mrpewterschmidt Posted November 8, 2012 Report Share Posted November 8, 2012 So is there a difference? If so, how big is it? It takes 5 shots to kill with a DMR...... are those 5 headshots? Or are they 4 shots (anywhere) to the shield to disable, and 1 headshot to kill? Would appreciate some info in shield head vs body shots. Quote Link to comment Share on other sites More sharing options...
The Director Posted November 8, 2012 Report Share Posted November 8, 2012 4 shots anywhere and the fifth to the head. Bear in mind, getting shot slightly throws off your aim, so that may be why it feels like it takes more. I do believe pistols still do more damage with headshots than with bodyshots, but I have no way to confirm that at this moment. Quote Link to comment Share on other sites More sharing options...
mrpewterschmidt Posted November 8, 2012 Author Report Share Posted November 8, 2012 so you're saying there's no difference? 4 shots to the head vs 4 shots to the body, both do the same thing? that seems odd doesn't it Quote Link to comment Share on other sites More sharing options...
DoctorB77 Posted November 8, 2012 Report Share Posted November 8, 2012 so you're saying there's no difference? 4 shots to the head vs 4 shots to the body, both do the same thing? that seems odd doesn't it Those 4 shots all hit the spartans shield and not them. It would be like someone standing behind a wall and you shooting at them. whether or not you aim for the head or not you are still hitting the wall (or sheild) until it pops and then you can hit them in the head. After the shields pop where you hit them matters whether it be the head or body. 1 Quote Link to comment Share on other sites More sharing options...
mrpewterschmidt Posted November 8, 2012 Author Report Share Posted November 8, 2012 interesting, didn't know that, always thought it was that shots to the head do more damage, always Quote Link to comment Share on other sites More sharing options...
Apache4 Posted November 8, 2012 Report Share Posted November 8, 2012 How does that seem odd? Its the future, theres this crazy bad ass shield technology the military created that gets "overloaded" by high velocity impact, electronic current, emp's, explosions, etc. The sheild is designed to cover a certain area, like the human body for instance. Once the sheild becomes "overloaded" it shuts down to build up enough energy to re-activate. Do you realize how much energy it takes to make multiple rounds of big ass bullets just bounce right off you??? Neither do I, but I'm sure its a $h*t load. What wouldn't make sense is a sheild weaker in some areas and not others. Sheilds should not have weak spots. Thats the whole point of a sheild. Imagine if Link's sheild had a weak spot!? Ganondorf would still be running Hyrule! Think of this futuristic shield as a forcfield thats invisible to the naked eye. You wont even know its there unless you hit it hard enough with something. If you tried touching it, you wouldn't notice anything was there, you wouldn't even feel it. If you punched it however, (assuming your punch is strong enough) you'd be in for quite a surprise after the shield breaks your hand. So, pop that sheild, then go for head shots, or if you're close enough, melee, cheif packs a mean punch. Quote Link to comment Share on other sites More sharing options...
Hᴜᴍᴘsᴛʏʟᴇs Posted November 8, 2012 Report Share Posted November 8, 2012 Those 4 shots all hit the spartans shield and not them. It would be like someone standing behind a wall and you shooting at them. whether or not you aim for the head or not you are still hitting the wall (or sheild) until it pops and then you can hit them in the head. After the shields pop where you hit them matters whether it be the head or body. Perfect analogy. Quote Link to comment Share on other sites More sharing options...
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