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Halo 4 firefight


Infinite LuLz

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Many different games has a survival modus with AI`s, the best I have tried is the one in Halo, Call of duty and Avp.

 

The things that makes each of them great is:

That in Halo the enemies doesn't only get more health, they get better weapons and new tactics and movements.

In call of duty you get better weapons as long as you survive, you also have to work together if are to succeed.

In avp you are not able to camp in a certain room or corner because the aliens comes from everywhere, so you have to be on guard all the time.

 

So what I thought was that on for example ONI swordbases firefight you had to survive one set in the courtyard, after that you where able to move further outside. You could not walk around the entire map yet because the enemy was barricading both passages that you needed to go through to get to the other side of the map. After the next set was finished the door to the barricade control room opened, it could be two generals(or something similar to that) that was guarding. When they were killed you could overload something technical in the barricade so the shields went down or just that the whole barricade exploded.

In that way you could choose where you wanted your map to extend.

 

After you opened the first gate the UNSC(or whatever that would be helping you) gave you a vehicle similar to the gauss warthog(it included a marine or something if it was single-player).

When you opened a new gate they would give you something similar to the scorpion, since the one of the purposes is that the players should use teamwork: it would appear a type of enemies that was hard to take with the canon, so you needed a passenger in the turret or a supporter on the ground.

The vehicle that appeared after all the gates where opened would be a flying one, this set would be where hell breaks loose with the enemy sending flying vehicles at you, so you had to care about the ground and the air.

 

Sometimes between the sets the flood appeared in the same way the hellhounds does in call of duty, in hight numbers just raging at you in all different pure forms.

Along with the vehicles you got new power weapon drops after each set was done.

 

The maps would need to have something for everyone, some camping spots if you wanted to use that tactic, open arias for the vehicles, small arias for those who like close quarters and some places like a hill or a temple if you wanted to have one final stand.

 

Players where only given one life each, for each round the made. So you had to do your best and think tactical when picking up weapons and other stuff.(Mark: the players had their own amount of extra lives so if one rally sucked and the others where good, the bad one should not take away the good players chance to survive.)

 

What do you think?

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