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Fixes since E3


Mr. Snazz

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Alright, I am literally jacking this thread from another very reputable website.

We are getting more insight about changes since E3 multiplayer built. DominoTheory & Mastrbiggy stated via twitter:

I'll update this article if anything else is added. Do note these changes aren't at SDCC, but at the 343i offices. Thanks againDominoTheory & Mastrbiggy

-All Credit to the Halo Council

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The thruster is just as it sounds, a thruster pack on your back. It is not a jet-pack where you can fly into the air 60ft, it is simply something that will give you a like 2 second boost, or something along those lines. It will propel you forward, backward, left or right but not up. So far it seems like it will be a strafing tool rather than a nooby glitch tool.

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THAT. Is actually one of the most creative things I've ever heard... It's just like 343i to be awesome...

Yep, 343i has honestly took a lot of ideas from Reach and actually developed them. Reach is so awkward for people who have been part of Halo since the original because we are used to a very basic shooter that took lots of skill whereas Reach tried to develop that basic shooter. In the end Reach armor abilities felt like a last second idea rather than actually a well thought out plan, 343i has just made corrections to lots of those things.

 

Examples:

Thruster-Packer=skillful jet pack

Hardlight Shield=armor lock but you are not invincible (vehicles still splat you, grenades still work on you, assassinations, shot from behind)

Edited by Sn4zzle
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Wow... 343i is actually doing a greater job than I original expected them to do...

 

(MY expectations were to fix Halo) which weren't really that high.

That was my idea originally, too. I just wanted the Halo Reach issues to be corrected, Reach had SO MUCH potential but kind of crashed and burned, I still have fun on Reach but once I get Halo 3 back I will probably play that more.

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Armor lock noobs?

 

I'd rather have the nade spamming noobs in Team Death match removed.

 

The more rejections you have the better. It proves how many people actually throw Grenades... which is why I only ever play Team Swat.

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Armor lock noobs?

 

I'd rather have the nade spamming noobs in Team Death match removed.

 

The more rejections you have the better. It proves how many people actually throw Grenades... which is why I only ever play Team Swat.

343i solved this, now you need a specialization to pick up 'nades from the ground.

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Good to hear about the carbine getting nerfed. From the videos we have been seeing featuring the carbine it seemed to just annihalate people way too much. Also I would like to say that Thruster Pack isn't really a skillful version of the jetpack. Its the spartans version of evade.

 

As for some of the comments about Hardlight Shield... Yes it is an armor ability not a perk. When you use it it casts a shield made out of hard light (lol) and blocks any incoming projectiles that hit it. We still have basically no clue as to what other things this shield can be used for. I wouldn't be suprised if it can be used to destroy vehicles also. I think it would be fine considering how much more skill it would take than the noobtacular armor lock AA from Halo Reach.

 

468px-Hardlight_Shield.png

 

Here is a picture for all who don't understand what it is in game.

Liked @ the OP

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