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What do you want to see and go in halo 4


Mr Muffins 7

Halo 4   

32 members have voted

  1. 1. Perks or no Perks

  2. 2. DMR or BR

  3. 3. Play as two characters (like in halo 2) or just master chief

    • Play as just master chief
    • play as two characters


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=^-^= Spartan armor should start off new and after 25 games become beaten up and old. Then you a can pay to have it restored

 

Elites should not be to customizable. You should not mix and mach elite armor, you should buy or do something to get it. You would get the basic armor an then add upgrades to it.

Elite Armor:--------Elite Armor upgrades:

Minor-------------------------Assault

Major-------------------------Ascetic

Ultra--------------------------Officer

Stealth

Ranger

Spec-Ops

Commando

Honor Guard

General

Zealot

Field Marshal

Arbiter

 

We also should be aloud to be Brutes they would work the same way as the Elites =^-^=

 

 

 

 

 

=^-^=

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[quote name==^_^=' timestamp='1313740971' post='17992]

=^-^= Spartan armor should start off new and after 25 games become beaten up and old. Then you a can pay to have it restored

 

Elites should not be to customizable. You should not mix and mach elite armor, you should buy or do something to get it. You would get the basic armor an then add upgrades to it.

Elite Armor:--------Elite Armor upgrades:

Minor-------------------------Assault

Major-------------------------Ascetic

Ultra--------------------------Officer

Stealth

Ranger

Spec-Ops

Commando

Honor Guard

General

Zealot

Field Marshal

Arbiter

 

We also should be aloud to be Brutes they would work the same way as the Elites =^-^=

 

Why no customization? Elites would need the specalized armor, as would Spartans. Do you just hate Elites? That is not cool.

 

 

 

=^-^=

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Some guy mentioned a feature that made your character more and more battle damaged for every match and that you had to pay credits ti make him new again, I like this idea.

 

But anyway, I do not want perks, and I say both the battle rifle and the dmr, just that the dmr should be nerfed with one shot to compensate the long range.

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Here are some popular ideas

 

IF ANYONE HAS A LINK TO A GREAT IDEA, PLACE IT HERE!!!!!!!!!!

 

 

Full Effect Invasion:

This is a list of the ideas I belive wold make a gametype so good that COD will be blown off its throne. Please add your own ideas, even if you think its too crazy too work. Halo was made through ideas thought to be the same. Too crazy to work. But they did...

 

1. Have maps that span both space and land.If I am needed to attack a cruser to save my objective, I can grab a pelican and some buddys and overload its engines.Or if my job is to defend it until it can glass the objective, that can happen. Add drop pods as well.

 

2. Two sided winning. If there is a ship attacking let the defenders attack it andtake it out and reversing the fight. But give the attackers one last chancrtoturn battle around.This would cause an unparelled realizm to the combat, as if it was happening.

 

3. AI integreated gamplay. This would let you have such a huge map without lag and it would add a better effect to it. I would love fighting with hunters and ODST online. This would hopefully be the thing that lets you put in phantoms, pelicans, scarbs and everything else.

 

4.Realistic objectives. Add in things that would happen in the halo universe. Forerunner objectives, such as shield barriers like the ones in Halo 3's mission "The Covenant". Ships like Forward Unto Dawn, of realistic saze and interactions. Let the Covenant use glassing beams and the UNSC use MAC cannons to distroy objectives. If I have to press a button to activate something in campagin, shouldn't I do it online? I press RB and my character moves his/her hand and presses it. Thats all I can think of. in this catigory. Pkease add on.

 

5.Custom Maps for this gametype need to be ground up, like in custom edition. Have things such as a cruser in the spawning index. Let it be some be senery, to make it look likea fleet, and others be realistic and have full acsess, as if it was realy there.Let players be able to make anything that was seen in the campaigns. If I want to recreate the mission "The Ark" pebble for pebble ans have the same interations (the

Dawn coming from space for example) I could, but with online play.Make the building and moving doors be apart of the spawn index. I recommend using different section to store everything in, so I can find theoption to spawn it in the "forerunner buildings" section. Please no budget, Its too hard to add deatils with limited Budget. Players have always said that the maps madein custom edition were the best in existance.

 

6.Lighting, weather and nature. If I want a that is in the night, I can do it. Also let the weather effect combat. (wind that effects sniping, but the SCOUT armor varient can tell you where to shoot.) If the SPARTAN program was real the armor woud tell the soilder EVERYTHING about his enviroment. Plus, random indignious animals would add more realism to the battlefield.

 

7. Highly interactive maps. If I want to place a bomb behind me in the ship to take out a few enemys, I can ram it into the wall. If I want to jam a door until it is distroyed I can shoot the control panel. If I wat to make a barrrier I can. PS, make most parts of a map destroyable that way a bomb going off will behave realisticly and if its in the wall next to space, stuff ( including plays and AI) will get sucked into space.But put in emergency doors that close,so not everything gets destroyed. Also have hidden air ducts so you can sneak to the objective.

