Twinreaper Posted August 5, 2012 Report Share Posted August 5, 2012 Bloom is a term that the community created. The reticule expansion has no control over the way the weapon fires or reaches it's minimum and maximum error cone. The HUD blooming widget works independently of the weapon, as all error rates, velocities, trajectories, etc... are located inside the weapon tag itself. Bloom, is most commonly referred to as the rate and intensity at which the weapon fires and begins to stray from it's dead center "0" error angle setting. Every Halo title has had an error cone variation for all wepaons. I thought I quite clearly speeled all this out long ago, and also attached the weapon specific data from each weapon to show how much bloom (error) was on each.....I guess I should find that post again... 1 Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted August 5, 2012 Report Share Posted August 5, 2012 TwinReaper is correct. There has been 'bloom' in every Halo game, however it was not visible until Halo Reach. From talking with friends who were at RTX and ComicCon, just in the demo's that were accessible, the 'bloom' in War Games was far less of an issue than in Halo Reach. They compared it to Halo 3 spread. Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted August 5, 2012 Report Share Posted August 5, 2012 That can be a good thing, since a majority of players have been begging for a more Halo 3 esk weapon mechanic for Halo 4. I cant wait to see what the final product will be like. I suspect subtle.changes will.still be made between now and September 18th. Quote Link to comment Share on other sites More sharing options...
Tesseract Posted August 5, 2012 Report Share Posted August 5, 2012 Good Halo players can adapt to anything, not just one particular set of options. Bloom has never bothered me. I still play good with or without it. Quote Link to comment Share on other sites More sharing options...
Glory of a Far Dawn Posted August 6, 2012 Report Share Posted August 6, 2012 Bloom sucks, yet its still awesome, it adds to realism. Quote Link to comment Share on other sites More sharing options...
Playa Posted August 6, 2012 Report Share Posted August 6, 2012 I personally dont like bloom. After playing ZB, you come to realise how bad the spread really is. 1 Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted August 6, 2012 Report Share Posted August 6, 2012 Bloom makes sense high rof weapons, but for the dmr, carbine, sniper, pistol and to an extent the br there should not be bloom, or as extreme as in reach. Quote Link to comment Share on other sites More sharing options...
upton889 Posted August 6, 2012 Report Share Posted August 6, 2012 I've said many times that the Halo Reach bloom causes too many shot inconsistencies. If my reticle is red then my shot should count where I am aiming. Accurate aim should be rewarded with the kill. Bloom just leaves it to chance because you don't know if you'll get the kill or not on what should be the last shot. And since this is the case, then what is the point of the reticle turning red if it actually doesn't indicate if you'll get the hit or not? The Halo Reach bloom defeats that whole purpose of the red reticle. I'm glad they're getting rid of this type of bloom for Halo 4. Next I hope they can balance the armor abilities. Quote Link to comment Share on other sites More sharing options...
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