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windysonic508

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Gamertag: HRI Windy AC

Gametype: Basketball

Description: The map itself isnt a replica of a Basketball Stadium, so it's pretty basic. Two goals, red team and blue team. 8 on 8 game. The gametype is Assault and it's 10 rounds long. At the start players have a sword and one or two plasma grenades as they race to the center to grab the ball (so alot of carnage at the start). Players have increased jump height so they can reach the goal and "dunk" the "ball" in. Only issue I can see is that each goal is colored with one way shields as to tell you which team they belong to, but after each round the teams switch sides. So it may confuse anyone who is looking to the environment to tell what team they're on.

 

Screenshots

 

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Guest Oakley HiDef

Played this map with a large lobby and it was pretty cool. I've seen several maps like these in the past and though they are fun don't really bring a tremendous amount of new gameplay to the table. I can't wait for halo 4 when you can implement passing and maybe even making shots

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I have a basketball map called Monkeyball. Must be played with the gametype that I made for it. I would love to check out your version too.

The map itself isnt too impressive. It's mainly the gametype. If your game is the same concept then It's probably not very different.

Played this map with a large lobby and it was pretty cool. I've seen several maps like these in the past and though they are fun don't really bring a tremendous amount of new gameplay to the table. I can't wait for halo 4 when you can implement passing and maybe even making shots

Yeah thats what I was thinking. I actually have never seen this kind of maps, so I thought there were none which surprised me because the concept was pretty simple. Thanks for the feedback.

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  • 1 month later...

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