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Having fun with Player Trait Zones


RedStarRocket91

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One of the fun things about the new Forge system is the introduction of 'Player Trait Zones', which can be used to alter the stats of any players who enter them. There's already been a great deal of excitement about this, with the most common idea being the manipulation of player movement abilities to create low-gravity zones for use in space-themed maps. It's something which has a lot of potential, and is definitely going to lead to some completely new styles of playing.

 

But while this is definitely a fun idea, I believe there are even more interesting ways that these zones can be used. There are many ways these zones can be used to make gameplay more interesting and maps and gametypes more unique.

 

- Levels set at night-time could feature players garbed in black instead of an impractical red or blue: similarly, snow levels become much more tactical when everyone is well-camouflaged!

 

- What happens when your armour is exposed to high levels of radiation or electricity? Perhaps your shields slowly decay when you're in a particularly hazardous environment - adding a touch of realism to levels based on reactors or high-technology areas!

 

- It's hard to throw a punch in zero-gravity - you'll get knocked away from each other instead of doing any damage. Make your low-gravity areas more interesting by removing melee damage!

 

- Training courses ahoy! Shake up your combat by forcing players to use certain weapons in different areas.

 

- Allow zombies to sneak more effectively through the air vents by giving them active camouflage for as long as they stay within. Make things even more fun by restricting human motion tracker activity to certain spots!

 

- What if we're playing with 1950's rules of radiation? Make your players faster and healthier by buffing their movement and shield strength whenever they're in certain areas!

 

- Add a warning system to your infection maps by tagging players in certain areas with waypoints - an interesting way of replacing the motion tracker!

 

These are of course only a few of the ways in which player trait zones can be used to make gameplay more interesting. Let's see if we can come up with a few other ways that this new feature can be used to help our fellow forgers come up with exciting and original maps!

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nice ideas, you could, in theory make a water polo map on H4 but placing an inverted gravity zone into the water and make a gametype similar to griffball or hocky on action sack.

 

Maybe you could program a trait zone to make it so you automaticly lower or drop all weapons you are carrying when they are entered?

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Maybe you could program a trait zone to make it so you automaticly lower or drop all weapons you are carrying when they are entered?

 

This would be great for a role playing gametype (don't laugh). You enter a "peaceful" area and your weapons are lowered and damage is reduced to zero. also, in Cops & Robbers gametypes, make the player color solid orange in the cells, or black and white maybe.

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This would be great for a role playing gametype (don't laugh). You enter a "peaceful" area and your weapons are lowered and damage is reduced to zero. also, in Cops & Robbers gametypes, make the player color solid orange in the cells, or black and white maybe.

 

This is a great idea! There are literally hundreds of role-playing maps in Forge World, and forcing weapons could make them that bit less reliant on honour rules - I'd love to see people using this in their maps :)

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