Jump to content

Halo 4 Infinity Slayer Points Scoring System


DeadlySniper19

Scoring Points System   

7 members have voted

  1. 1. Do you think a team that is ahead in kills in a team slayer gametype deserves to lose?

    • Yes, style should matter more than total kills in slayer.
      0
    • No, the victor in team slayer should be determined by kill count.
      7


Recommended Posts

Initially I thought the points scoring system was interesting, but having put some thought into it, I quickly discovered a way it could be problematic. You can earn more points for style/the way you kill people. So lets say in an infinity slayer game, your team is ahead 50 kills to 45. It is possible to lose despite being ahead 5 kills in the match because of this points scoring system, because if the enemy team got more stick kills or more doubles, they will have accumulated more points despite having a lower kill count. I think we will see this a lot in fairly close games, where a team that is ahead in kills will wind up losing. My question is, do you think a team that is ahead in kills in an infinity slayer gametype deserve to lose?

Link to comment
Share on other sites

Along with the fact that there are two types of slayer as mentioned above, if a team is getting more double kills than the other team then they will in essence have more kills accumulated anyways. Infinity slayer in essence promotes team based cooperation for the slayer gametypes. Where as classic slayer is more of a solo kill more then the other guy game type.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...