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Spectre


pyro6666

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Because a little berb told me to...

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Silently watching over the sea awaiting an age that will never be...

 

Although the most obvious source of inspiration for Spectre is Rat's Nest, the design of that map had little inluence until much later in the design. The initial inspiration for the map came rather from a section of Costal Highway to which it now bears little resemblance. Instead of the normal, open and interconnected playspace featured in most multiplayer levels, Spectre is centered around three paths connecting the bases at the ends and interconnected only minimally at the center. While the bases have no real base to defend, the array of braces along the front and steep ramps combined with the back ledge make the far back areas easy to hold down and generally safe for the home team. As a successor to Kiparis, Spectre features some of the same architecture and subtle elements of gameplay but the shape of the maps bring different overall strategies and skills into play.

 

Spectre is a symmetrical map intended for full BTB parties. Battle centers on the three parallel paths across the map each increasing in the potential for a standoff closer to the ocean side. To keep things from turning into a complete standoff, each base is equipped with two warthogs, and a concussion rifle, plasma launcher, rocket launcher, and the powerful revenant lie in the center as rewards for those who push forward. Back in the bases a concussion rifle and fully loaded grenade launcher allow those who find themselves on the defensive some chance of survival. Mouseover the table for spawn time, location, and other details

 

Weapons:
4 DMRs
,
4 Needle Rifles
,
2 Plasma Pistols

Ordinance:
2 Grenade Launchers
,
2 Focus Rifles
,
1 Concussion Rifle
,
1 Plasma Launcher
,
1 Rocket Launcher

Equipment:
8 Frag Grenades
,
4 Plasma Grenades
,
4 Health Packs

Vehicles:
4 Warthogs
,
1 Revenant

 

Spectre shines most for capture the flag with the flags positioned one the ledge in the back of each base. Assault objectives lie just below under cover of the arrays at the front of each base. Team slayer is of course supported along with Territories, Stockpile, Headhunter, and every other gametype except invasion. It plays best with the standard matchmaking gametypes in Big Team Battle.

 

 

 

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Pyro, this has always been a great map. While it may not be the most original or innovative map, Spectre is a lot of fun to play, whether on foot, in a hog, or int eh revenant. You did an awesome job balancing the three, and though most flag runs end up begin hog assisted (something I prefer to avoid if I can) this is still a champ of a map in the end. The fact that you have a THFE feature of it proves it even more.

 

We should really start porting our BTB and competitive maps over here, it would be good for the site and several of them are THFE features, so it would help with integrating them with the forum.

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Guest Psychoduck

I'm presenting some ideas for improving and bringing more interest to this section of the forums to the staff, so we'll see how that goes. Hopefully this section can become a bit more functional and organized and then we can really start posting some cool maps here.

 

I feel less inclined to give my thoughts on Spectre right now though, as there is a video already in the thread full of my thoughts on it. Great map to be sure though.

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