Spectral Jester Posted September 6, 2012 Report Share Posted September 6, 2012 (edited) We recreated CTF as an all-new experience for Halo 4. Our goals early on were to create a fresh and exciting experience, focusing heavily on team play and being the flag carrier. If you didn’t get a chance to play the new CTF over the weekend at PAX, here are some elements of the new CTF experience. Flag Carrier Experience – Picking Up the Flag This is easily the biggest addition to CTF in Halo 4, and we’ve made it a huge focus and priority to develop. Before we run through the changes, let’s talk about becoming the flag carrier, which is an experience in and of itself. The first thing you’ll notice about being a carrier in Halo 4 is you’ll automatically pick up the flag. Unlike a weapon, you won’t need to hold or press a button to take the flag. We extensively tested different flag pick-up methods and settled on this one as it gets you into the action very quickly. While there will be occasions when you accidentally pick up the flag, we feel this is worth it as you can now easily grab the flag from a tough-to-reach location with just a touch, and there’s a very natural feel to the transition. We’ve also carefully tuned the flag pick-up radius, so you’ll need to be right on top of the flag to grab it. Flag Carrier Experience – The Flagnum The moment you pick up the flag, you’ll hold the flag in your left hand and draw a Magnum in your right. The Magnum allows you to defend yourself in combat and joust other flag carriers. We’re still working with the exact tuning of the flag carrier’s Magnum, but we’re hoping to give the flag carrier a slight damage boost. As in previous Halo games, your melee attack will still instant-kill. You can’t switch weapons while holding the flag, and there are unlimited reloads on the Magnum. We’ve also added a brand new assassination called the “Flagsassination”. Flag Carrier Experience – Movement Speed Unlike previous Halo games, you’ll move at full speed as a flag carrier, including jump and strafe. One difference to regular movement is you can’t sprint. However, a huge advantage to the Magnum is forcing enemies to stop sprinting – so in most encounters, you’re on a nearly level playing field. Flag Carrier Experience – You are the Objective As soon as you pick up the flag, your HUD will change to highlight the point of delivery. Each player in the new CTF has a special presentation layer that changes based on the current game state. The new HUD features clear navpoints and verbs that let you keep track of the objectives and flag locations with just a glance. When you’re holding the flag, you’ve got a job to do – deliver it! You’ll become the center of attention as your teammates are charged with escorting you, and enemies with stopping you. To help reinforce this, you can’t drop the flag; this makes you the centerpiece of encounters as you move the flag to the delivery point, with teammates escorting you along the way. Rule Changes – Scoring One of the biggest rule changes to CTF is your team flag is no longer required to be at home to score; we found this keeps the flags moving across the maps through the flag lanes, and helps focus the flag defense, escort, and capture objectives. In a tie game with one point to win, flag carriers and teammates will have a tough decision of running the flag or stopping the enemy flag carrier. We’ve seen this lead to epic carrier vs. carrier battles that were so exciting we even created special rewards for them (more on this later). Rule Changes – Defending and Returning the Flag When the enemy team drops your flag, the return timer will start. The timer is now clearly integrated into the flag’s navpoint, so it won’t be a surprise when it returns back to your base. Unlike previous Halo titles, standing on the flag will not speed up its return timer. We found this greatly improved the flag attack and defend scenarios as players can use more of the play space around their flag to defend it. It also helps to think of the flags as moving entities across the map, and your job is to keep the enemies moving, and yours in one place. So many games come down to the final moment, and defending your flag for even a few seconds can make all the difference. Rule Changes – Overtime Overtime is also new and improved for Halo 4, and you’ll get there if time runs out in CTF and the score is still tied. Overtime is now 60 seconds long, and the first team to score wins the match. We’ve added some intense dynamic music in OT to keep the pressure on. Scoring As in Infinity Slayer, you’ll be earning points in CTF not only for your team by scoring flags, but also for yourself by contributing to your team. Each medal in CTF awards you with medal points, which determine your place on the scoreboard compared to other players. Here’s a quick summary of the medals just for CTF. Medal Name Description Points Flag Capture Deliver the opponents flag to your base 100 Flag Carrier Kill Kill an opponent who is carrying a flag 5 Flag Kill Kill an opponent while holding a flag 5 Flag Defense Kill an opponent close to your flag, or help return it 5 Flag Runner Capture 2 flags in one game 15 Flag Champion Capture 3 flags in one game 25 Flag Assist Help a teammate score a flag 10 Flag Driver Drive a Flag Carrier close to your capture point 5 Flag Joust Kill a flag carrier while holding a flag 15 Flagsassination Perform an assassination while holding a flag 15 In addition to CTF medals, you’ll still earn the standard medals you earn in Infinity Slayer. CTF also supports a custom game option that allows you to turn Infinity Ordnance on or off, allowing you to earn Infinity Slayer-style rewards in Capture the Flag. Team scoring is much simpler; the first team to three scores wins. Playlist Specifics We’re incredibly excited to host our CTF hopper at launch, on November 6th. Here’s a preview of our planned settings. Mode 2 Flag CTF Only Teams 5v5 Time Limit 12:00 Score Target 3 Captures Overtime 60 seconds Ordnance Initial and World Maps 5 non-forged maps, tuned for CTF <information courtesy of BSANGEL @ Waypoint> Edited September 15, 2012 by Absolute Dog Pinned by Absolute Dog 6 Quote Link to comment Share on other sites More sharing options...
