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New Halo game idea


DrowAnarchy

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ok so i was at work the other day and business was slow so i started to talk to my friend about halo and we thought what if they made a star wars battlefront type game from halo where you start off playing as grunts or jackals or marines or ODSTs and then once you get enough kills you can play as a spartan or an elite. the storyline could go through the major battles throughout the covenant war history or even just firefights from earth and reach. i personnally think a game like this would be amazing cause i love halo and i really like games like this and would jump in line to preorder this game if they made it. What do yall think?

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  • 2 weeks later...

I think it would be awful, no offence. It just wouldn't work with Halo. If you need a more entertaining gametype, here's my idea:

 

Full Effect Invasion:

 

This is a list of the ideas I belive wold make a gametype so good that COD will be blown off its throne. Please add your own ideas, even if you think its too crazy too work. Halo was made through ideas thought to be the same. Too crazy to work. But they did...

 

1. Have maps that span both space and land.If I am needed to attack a cruser to save my objective, I can grab a pelican and some buddys and overload its engines.Or if my job is to defend it until it can glass the objective, that can happen. Add drop pods as well.

 

2. Two sided winning. If there is a ship attacking let the defenders attack it andtake it out and reversing the fight. But give the attackers one last chancrtoturn battle around.This would cause an unparelled realizm to the combat, as if it was happening.

 

3. AI integreated gamplay. This would let you have such a huge map without lag and it would add a better effect to it. I would love fighting with hunters and ODST online. This would hopefully be the thing that lets you put in phantoms, pelicans, scarbs and everything else.

 

4.Realistic objectives. Add in things that would happen in the halo universe. Forerunner objectives, such as shield barriers like the ones in Halo 3's mission "The Covenant". Ships like Forward Unto Dawn, of realistic saze and interactions. Let the Covenant use glassing beams and the UNSC use MAC cannons to distroy objectives. If I have to press a button to activate something in campagin, shouldn't I do it online? I press RB and my character moves his/her hand and presses it. Thats all I can think of. in this catigory. Pkease add on.

 

5.Custom Maps for this gametype need to be ground up, like in custom edition. Have things such as a cruser in the spawning index. Let it be some be senery, to make it look likea fleet, and others be realistic and have full acsess, as if it was realy there.Let players be able to make anything that was seen in the campaigns. If I want to recreate the mission "The Ark" pebble for pebble ans have the same interations (the

Dawn coming from space for example) I could, but with online play.Make the building and moving doors be apart of the spawn index. I recommend using different section to store everything in, so I can find theoption to spawn it in the "forerunner buildings" section. Please no budget, Its too hard to add deatils with limited Budget. Players have always said that the maps madein custom edition were the best in existance.

 

6.Lighting, weather and nature. If I want a that is in the night, I can do it. Also let the weather effect combat. (wind that effects sniping, but the SCOUT armor varient can tell you where to shoot.) If the SPARTAN program was real the armor woud tell the soilder EVERYTHING about his enviroment. Plus, random indignious animals would add more realism to the battlefield.

 

7. Highly interactive maps. If I want to place a bomb behind me in the ship to take out a few enemys, I can ram it into the wall. If I want to jam a door until it is distroyed I can shoot the control panel. If I wat to make a barrrier I can. PS, make most parts of a map destroyable that way a bomb going off will behave realisticly and if its in the wall next to space, stuff ( including plays and AI) will get sucked into space.But put in emergency doors that close,so not everything gets destroyed. Also have hidden air ducts so you can sneak to the objective.

 

 

I hope you find this advice helpful.

Thanks

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