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DLC should add more than just maps


Wes Stone501

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The DLC for halo 4 should have more than just maps. It should add weapon skins and armor because from what we saw at pax there wasn't very much we didn't even get the mark v or iv especially with the recent release of halo CEA and the soon to be released forward unto dawn. And make a big firefight add on YES? :yay:

 

SPARTAN_-_Mark_V.jpg halo__master_chief_anniversary_by_danyvaderday-d49vkpy.jpg

 

Douglas-042.png halo-4-forward-unto-dawn-official-full-length-live-action-trailer-0.jpg

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The DLC for halo 4 should have more than just maps. It should add weapon skins and armor because from what we saw at pax there wasn't very much we didn't even get the mark v or iv especially with the recent release of halo CEA and the soon to be released forward unto dawn. And make a big firefight add on YES? :yay:

 

There has been another thread on this. But I agree, they should at least bring back the halo 3 helmets in a DLC if they are not released with the normal version of the game.

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I do agree that its lame that the past halo MC helmets are not in the game...those are inconic and they did not put them in, shame shame 343i. AS for other aspects in DLC, I would like to see some armor skins/weapon skins. There are only 2 skins for each weapon (not including the skins from pre-order, LE/Console, or Specializations) so adding a few more would be nice. But I do not think that they will add FF back into Halo...Frankie even said that it merely filled a niche and that Spartan Ops adds more than that

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I don't agree with this. It would either mean a mandatory download for all players in order for their consoles to be able to interpret the information they're receiving, or it would mean players with the DLC would only be able to play with others who had it, segregating the player base.

 

The former is a bad idea because it's not fair to players who don't have a lot of hard drive space, or who have limited bandwidth or download caps. This would be even worse if it's a paid DLC, as there's nothing worse than having your hard drive cluttered up with content which you can't access.

 

The latter is a bad idea, too. It reduces the player pool in each playlist, making it harder to make balanced teams for each match and increasing search times. It's particularly bad once player populations begin to drop off a few months down the line, as always happens as people naturally move on to new things. Look at how low the populations of the DLC playlists in Reach are. Imagine if that was all you could be matched up against for every single game, except you had no way of telling which playlists those players were in.

 

Also, are people seriously suggesting there isn't enough customisation in Halo 4? We haven't even had a chance to use all the stuff in it yet and we're already saying we need more. This is stuff that has no effect on gameplay whatsoever. It really shouldn't be that important.

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The former is a bad idea because it's not fair to players who don't have a lot of hard drive space, or who have limited bandwidth or download caps. This would be even worse if it's a paid DLC, as there's nothing worse than having your hard drive cluttered up with content which you can't access.

 

 

Get with the times, Halo 4 already requires a 8 GB install.

 

 

Also, are people seriously suggesting there isn't enough customisation in Halo 4? We haven't even had a chance to use all the stuff in it yet and we're already saying we need more. This is stuff that has no effect on gameplay whatsoever. It really shouldn't be that important.

 

It shouldn't? In what rule book did they write this down?

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You can't just add weapon skins Wes. All the bitmaps used for the weapons and everything else, is either self contained in the individual map files, or the main resource files. Adding textures to weapons means a lot more than just point and click and done. Adding skins would require a whole new map file, since bitmaps can't be added via DLC, and besides it would require all new bitmaps, shaders and linking them all inside each weapons permutations via the render_models.

 

DLC can do a lot, but adding brand new things like resources is not one of them. Anything we have ever recieved via DLC in Halo, is something that was already in there, or it was a whole new map. There is no in between when it comes to DLC content. it's either a map file, or just an unlocked

extra that was already included.

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There has been another thread on this. But I agree, they should at least bring back the halo 3 helmets in a DLC if they are not released with the normal version of the game.

 

That would be cool but from what I've seen they already have there own version of halo 3 helmets

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You can't just add weapon skins Wes. All the bitmaps used for the weapons and everything else, is either self contained in the individual map files, or the main resource files. Adding textures to weapons means a lot more than just point and click and done. Adding skins would require a whole new map file, since bitmaps can't be added via DLC, and besides it would require all new bitmaps, shaders and linking them all inside each weapons permutations via the render_models.

 

DLC can do a lot, but adding brand new things like resources is not one of them. Anything we have ever recieved via DLC in Halo, is something that was already in there, or it was a whole new map. There is no in between when it comes to DLC content. it's either a map file, or just an unlocked

extra that was already included.

 

I don't know the technicality of it but other games have done it so why not Halo 4? If they really wanted to they could get over these technical leaps. Isn't that what Halo 4 has been from the start getting passed the limitations of the current Xbox? All it requires is innovation, innovation, and a little more innovation.

 

That would be cool but from what I've seen they already have there own version of halo 3 helmets

 

 

343 should have a DLC based on each of the past halos! Don't just bring back the old maps but based them on curtain places from the games with maybe one remake per map pack. Then add some armor from those games and some new armor.

