Ntouchable Posted October 16, 2012 Report Share Posted October 16, 2012 I just watched the following video and can't help but notice that 343 studios have missed a massive point of what halo is all about. Halo is not about the game its self, its about the players and the challenge. What was bad about Halo Reach in this respect? Halo Reach was the first halo where they began to try and make it easier: DMR - I know people are going to complain about this one, but the DMR was rather a stupid idea if you think about it logially. What purpose did it serve? A long range rifle. So it competed rather too well with the sniper rifle, which has the roll of being a reward for a team controlling an area of the mapa at the loss of another, and being a mid (close mid too) to long range rifle. The BR was more suiting as it gave everyone a close to mid range weapon, which could be beaten at close range, however, it gave everyone a staple middle ground and force teamwork and dedication to putting burst shots on to people. Armour ablities - Some of these were never really balanced. Armour lock and jet pack need I say no more. From what this video shows (I know its only a video, but it is a consistent theme of their game showing), Riot shield will now be included... does this remind anyone of any other games. COD??? The reason I played halo was because of the teamwork and dedication. Dedication mattered if you wanted to play seriously. This promoted competition of who is best? In COD (I know people are going to cry at this point) games there is not much of skill difference, you don't get better at the game as you play more and progress (to a certain degree), as the skill cap is so low. The reason why the skill cap is so low? Because they don't want new comers to be push away because they arn't doing well... These kind of people tend to be the people that will just go play COD anyway or will just play the game for the campaign. So why catter a whole game to them while compramising the true fans. I understand that Halo is not all about "hardcore" MLG play styles. Personally I played a lot, I mean a lot of MLG. But I also tryed to balance this out. I have nothing against new gametypes that are relaxing and fun to play (the new infection actually looks fun, aswell as the defend a base style game type they showed ^^), I would even play big team battle because of how funny it was. But it still remained with the same core feeling in halo. Everything was reasonably well balanced because it had a counter of some type. My point remains, "Ordinance", the new kill cam, the score reward system??? (WTF- they said in the video that people found it hard to find out whethe they were doing well. Personally I thought the Halo 3 system was fine. You knew how well you had done by your assists, flag caps, returns. This is just more dumbing down by adding a score to everything. Why do I need a number to come up on the screen to tell me that I killed someone. To be honest its just dumb, you know when you killed someone. Why do you need "Ordinance"? Really think about it? Why? The only reason I can see is in big team battles and "Lone Wolf", where this stops power weapon areas of the map from being hored out. But then doesn't it just promote camping, slowing down the insane pace of halo games. The moral of the story is kill streaks are not cool. My message is that making it easier overall will not improve the game, and will loose the core audience that play Halo because of its core mechanics. Don't get me wrong, change isn't bad. In halo change is part of the story that goes with it, but please don't make that story really bad ;( as it will ruin halo for the rest of my life. P.S. Please don't copy COD games, the reason I play halo is because I want to play halo. Thanks for reading if you got this far and feel free to post your response. Personally I would like 343 to see this so they don't "ruin halo for the rest of my life". (Sorry if there is a lot of bad organiation of arguement and grammar, I'm not very good at that kind of thing.) Quote Link to comment Share on other sites More sharing options...
The Director Posted October 16, 2012 Report Share Posted October 16, 2012 I dug out this huge wall of text for you to help you realize what a true Halo fan is. There are multiple types of fans for Halo. There are those who are fans of the interesting little glitches that it brings to the table, there are those who are fans of the multiplayer, there are those who are fans of the campaign and single player modes, and then there are fans of the canon. A "true fan" is all of the above. A "true fan" is someone who knows that Master Chief is a brunette, and that the Magnum was the only "precision weapon" other than the sniper rifle in Halo CE, that warthog races usually mean that the campaign is ending, and that you have to jump crouch to get outside Halo 2's second mission's map. A "true fan" doesn't have to have started with any particular Halo, just as long as they've gone out of their way to either play or know what happened in all of the games. A "true fan" is allowed to like one thing more than another about Halo (i.e. Canon over campaign, multiplayer over firefight), but a "true fan" already tried everything before making up their minds about it. A "true fan" is someone who is willing to compromise when there are changes they don't like. A "true fan" would say, "Well, I hate armor lock, so I'll play a game mode that doesn't have it." or "Well, I don't like the ranking system, so I'll play a gametype that I know requires skill. It's a shame I can't boast about my truskill, but I'll still have fun pwning people in 1v1's." People often confuse true fans with fanboys, but they are not the same. Fanboys are convinced that their game is the best, and feel the irrepressible urge to shove their theology down everyone's throat. A true fan is willing to have a healthy debate, but drops the topic when flaming comes into play. If you are the type who doesn't like a gametype or game mechanic and decides to stand on a soapbox and shout that Halo is turning into a different game, and say things like, "343i sucks!", then you are not a true Halo fan. If you would rather watch the series die than change, then you are not a true Halo fan. If you would denounce a fellow member of the Halo community for liking a part of Halo that you do not, then you are not a true Halo fan. There is a reason people of the Halo community mock those who constantly complain about things like Armor Lock, Equipment, or Boardable Vehicles. The reason is because those that do shouldn't be playing a game that they so obviously do not like. Now that you've been educated on what a "true fan" is, let's talk about what "makes Halo Halo." You could say that for each individual person, what makes a Halo game is different. You could say that, but you would be wrong. If you look at all of the Halo games that have ever been made, every single one, there is only one thing that they all have in common. Change. From the massive changes from Halo CE to Halo 2, to the minor (but still pretty big game changers) changes from Halo 2 to Halo 3. Some might say that the BR is what makes Halo Halo. And they would be wrong. The BR was not usable by the player in Halo CE, Halo Reach, nor Halo Wars. That's half of the Halo games that are out so far. Others might say that it's the vehicles. They would still be wrong, but they'd be less wrong. In each and every Halo game vehicles have been tweaked. In Halo CE, you could kill someone and take their vehicle, with no damage to the vehicle at all. In Halo 2, the vehicles blew up, but they were also able to be locked onto by the rocket launcher. In Halo 3, the vehicles became crucial in a BTB game, while in Reach the vehicles became underpowered. In Halo Wars, they are essential, in ODST, they are hardly used. Even more might say that accuracy is what makes Halo Halo, but they too would be incorrect. In Halo CE, the only two weapons that fired in what could even remotely be considered precisely were the Magnum and the Sniper Rifle. True precision weapons didn't come around until H2. So you see, the only things that have remained even close to the same over the years are the learning curve, and change. And even the learning curve has changed from each game. Which means the only constant is change. Change and people complaining about change, that is. 3 Quote Link to comment Share on other sites More sharing options...
skummgummigubbe Posted October 16, 2012 Report Share Posted October 16, 2012 it makes me so sad that people judges games so hard before they even played it and i consider myself as a true halo fan like when i first saw the grenade indicator i was like OMG nooo but now i don't mind, it don't bother me so i can't se you as a true halo fan Ntouchable but sorry that's how i see peoples that judging games beforehand and judge it so hard Quote Link to comment Share on other sites More sharing options...
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