Azaxx Posted September 6, 2012 Report Share Posted September 6, 2012 This sounds amazing, one thing that caught my eye was the inability to drop the flag. This will suck if people take the flag and go afk with it :/ 3 Quote Link to comment Share on other sites More sharing options...
skummgummigubbe Posted September 6, 2012 Report Share Posted September 6, 2012 This sounds amazing, one thing that caught my eye was the inability to drop the flag. This will suck if people take the flag and go afk with it :/ well just kill them then, it's that simple and it sounds great i will maybe play CTF more now than in reach 1 Quote Link to comment Share on other sites More sharing options...
Azaxx Posted September 6, 2012 Report Share Posted September 6, 2012 well just kill them then, it's that simple and it sounds great i will maybe play CTF more now than in reach team killing = booting 1 Quote Link to comment Share on other sites More sharing options...
mACca431 Posted September 6, 2012 Report Share Posted September 6, 2012 well just kill them then, it's that simple and it sounds great i will maybe play CTF more now than in reach Definately espesially these changes paired with the faster pace of war games capture the flag might actually be fun Quote Link to comment Share on other sites More sharing options...
killerdude1635 Posted September 6, 2012 Report Share Posted September 6, 2012 team killing = booting AFK = AFK .. Quote Link to comment Share on other sites More sharing options...
fzdw11 Posted September 6, 2012 Report Share Posted September 6, 2012 AFK = AFK .. Or they're playing under the Reach mentality that "I don't want to score, we won't get as many credits if I end the game now". I'm with Azaxx on this. 1 Quote Link to comment Share on other sites More sharing options...
skummgummigubbe Posted September 6, 2012 Report Share Posted September 6, 2012 team killing = booting that don't work right for me if i team kill there is 90% chance i will be booted if i get team killed there is les than 5% i can boot them and most time i get that there is mostly an accident Quote Link to comment Share on other sites More sharing options...
fpstactic Posted September 6, 2012 Report Share Posted September 6, 2012 getting excited.. couple of notes I found interesting: 1)"flags ass ination" lol 2)flag carrier speed, moving slower had some definite strategical challenges to it, so if its not adjustable, it might be a safe play to make it so 3)you can't drop the flag... again, there were strategical challenges to that, eg passing the flag, throwing it into low and open ground so you could kill opponents trying to return it, pulling out your power weapon 4)no longer need the flag to be at home, you didn't always anyway, but it should be adjustable 5)standing on the flag to return it gave some strategical opportunities, eg forcing the other team out of hiding by dropping it, trying to return your flag from a predicted position and enteriing battles at a disadvantage and so forcing you to play perfectly 6)overtime music sounds epic can't wait to try this new style and develop strategies for it 7)afk flag team kill, if he was holding the flag and he went afk in any halo game you would have to kill him, and at the higher levels of play the fault would be on the guy who went away, not the guy who killed him, so there would be no boot Quote Link to comment Share on other sites More sharing options...
Choot 'em Posted September 6, 2012 Report Share Posted September 6, 2012 I never cared too much for CTF. Played it mostly because that was the gametype voted on. Looks like 343 made some drastic but very good changes, especially the ability to defend yourself with a weapon, albeit the magnum. Better than no weapon at all, lol! CTF actually sounds interesting now and I will definately give it a try! 1 Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted September 6, 2012 Report Share Posted September 6, 2012 I never used to carry the flag, and I still probably wont, but this sounds like the flow of the game will be continuous and fun, so I am looking forward to it!! Quote Link to comment Share on other sites More sharing options...
