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Halo 5 Ranking System Idea


DerpWithAGun

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Hey guys,

 

I got bored and I'm trying to pass time before I go to midnight launch tomorrow, so I made this topic.

 

I came up with an idea for a ranking system that could work in Halo 5, or even Halo 4 with a Title Update (unlikely). This idea I came up with is just one ranking system that is both skill based and progression at the same time, which means it would cater to both casual and competitive players.

 

Firstly, ranks would be divided into Divisions. Each Division would contain 15 ranks. There are 7 divisions, S,A,B,C,D,E and F. F being the lowest/most unskilled players and S being the best of the best.

 

Every time you rank up, you will get 1 Spartan point. You can spend these points on tactical packages, support upgrades and Armor Abilities ONLY. But, say you are rank F-15, and then you rank up again, you will go to E-1. When you reach the next division more weapons and armor will unlock without need to purchase them.

 

At F rank, you will only have an Assault Rifle, Magnum, Frag grenades. Armor abilities can only be purchased upon reaching E rank, support upgrades/ tactical packages at D rank, and Armor Specialization can be used at B rank. Every time you hit a new division, weapons and armor will unlock for you automatically. E rank gets you BR and DMR, D rank gets you Carbine, Storm Rifle and Plasma grenades, and C gets you forerunner weapons.

 

This is the important part, to ensure balanced and fair gameplay, so that everyone has the same weapons ect, when you play War Games you cannot be matched with anyone who is NOT in your division. If you are in A division, you will only play against Division A players.

 

XP gaining works the same as Halo 4. 10 points for kill, 15 for headshot, Snapshot 20, ect. The only difference is that, if you get 10 points for a killing someone, and then you die straight after, you will lose 10 points. Death = -10 points, Kill = +10 points. Most things will have a counter. Also, if your team wins the match, you get a match bonus of 100 points. If you lose, you get no points added or deducted. This XP system will stop people who AFK in games and do nothing, like the people in Halo 3. If you just sit there do nothing, and get no kills, you will lose XP, because people will kill you. If you are AFK and your team wins, you will get 100 points, but if you have 0 kills and 10 deaths, no XP for you.

 

You will gain XP for doing many other things than just getting Kills and Winning. You can get bonus XP for Flag captures, Flag Capture assists, wheelman assists, ect.

 

Also, to stop players boosting other players, example I am Division A-5 and I want to boost my friend and help him win easier because he is only a Division D-8, I can't because the game will not allow a party-up between two players who are in different divisions. I can party up with him only if we are both in the same division, or we are playing in Social Playlists. Social Playlists do no grant you XP. Social Playlists will be playlists with set loadouts i.e SWAT, Snipers, MLG, Slayer Pro. These gametypes may be played competitively and may or may not have their own separate rank system, like a 1-50.

 

That's my idea of a ranking system that is both casual and competitive, and does not have flaws and ways to cheat the system/rank up faster.

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