CoRpSe916 Posted November 11, 2012 Report Share Posted November 11, 2012 THE BR RECOIL DOES NOT EQUAL DMR BLOOM. It is useless to make both rifles 5-shots and then try to compensate for it by making shooting variables that aren't equal or at least very similar. DMR's bloom still is not fixed. Even at max bloom the bullets can still hit the player's hitbox 80% of the time. Thus making the gun SPAMMABLE. Recoil is not that much but think logically here on where the advantage lies: Vertical upward rising shots (Forces you to reposition crosshairs twice one against the upward direction and one for the player's direction) VS. Shots within a radius (Forces you to wait but only reposition once for player position) DMR Bloom requires less coordination and actual work than BR, making it a handicapped, OP, weapon. Ways to fix: Increase BR damage (since you already get recoil anyways) or Increase DMR bloom radius or Decrease DMR shot interval length or Make BR as equally efficient at long rage 1 Quote Link to comment Share on other sites More sharing options...
DoctorB77 Posted November 11, 2012 Report Share Posted November 11, 2012 I think the DMR should have a longer interval length as you said. This would seperate the type of weapons they are and make them more equally balanced 1 Quote Link to comment Share on other sites More sharing options...
BBK6566 Posted November 12, 2012 Report Share Posted November 12, 2012 i will always love the BR 1 Quote Link to comment Share on other sites More sharing options...
Defectionate Posted November 12, 2012 Report Share Posted November 12, 2012 The DMR definitely needs a fix though. I cant even play CTF without someone spamming as soon as I grab the flag, or on Ragnarok, get on the other side of the middle hill 1 Quote Link to comment Share on other sites More sharing options...
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