W01FE Posted November 9, 2012 Report Share Posted November 9, 2012 ive seen people say how they like it and how they hate it. and i understand both points. but what i agree with most is that it causes people to not move around. my suggestion is that ordance drops only drop in specific areas. This results in a cash grab type scenario, forcing players into conflict. having a ordnace drop only in open areas would be a good idea, great weapon could land there, but its a possible death field too. risk reward. again, im not against ordance drops, i like them, and i like there semi random nature as well. But i also like incentive to get into the fight, atm, there isnt enough of one as people tend to hide out in the same areas on not explore ever. my one and only gripe. Quote Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted November 9, 2012 Report Share Posted November 9, 2012 I don't really agree. If people are just hiding in one spot for the whole game, they're unlikely to earn one in the first place - you have to be going out and getting into the fight if you want to earn one, so I think it works well as is. Quote Link to comment Share on other sites More sharing options...
W01FE Posted November 9, 2012 Author Report Share Posted November 9, 2012 not when you factor in long range weapons, it becomes bunker down and mass DMR from max range. yes you can bust it up if played right, but it doesnt incentivise them to stop doing that strategy as the effort to bust it is greater then doing it.. more then once its been one team bunkering while the other team rushes. which makes sense of it was capture the flag i guess Quote Link to comment Share on other sites More sharing options...
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