DerpWithAGun Posted November 11, 2012 Report Share Posted November 11, 2012 Hi guys, I've been playing Halo 4 a lot and have noticed a couple of balancing issues. First off, Battle Rifle. It's great at short range, sucks at long range. DMR. Good at long range. Good at short range. The only way to get kills with a BR against a DMR user is if you are good a strafing and aiming in perfect spots. What needs to happen to balance this, is make the Battle Rifle a 4 shot kill instead of 5, but increase the spread just a little, so it's impossible to 4 shot kill at a long distance, and very slightly decrease the rate of fire. Secondly, I created a loadout for KOTH (King of the Hill). It absolutely owns. It's a major foresight by 343i. Simply have this as a loadout: Battle RIfle/ DMR / LR/ Carbine (Personal preference) Plasma Pistol Plasma or Frag Grenades (Pulse grenades are alright if you are pro and know how to control areas with them) Regeneration Shield Resupply Explosives With this, I can kill people at long ranges. I can take out vehicles easily with a plasma pistol bolt. I can resupply grenades off dead enemies and allies. Explosives gives me increased grenade damage. Regeneration Shield allows me to survive inside the hill. See the problem here? This class defeats EVERYTHING. I just lob grenades into hills and I get a ton of kills! Then, when I'm in the hill, I can easily survive. To fix this, the following perks need to be in Tactical Package: Resupply, Explosives and Grenadier. This is so they can't be used at the same time. If grenadier is in Support Upgrade and Resupply and Explosives in Tactical Package, this is overpowered because you can resupply grenades and carry more grenades. So, all 3 of those grenade perks need to be in tactical Package. Those are the 2 balancing issues I have found. Quote Link to comment Share on other sites More sharing options...
Bravesrule10 Posted November 11, 2012 Report Share Posted November 11, 2012 I too figured out the resupply with explosives combo. It's pretty deadly, especially in KOTH because so many people clump together in the hill lol Quote Link to comment Share on other sites More sharing options...
DerpWithAGun Posted November 11, 2012 Author Report Share Posted November 11, 2012 I too figured out the resupply with explosives combo. It's pretty deadly, especially in KOTH because so many people clump together in the hill lol Exactly lol. It's super uber overpowered. Quote Link to comment Share on other sites More sharing options...
snaker1323 Posted November 11, 2012 Report Share Posted November 11, 2012 I have never had a problem with the grenades in koth. All i do to counter a grenade (or 10) is wait for a second then jump... or turn and run. Quote Link to comment Share on other sites More sharing options...
KinetiKz Posted November 11, 2012 Report Share Posted November 11, 2012 The DMR is the only balanced gun in the game in terms of an "Assault Rifle" category'd gun. The Light Rifle, DMR, and Battle Rifle are your 3 weapons of choice that should every be considered. The Light Rifle takes more shots when not scoped in, less when scoped in; get rid of it. The Battle Rifle is more overpowered than the DMR, and here is why: Although they take the same amount of shots, with and without scope, they are not the same. (I realize that the BR is supposed to be better at a short range, and the DMR is supposed to be better at a long range -- which weapon you use for THIS reason should vary on the map, the gametype, and your playstyle I suppose...) But...Here's why... Let's say there are 2 players going into a 1v1 BR/DMR fight. Player 1 is your average Halo player n00b, where as Player 2 is a professional Halo player that is not such a rookie. Both players are using the DMR with standard settings, everything is normal. Player 1 and Player 2 both hit eachother 4 times apiece. Each player is now 1 shot away (in the head) from dying. Player 2, being more skilled, hits the 5th shot in the head, whereas Player 1 hit Player 2 in the shoulder. ^^^In this situation, Player 2 is awarded the kill, as he should be, for having more "skill", and walks away a "weakened-1shot". In the other way around, Player 1 and Player 2 are both using a Battle Rifle. Both players have again hit eachother in the body 4 times, remaining a headshot away from being awarded a kill. On the 5th shot, Player 2 again hits Player 1 in the head; however, this time, Player 1 has (with his 3 bullets, since battle rifle's shoot 3 bullets in comparison to the DMR's 1) has hit Player 2 in the shoulder, the neck, and the shoulder. In this situation, both players are awarded a kill, and a trade occurs. ^^^In this situation, Player 2 and Player 1 are both awarded a kill, but it is not based off of "skill". I know there is not near as much "spray, spread, swiping", whatever you would like to call it, as there was in Halo 3, but nonetheless, there is still a "spread". I realize that none of these guns will be changed in anyway, and I realize also that it's all there for fun and will remain constant, so people's discussions and complaints are irrelevant, but I figured I would throw these facts out there for those who seem to be upset about these DMR/BR/LR discussions. All in all, don't use the Light Rifle, if you're playing a close range map with lots of hallways, use the BR, otherwise use the DMR. Over all, if you can scope in 24/7 [which you shouldn't be able to], use the LR; but the BR is still the best "Assault Rifle" type gun in the game, for the reasons stated above; unfortunately. <3 Quote Link to comment Share on other sites More sharing options...
DerpWithAGun Posted November 11, 2012 Author Report Share Posted November 11, 2012 Okay, I did some testing in Forge. All testing was done with no moving targets. RESULTS: 180 meters: DMR 5SK BR 12SK 150 meters: DMR 5SK BR 7SK 120 meters: DMR 5SK BR 7SK 100 meters: DMR 5SK BR 7SK 80 meters: DMR 5SK BR 6SK 50 meters: DMR 5SK BR 5SK 30 meters: DMR > BR 25 meters: DMR > BR 20 meters: BR > DMR 15 meters: BR > DMR 10 meters: BR > DMR It seems obvious to me, that the DMR is far superior than the BR at nearly all ranges. So pretty much the BR is only effective when the enemy is within 20 meters. Even then, someone who uses the DMR and is a good strafe and accurate shot, they would easily take out a BR user at close range. Quote Link to comment Share on other sites More sharing options...
a live dinosaur Posted November 11, 2012 Report Share Posted November 11, 2012 Seems like you put a lot of testing into this. I agree, I tried out your loadout, it is amazingly unfair lmao but I am not complaining. I haven't found anything too OP. Quote Link to comment Share on other sites More sharing options...
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