DoctorB77 Posted November 9, 2012 Report Share Posted November 9, 2012 Hey guys. I have been playing some halo 4 with stealth and I was excited when I unlocked stickies in my loadouts. However I switched back to crags because the stickies seemed to lack explosive range. I remembered in halo 3 if you would throw a sticky at someone's feet and they jumped they would go flying like a bird. But in a game on adrift I did this and the guy recieved close to no damage. I followed it up with 2 body shots and 2 distinct headshots before his shields popped. I was dead before I got the kill in. The sticky is very inaffective when I played KOTH and threw it into a group of 3 people. The only thing that happened was that the one person who moved off of the grenade before it exploded had his shields go down. It seems to be nerfed to me in in having a smaller blast radius and lower damage. Your thoughts? Quote Link to comment Share on other sites More sharing options...
Cocoa Posted November 9, 2012 Report Share Posted November 9, 2012 At least they are still sticky. I have noticed a difference in both blast radius and strength compared to previou games. Even the frags feel a little less explody. Nothing game breaking, just require more precision when throwing. May be due to the fact that with grenadier you fan carry more of them. Quote Link to comment Share on other sites More sharing options...
Wolfspector Posted November 9, 2012 Report Share Posted November 9, 2012 Yeah, they feel very weak. As do the forrunner pulse grenades :/ so I just stick with frags Quote Link to comment Share on other sites More sharing options...
Loopy Altitude Posted November 9, 2012 Report Share Posted November 9, 2012 Meh, if my Plasma Grenade misses it's intented target, it flies out of damage range, so I haven't really seen the radius in action myself that much, but I my short term memory brings back a few cases of Plasma Grenade spam in CTF that was pretty brutal, so maybe it's just subjective. Quote Link to comment Share on other sites More sharing options...
Fernin Posted November 9, 2012 Report Share Posted November 9, 2012 The for one do feel grenades are really, well, honestly kinda pathetic at the moment, or at least the frag and plasma nades, I adore the pulse ones as an area denial tool. The problem I get with them is they radius seems to be all of three feel. I've had nades go off next to me and barely lost 1/4 shields where in any previous Halo I'd have been dead. Quote Link to comment Share on other sites More sharing options...
DoctorB77 Posted November 11, 2012 Author Report Share Posted November 11, 2012 The for one do feel grenades are really, well, honestly kinda pathetic at the moment, or at least the frag and plasma nades, I adore the pulse ones as an area denial tool. The problem I get with them is they radius seems to be all of three feel. I've had nades go off next to me and barely lost 1/4 shields where in any previous Halo I'd have been dead. I have a class set up with grenedier and explosives. Using frags it feels back to usual. Quote Link to comment Share on other sites More sharing options...
BBK6566 Posted November 12, 2012 Report Share Posted November 12, 2012 they should just be ordanence Quote Link to comment Share on other sites More sharing options...
Josh X574 Posted November 12, 2012 Report Share Posted November 12, 2012 Unfortunately, I think the grenades are all nerfed too much to be useful except to psyche out your opponent. In games ive played, grenades havent killed anyone, but used by everyone. Quote Link to comment Share on other sites More sharing options...
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