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Separate Team Traits


VEF214

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This is something I've really wanted in previous Halo games. Blue team and red team traits able to be completely separate. What do you guys think?

 

I've made an objective map where the blue team assaults the red team's base on a cliffside using Falcons. I only want the blue team to be able to pilot vehicles, and not the red. Hopefully I can recreate this map in Halo 4 and have it work perfectly. Many custom games of the red team flying back to blue team spawn with Falcons is what inspired this thread.

 

On that note, ALPHA ZOMBIE TRAITS PL0X. :thumbsup:

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I'd quite like to see this, along with the ability to set different traits for individual loadouts and make those loadouts team-specific outside of Invasion games. It would also be good to allow players to spawn holding heavy weapons, as you'd be able to set up Team Fortress 2-style matches that way. Great idea, hope to see it included!

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That would be cool, but in it's own playlist and not the regular team slayer. That's a great idea, but we all know someone would complain about one team being overpowered :laughing:

 

i agree. One team probably gets a slight advantage over the other and that sometimes makes things get boring(wether your completely domianting or getting wrecked). One thing that i've always liked about halo is that both teams start out with an equal amount of power and it keeps things more fair......custom loadouts may affect this in halo 4 though. i hope that things stay balanced

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That would be cool, but in it's own playlist and not the regular team slayer. That's a great idea, but we all know someone would complain about one team being overpowered :laughing:

 

I mean I would mostly like to see it implemented for custom game purposes. Things should be fair in war games!

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