Halo CE map pack- Make the Silent Cartographer a map, bring back another awesome PC halo map that hasn’t been on the Xbox, and then have a map with the Pillar of Autumn in the back ground and when the match ends it explodes! Then give us the mark v armor.

Pure awesomeness

halo-ce-remake-silent-cartographer.jpg

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They have never said it was spartan ops. It was for the complete MP experience. So yes probably mostly spartan ops but I think that will require more memory every week.

They said specifically, Spartan Ops will require 8gb for play, never said anything else about any other part of the game, JUST spartan ops.

 

If it was the way you said it, they would have said, Halo 4 will require 8gb for play.

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Yeah, new maps come with new textures, which means new Bitmaps. Halo has done it since Halo 2. A new weapon was added in Halo 3 DLC, the golf club, so why not in Halo 4? It has happened before in Halo 3, so Halo 4 can do it too. Sure it may have been technically a gravity hammer with a new model, but that's the point, it had a new model, and a new texture set. The limitations brought up earlier really make little sense when I think of this.

 

Twinreaper, if you can explain this to me, I'd be happy to understand, because I may have gotten this all wrong.

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Get with the times, Halo 4 already requires a 8 GB install.

 

So if there's already a problem it doesn't matter if we make it worse?

 

It shouldn't? In what rule book did they write this down?

 

That's merely my opinion. I don't think it should be important to people that we have even more stuff when we haven't yet had a chance to use everything we've been promised. If it is important to you then great, but I'd personally prefer that we have a small amount of stuff from launch that everyone gets, rather than splitting up the player base purely because of DLC that only affects character models, rather than anything that actively contributes to gameplay.

 

If someone seriously thinks the way their Spartan looks is more important than getting a good, balanced game in matchmaking, then I, frankly, think they're odd.

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The golf club in Halo 3 was already in there. All they did was release a patch that allowed the variant of the gravity hammer to display the club model. It wasn't a completely new weapon that they created and threw in there.

 

Wes, the technical aspects acannot be overcome because of the way the engine is designed to work, and because of the tag relationships that exist. As it is right now, no other game out there uses resource map files, instead they use standalone assets that are called upon by Lua scripting style programming. This allows those other games to add assets easily. Blam! has always relied on all it's resources to be compiled inot what we call resource maps, (mainmenu.map and shared.map). There was a third for Halo 2 called single_player_shared.map but that is not the issue here.

 

The issue at hand is, with new maps yes comes new textures. But those textures are stored internally within the new map, and not part of the resource maps. If they were to release a dlc to include brand new weapons and skins, they would have to only have the new weapons and skins available for the new maps only, and no other maps, and or release a new map resource file or patch the stock one. This creates three issues...

 

#1. If something goes wrong during patching, your screwed since there would not be a backup copy, and you would have to delete everything associated with it on the hardrive to allow the game to look past any updated map files. This includes both the dlc itself and the game itself, if you had it installed on the HDD.

 

#2. People would be forced to get this dlc if they wanted to even play on Live. When you go into live or start the game up, it checks to make sure all map files are valid, and if it doesn't, it prompts you for an update. In this case, people who did not get the DLC, would not be able to join matchmaking since the server would see their old file and assume it is not legit, effectively killing the population by denying a majority without the dlc no play time.

 

#3. People without the dlc would not be able to see players using dlc content, even if they could still play matchmaking. How would you go about detecting and seeing the dlc changes to armor, weapons etc if they don't exist on your client end? Those types of things are not synced during matches, even with host/client networking systems like in Reach. Every match you play depends completely on your own content. This is a reason why dlc maps for Reach, cannot be played or accessed by people without the dlc content. Except in this case, you can't simply just quarantine populations based on player bipeds ands weapons...it would lead to mass chaos. Try telling people who own the game, that they can only play campaign unless they purchase the DLC content for everythign else....let me know how that turns out...lmao

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They said specifically, Spartan Ops will require 8gb for play, never said anything else about any other part of the game, JUST spartan ops.

 

If it was the way you said it, they would have said, Halo 4 will require 8gb for play.

 

I haven't found any where that said that spartan ops is a 8 gb install. show me if im wrong but i've never seen an offical source say that.

 

The golf club in Halo 3 was already in there. All they did was release a patch that allowed the variant of the gravity hammer to display the club model. It wasn't a completely new weapon that they created and threw in there.

 

Wes, the technical aspects acannot be overcome because of the way the engine is designed to work, and because of the tag relationships that exist. As it is right now, no other game out there uses resource map files, instead they use standalone assets that are called upon by Lua scripting style programming. This allows those other games to add assets easily. Blam! has always relied on all it's resources to be compiled inot what we call resource maps, (mainmenu.map and shared.map). There was a third for Halo 2 called single_player_shared.map but that is not the issue here.

 

The issue at hand is, with new maps yes comes new textures. But those textures are stored internally within the new map, and not part of the resource maps. If they were to release a dlc to include brand new weapons and skins, they would have to only have the new weapons and skins available for the new maps only, and no other maps, and or release a new map resource file or patch the stock one. This creates three issues...