Quantum Posted September 7, 2012 Report Share Posted September 7, 2012 So does this mean it's a whole seperate playlist? I love this! I love CTF, its classic! I'm definitely looking forward to Flagnums and Flagsassinations!! Quote Link to comment Share on other sites More sharing options...
Ryu♥Hayabusa Posted September 7, 2012 Report Share Posted September 7, 2012 Magnum with unlimited ammo+skilled marksman=many kills and points=farming. Maybe just double the normal cap? Quote Link to comment Share on other sites More sharing options...
fpstactic Posted September 7, 2012 Report Share Posted September 7, 2012 really good observation ryu! I definitely will be farming lol Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted September 7, 2012 Report Share Posted September 7, 2012 The only problem with farming kills as the flag carrier is if the enemy player is even remotely good, they can kill you from a distance with the DMR, Carbine, BR, grendaes, etc. Also if their temmates sho up a pistol will not win lol Quote Link to comment Share on other sites More sharing options...
Ryu♥Hayabusa Posted September 7, 2012 Report Share Posted September 7, 2012 The only problem with farming kills as the flag carrier is if the enemy player is even remotely good, they can kill you from a distance with the DMR, Carbine, BR, grendaes, etc. Also if their temmates sho up a pistol will not win lol They stated it is balanced to allow you to kill effectively with it. The Flag is technically a whole new weapon itself. Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted September 7, 2012 Report Share Posted September 7, 2012 Yeah I know it is effective, but it is still a pistol, if I stay back and use the DMR or BR etc. I can kill the flag carrier faster than he can kill me Quote Link to comment Share on other sites More sharing options...
Hᴜᴍᴘsᴛʏʟᴇs Posted September 7, 2012 Report Share Posted September 7, 2012 I plan on being flag carrier from now on. Love the magnum. I wonder if you'll still be able to use the magnum if you climb into a Warthog or on a Mongoose...normally it just reverted to 3rd person mode. Quote Link to comment Share on other sites More sharing options...
RoosterTeethFan Posted September 8, 2012 Report Share Posted September 8, 2012 are betrayals back in halo 4 someone please answer. but cant wait for capture the flag always loved it and it souns better then ever. Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted September 8, 2012 Report Share Posted September 8, 2012 You know thats a good question...in a new vid I saw, BravoMLG was betrayed by a teammate in the banshee a couple of times but never let him boot. Now that could be because it was a demo so they dont want people to be booted, but who knows. I am guessing the option to boot is still in the game Quote Link to comment Share on other sites More sharing options...
Cooliest Posted September 8, 2012 Report Share Posted September 8, 2012 I think I'll really appreciate having a magnum out with the flag. It adds a whole new level of strategy to the flag carrier. All of this info sounds pretty awesome. I think it will be more played in halo 4 than reach or halo 3. I can't wait to give it a try. 1 Quote Link to comment Share on other sites More sharing options...
killerdude1635 Posted September 8, 2012 Report Share Posted September 8, 2012 I don't like how i can't drop the flag anymore... Kinda kills off about every good strategy ever devised! 1 Quote Link to comment Share on other sites More sharing options...
RoosterTeethFan Posted September 8, 2012 Report Share Posted September 8, 2012 I don't like how i can't drop the flag anymore... Kinda kills off about every good strategy ever devised! not really it just opens up new strategies. You know thats a good question...in a new vid I saw, BravoMLG was betrayed by a teammate in the banshee a couple of times but never let him boot. Now that could be because it was a demo so they dont want people to be booted, but who knows. I am guessing the option to boot is still in the game but at e3 it wasnt there could it be that you an only betray while in a veichel? Quote Link to comment Share on other sites More sharing options...
killerdude1635 Posted September 8, 2012 Report Share Posted September 8, 2012 not really it just opens up new strategies. but at e3 it wasnt there could it be that you an only betray while in a veichel? No.. Not really, infact I see no benefit from it. Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted September 8, 2012 Report Share Posted September 8, 2012 Im pretty sure that for all of the events 343i removed the option to boot because they didnt want people booted and taking up time in lines. I am pretty sure the option to boot people is still in the final build of Halo 4. Quote Link to comment Share on other sites More sharing options...
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