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Suddenly All Your Hope's and Dreams Are Smashed...


CRY0RAPT0R

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You open up Halo 4 "Wow this is awesome". You put it into the 360. The first thing you want to play is forge just to mess around for a bit with the new features. You are in forge now and are very excited to try out this awesome new map. You spawn an object and try to place it where you thought was a great place to work but are apalled to find that what could of been a great place to forge and play later that you can't now because of a barrier in a seemingly pointless place. Why 343? People complained in Halo Reach that Forge World was smaller than what they saw because of these deceptive barriers. I lost count of how many gripes I've heard about not being able to go behind the waterfall for reasons unknown or ANY waterfall. Places that could of been great places to work have been taken away from us. That massive tower on forge world that shoots blue bolts into the air? I've heard more complaints about not being able to forge there then any where else. But why is this? Unmovable death barriers are another issue. We know they are there still but if I only get one additional thing from forge I'd like to see these barriers pulled back to believable stopping points like a wall or the very edge of the map. Many of the cooler maps I've seen are OUTSIDE where I was allowed to forge. Including that one seemingly random spot where you can be deep underwater and not die where gravity was weird and the people underneath the water are hard to see.

 

I've made two naval battle maps. I would like to make another and perhaps have it even be in matchmaking. But I fear that I won't be able to go near that massive expanse of ocean I saw in the forge video for no reason whatsoever. I already saw in the rooster teeth video that players that fell out of the structure died long before getting near the water, please don't do that. At least make it so we can decide where we want to forge. Don't show us a whole house and say we can only play in the living room.

 

 

I'm new to this forum and I'm sure this is too late as 343 is already far into developement of Halo 4. But I've been annoyed by this and decided to put my foot down. At least it could be considered in Halo 5 or an expansion for halo 4.

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I already saw in the rooster teeth video that players that fell out of the structure died long before getting near the water, please don't do that. At least make it so we can decide where we want to forge.

 

i think that what we saw with Rooster teeth was not the final deal i think what they hit when fall is the bottom and there will be added water ontop of it you say they died before they hit the "ground" you do the same in reach exept there is water above in reach

 

and i think they have take it under concideration so they make more areas forgeable than in reach

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Well i do agree that forge world gave us some spots such as the waterfall where we wish we could forge. But the map must have scenery to be outside of the boundries. So we are out of luck either way.

I agree with this fully, but when the scenery has a death barrier when theres a wall not even like 5 feet deeper...

 

The waterfall is the perfect example, It was a small alcove in the mountainside, yet the ENTIRE waterfall was blocked off by both invisible wall and soft death barrier. Instead of placing BS barriers like that, make the area playable!

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Understand one thing people, just because you can see a seemingly nice area at first look, does not mean that the area is a completely finished and modeled area. This waterfall section you are talking about, is not modeled on the otherside, meaning that if you go behind it, there is no water or distortion effect once behind it...making it pointless and quite crude to play around or in. Most sections of the map that look really cool, are designed and modeled to be just that...cool looking from that barriered distance. The absolute rendering limits were used when creating half of what we experienced, and left little to no room to allow players to expereince anything else.

 

With Halo 4, they have revised the rendering yet again to allow more geometry to be drawn at one time so yes, this time around they may have more of a rendering budget to work with in terms of scenic areas that may be playable. But blasting the devs with little to no comprehension about the system or why they blocked it off is a little piss poor. Don't call them lazy or bs just because you don't understand it. It's always best to ask around first before jumping to silly conclusions.

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We are not the official forum site for Halo 4/343.

 

 

go to halo.xbox.com

Thank you for telling me this I'll repost this there. Liked.

i think that what we saw with Rooster teeth was not the final deal i think what they hit when fall is the bottom and there will be added water ontop of it you say they died before they hit the "ground" you do the same in reach exept there is water above in reach

 

and i think they have take it under concideration so they make more areas forgeable than in reach

I had a hard time understanding you but I admit I did mean to say they died before hitting the water in the Halo 4 video preview not the ground. And yes I understand it isn't finished yet.

People complain about it, yeah, but to me the barriers are half the fun. Trying to break them is an amazing amount of fun, and if you accomplish it you feel great. I'm fine with it as long as the barriers are ridiculous (like the waterfall barrier).

I agree with you 100%. This is the best part in any game. Breaking barriers is fun but that has diminished with the soft kill boundries added. I'd rather have spots that I can forge in not have to fight the programing to discover a small spot to work with or a soft kill barrier waiting for me. The waterfall barrier is a bit unnescesary I've beaten it to find a soft barrier in a seemingly nice place to work.

Well i do agree that forge world gave us some spots such as the waterfall where we wish we could forge. But the map must have scenery to be outside of the boundries. So we are out of luck either way.

Yup scenary is important but I feel if people want scenary they should stay where they are supposed to stay. I was pointing out that parts that are still cool looking and not workable.

I agree with this fully, but when the scenery has a death barrier when theres a wall not even like 5 feet deeper...

 

The waterfall is the perfect example, It was a small alcove in the mountainside, yet the ENTIRE waterfall was blocked off by both invisible wall and soft death barrier. Instead of placing BS barriers like that, make the area playable!

Finally someone who understands. No reason its not playable.

Understand one thing people, just because you can see a seemingly nice area at first look, does not mean that the area is a completely finished and modeled area. This waterfall section you are talking about, is not modeled on the otherside, meaning that if you go behind it, there is no water or distortion effect once behind it...making it pointless and quite crude to play around or in. Most sections of the map that look really cool, are designed and modeled to be just that...cool looking from that barriered distance. The absolute rendering limits were used when creating half of what we experienced, and left little to no room to allow players to expereince anything else.

 

With Halo 4, they have revised the rendering yet again to allow more geometry to be drawn at one time so yes, this time around they may have more of a rendering budget to work with in terms of scenic areas that may be playable. But blasting the devs with little to no comprehension about the system or why they blocked it off is a little piss poor. Don't call them lazy or bs just because you don't understand it. It's always best to ask around first before jumping to silly conclusions.

What about all those places that have nothing wrong? I've been behind the waterfall and saw nothing to hide. The water is fine and the lighting is scenic. To me its just another lost opportunity. Its true as consumers we aren't as knowledgable. But I'm pointing out the facts, why are these barriers in pointless places? You made a valid point about the waterfall and rendering but I've been behind the waterfall and ran in the forests on the mountain and clearly saw nothing wrong. My clan was raised on Battlefront 2 and we've seen some pretty horid failures on the developers part. Shaky walls, bumpy floors, invisible barriers. Many people THRIVE on glitching and developer failures. Not to ruin the game but to have fun. Like the director, my members and I had the time of their lives being free from limitations. We don't care about ONE spot they were too embarassed to show because of a few defective pixels or anatomicly incorrect items. Many of us don't need those special features that polish the game and hog up my CPU and bandwidth anyway. Those people that want to stay in the map can and they can hide behind their masters creations. Not me, I'll be running free with the director here and my buddies, dancing and broken floors, laughing at graphic fails and falling through invisible holes. That should be an easter egg in every game.
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