign. They should up the armour. The weapon should be more like the 'Hornet machine guns. The camera view for the side gunners should be lees awkward. It should move faster in all respects. It should not have overheating turrets. Or it should be scrapped and bring back the 'Hornet' Quote Link to comment Share on other sites More sharing options...
killerdude1635 Posted September 25, 2012 Report Share Posted September 25, 2012 If that's the case... Should they take away Scorpion's shot and leave it with just the turret? And also take away Rocket Launcher, and Plasma Grenades? No, Banshees, just like the Scorpion, Plasmas, and Rockets, are supposed to be OP. So people with them receive more attention because they are more powerful. Took the words right out of my mouth. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.