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Elimination Playlist: I have been waiting for 5 years now


Dawn Wolf

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Without getting into any sort of CoD vs X game argument, one of my favorite things about Call of Duty is that it actually has an elimination based gametype. Something that so many games, including Halo, seem to lack.

 

I like elimination games because it-

 

1. Is inherently exciting and gets your blood pumping in a unique way, even when only spectating.

2. Forces players to consider their every move, and actually make rash or defensive decisions they wouldn't normally have done. Much like in TS when the score is 49-49. Except in every game. All the time.

3. It makes for some interesting, football esque positioning play. The initial rush becomes not only important, but all important.

4. Any complaints with unfair spawning systems or anything of the sort is suddenly null.

5. Leads to some one of a kind clutch moments, with a crowd to boot.

6. Is phenomenal to play with teams.

7.. It's a blast.

 

Halo could EASILY have a wonderful elimination based gametype. There are many ways to go about it. Obviously, one of the first issues that would be addressed are the weapons. I think many power weapons would have clip reductions, like in Reach's current doubles. Also, I would imagine that some weapons like the Rocket Launcher should be absent entirely.

 

While Halo has barely touched on this concept before, it has never been truly realized. Halo 3's elimination based scoring was a decent attempt, but it suffered from problems. One of which was that there was no way to prevent enemy players from simply killing themselves to end the round without penalty without turning off friendly fire. Plus, it was never realized ever in a playlist. Halo: Reach sadly failed to even include THIS option, and had no elimination scoring option at all.

 

It's important to remember that what is needed is scoring so that the team that wins gets a point, not each kill the team gets. This way, all but one players could be dead on a team, but that player could still win the round alone and get the point for their team. This was not possible in Reach.

 

It would not in the least be hard to put in the game, at LEAST for customs. I will be very disappointed if this is not present in Halo 4.

 

There are several ways to actually go about such a playlist. The game could revolve around an objective, so as to give players intensive to actually fight. I don't believe this is necessary however, and there are other ways to drive the game. One way, which would also work for a 1v1 playlist, would be to have a power up spawn in the center of the map. This would offer 150m enhanced radar for 5 seconds to the user, giving the ability to vaguely locate any hiding players without having to sacrifice radar or lack of waypoints.

 

I would really like to have an elimination based gametype and or playlist. What do you guys think?

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Custom games can be easily rigged to include this type of gameplay, but from the sound of it you are talking an actual matchmaking gametype, right?

 

If so, I think it's a decent idea, but I don't imagine it would become hugely popular. Maybe if it was added to action sack (or the H4 equivalent) first to give the people in charge some figures to see how popular it would be.

 

Also, this is the second time I've seen you mention 150m enhanced radar for 5 seconds lol Forget about Forerunner vision? xD

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Custom games can be easily rigged to include this type of gameplay, but from the sound of it you are talking an actual matchmaking gametype, right?

 

If so, I think it's a decent idea, but I don't imagine it would become hugely popular. Maybe if it was added to action sack (or the H4 equivalent) first to give the people in charge some figures to see how popular it would be.

 

Also, this is the second time I've seen you mention 150m enhanced radar for 5 seconds lol Forget about Forerunner vision? xD

 

Well, assuming they cut that AA out of certain playlists (like 1v1), because they might consider it too powerful. Like Armor Lock with doubles.

 

But I mean either or custom or playlist. Really, like I said, Reach doesn't have the option. And H3 did, but it could easily be sabotaged by suicides. It's never been in Halo in a truly working manner.

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This is exactly the kind of thing that the new loadouts and perks would work well in - plus imagine how much more valuable an armor ability like Hologram becomes when ammunition is limited and you can't be so carefree about exposing yourself to hostile fire.

 

The only worry is how you'd prevent campers. Putting power weapons on the map might help, but that could easily backfire and lead to one team being essentially unbeatable, or everyone just charging around like lunatics and playing like it's a regular Slayer game. Turning motion trackers off might help remedy it, but that would take a lot of the tactical play out, as people would just be able to run around at full speed instead of needing to crouch and move slowly to avoid detection. Promethean Vision would help, as would some sort of enhanced motion tracker powerup, but while the former is certainly reasonable enough as it involves a trade-off, the latter has associated problems.

 

As for players committing suicide, here's an idea - if a player does so more than once in a game, everyone else gets an option to boot them, and whether or not they go depends on how many 'yes' and 'no' votes they get. Or perhaps they just aren't allowed to spawn in for another round.

 

All that aside, I'd love to see this included in Halo 4, and if it was done well, it would quite probably become one of my favourite gametypes. Great idea!

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