 

#1. If something goes wrong during patching, your screwed since there would not be a backup copy, and you would have to delete everything associated with it on the hardrive to allow the game to look past any updated map files. This includes both the dlc itself and the game itself, if you had it installed on the HDD.

 

#2. People would be forced to get this dlc if they wanted to even play on Live. When you go into live or start the game up, it checks to make sure all map files are valid, and if it doesn't, it prompts you for an update. In this case, people who did not get the DLC, would not be able to join matchmaking since the server would see their old file and assume it is not legit, effectively killing the population by denying a majority without the dlc no play time.

 

#3. People without the dlc would not be able to see players using dlc content, even if they could still play matchmaking. How would you go about detecting and seeing the dlc changes to armor, weapons etc if they don't exist on your client end? Those types of things are not synced during matches, even with host/client networking systems like in Reach. Every match you play depends completely on your own content. This is a reason why dlc maps for Reach, cannot be played or accessed by people without the dlc content. Except in this case, you can't simply just quarantine populations based on player bipeds ands weapons...it would lead to mass chaos. Try telling people who own the game, that they can only play campaign unless they purchase the DLC content for everythign else....let me know how that turns out...lmao

 

Well... your "rank" is the गुरु Technology Guru गुरु and mine is hunter im going to trust you. It just makes me sad. I wish it were possible to get more armor and weapon skins...

 

 

So if there's already a problem it doesn't matter if we make it worse?

 

That's merely my opinion. I don't think it should be important to people that we have even more stuff when we haven't yet had a chance to use everything we've been promised. If it is important to you then great, but I'd personally prefer that we have a small amount of stuff from launch that everyone gets, rather than splitting up the player base purely because of DLC that only affects character models, rather than anything that actively contributes to gameplay.

 

If someone seriously thinks the way their Spartan looks is more important than getting a good, balanced game in matchmaking, then I, frankly, think they're odd.

 

 

I really don't think there is a problem with lack of memory. That is coming from someone with a 20 gb console and just uses flash drives. It's a pain but if you don't want to shell out a lot of money you do what you have to do.

 

The look of a game is just as important as game play. If you have an ugly looking game with great game play then your game isn't going to do very well. And now days, there is a need for everything to be customizable because people just demand it. It seems like you really don't care what your guy looks like and that fine, but for some (including me) MP is all about my spartan kicking your spartan's *** and it's not my spartan unless I had something to do with how he looks.

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The DLC for halo 4 should have more than just maps. It should add weapon skins and armor because from what we saw at pax there wasn't very much we didn't even get the mark v or iv especially with the recent release of halo CEA and the soon to be released forward unto dawn. And make a big firefight add on YES?

 

 

MARK VI is back its unlocked when you complete the campaign on legendary

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True Kiwi, we have no idea yet as to the set hidden or locked armor perms or skins available for the game. For that matter, there may very well be weapons in there as well just waiting for the time/code unlock to be used. If only I ahd my hands on a copy of a few maps...I'de start ripping them apart to tell you these things...

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I haven't found any where that said that spartan ops is a 8 gb install. show me if im wrong but i've never seen an offical source say that.

 

 

 

Well... your "rank" is the गुरु Technology Guru गुरु and mine is hunter im going to trust you. It just makes me sad. I wish it were possible to get more armor and weapon skins...

 

 

I really don't think there is a problem with lack of memory. That is coming from someone with a 20 gb console and just uses flash drives. It's a pain but if you don't want to shell out a lot of money you do what you have to do.

 

The look of a game is just as important as game play. If you have an ugly looking game with great game play then your game isn't going to do very well. And now days, there is a need for everything to be customizable because people just demand it. It seems like you really don't care what your guy looks like and that fine, but for some (including me) MP is all about my spartan kicking your spartan's *** and it's not my spartan unless I had something to do with how he looks.

Actually they did, it's in the thing describing Spartan Ops.

They NEVER once said Halo 4 requires 8gb.

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Actually they did, it's in the thing describing Spartan Ops.

They NEVER once said Halo 4 requires 8gb.

Dude, they said Halo 4 Multiplayer including Spartan Ops required an 8 GB install, so you are right.

 

Link: http://www.gameinformer.com/b/news/archive/2012/07/03/halo-4-requires-8gb-install-for-full-multiplayer.aspx

 

Source link for even that: http://www.gamespot.com/news/halo-4-requires-8gb-install-for-multiplayer-6385431

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Dude, they said Halo 4 Multiplayer including Spartan Ops required an 8 GB install, so you are right.

 

Link: http://www.gameinformer.com/b/news/archive/2012/07/03/halo-4-requires-8gb-install-for-full-multiplayer.aspx

 

Source link for even that: http://www.gamespot.com/news/halo-4-requires-8gb-install-for-multiplayer-6385431

 

That bothered me at first because on my current xbox i have only 1.9 GB free space. Then i realized i've pre-ordered the Halo 4 Console Bundle and that console has a 320 GB hard drive. Now i am 100% careless by this fact. :D

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