 

General Ideas:

 

 

 

 

1. Put all of the campagin things into the online on huge maps. Pelicans, Phantoms, Scrabs, AA Wraths, Ect.

 

2. Put in armor that needs only achements (make a few hard like Hyabusa in Halo 3). Also have some that need cr and achements or cr and rank.

 

3. Have each armor piece effect you. EOD protects against explosions, but slows you down. CQB protects against shotguns and improves energy sword deflects. Make the knife an attachment that improves hand to hand (and assassinations). Also, many people want custom armor.( don't know how that would work, but it would be sweet and I'm sure that 343 can do it.)

 

4. Forgable Firefight maps. Taking custom games to a whole new level.

 

5. Flood AI gametype. Somthing to make COD shove "Zombies" up its... you get the point. Also make it possable to win, hard but beatable.

 

6. Ground up forging. You can choose the terrain bulidings/ships (people want online space battles, connected to the ground if possible.) Thes style should be custom as well. (Covanant, Human, Flood, Forerunner and whatever else you guys have in store.)This includes firefight. It would be amazing to have a grunt filled Rupe Goldburg machine.

 

7.AI integrated online play. For example, take Invasion, add AI's to both sides ( hunters, grunts, brutes, marines, ODST's, everything)aqnd let them be able to pick up objectives (bombs, Data cores, Ect.) and fullfill them like a player would.

 

8.First person options for vehicles. (I've always wondered what splatered grunt juice looks like on your visor)

 

9. Weapons! More weapons!

 

10. Custom Campagin. Let custom maps have theatrics and campain stlye objective the cam be limked so players can make their own story.Check out my post in General Dissussion (I can't post links, they don't work.) "What 343 can learn from Ensemble Studios."

 

 

11. Larger maps will need larger teams. My friends have sugested 24-32 players. Even more if you decide to link air and land battles. AI's will cover that. Fora more Classic feel have a Player v Player playlist.

 

12. In field weapon and vehicle customization/improvements. Also ground up vehicles in forge would be a god send.

 

13. 1st Person Presentaion. Halo's stroy is the best I've yet seen. If you keep the actions the Cheif does in first person, this little touch will add a lot of epic effect to it. To bring back Halo you must blow Battlefield 3 out ofthe water. Remember, they have only Earth. You have an ENTIRE galaxy AND the Forerunners! With a different graphics engine and better presentaion of cinimatics you will have spawned a game that truly gives justice to the Halo franchiseand will leave an ipression on the hearts of millions.

 

14. have destroyable bulidings and ships. That way, if I want to make an assult map that has its target in a buliding, so when the bomb goes it collapses on itself, it can happen. (Make this an OPTION, that way you can have both!)

 

15. Improve the music!!! Halo 3 and Halo3 ODST's music sent chills down my spine. Reach's not so much, many other others agree. (Are you going to get Martin O'Donald and Michael Salvitorie to make the music again? I think they're the best pair sence Cheif and Cortona.

 

I hope you find this advice helpful.

Thanks

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Share on other sites

Here are some popular ideas

 

IF ANYONE HAS A LINK TO A GREAT IDEA, PLACE IT HERE!!!!!!!!!!

 

 

Full Effect Invasion:

This is a list of the ideas I belive wold make a gametype so good that COD will be blown off its throne. Please add your own ideas, even if you think its too crazy too work. Halo was made through ideas thought to be the same. Too crazy to work. But they did...

 

1. Have maps that span both space and land.If I am needed to attack a cruser to save my objective, I can grab a pelican and some buddys and overload its engines.Or if my job is to defend it until it can glass the objective, that can happen. Add drop pods as well.

 

2. Two sided winning. If there is a ship attacking let the defenders attack it andtake it out and reversing the fight. But give the attackers one last chancrtoturn battle around.This would cause an unparelled realizm to the combat, as if it was happening.

 

3. AI integreated gamplay. This would let you have such a huge map without lag and it would add a better effect to it. I would love fighting with hunters and ODST online. This would hopefully be the thing that lets you put in phantoms, pelicans, scarbs and everything else.

 

4.Realistic objectives. Add in things that would happen in the halo universe. Forerunner objectives, such as shield barriers like the ones in Halo 3's mission "The Covenant". Ships like Forward Unto Dawn, of realistic saze and interactions. Let the Covenant use glassing beams and the UNSC use MAC cannons to distroy objectives. If I have to press a button to activate something in campagin, shouldn't I do it online? I press RB and my character moves his/her hand and presses it. Thats all I can think of. in this catigory. Pkease add on.

 

5.Custom Maps for this gametype need to be ground up, like in custom edition. Have things such as a cruser in the spawning index. Let it be some be senery, to make it look likea fleet, and others be realistic and have full acsess, as if it was realy there.Let players be able to make anything that was seen in the campaigns. If I want to recreate the mission "The Ark" pebble for pebble ans have the same interations (the

Dawn coming from space for example) I could, but with online play.Make the building and moving doors be apart of the spawn index. I recommend using different section to store everything in, so I can find theoption to spawn it in the "forerunner buildings" section. Please no budget, Its too hard to add deatils with limited Budget. Players have always said that the maps madein custom edition were the best in existance.

 

6.Lighting, weather and nature. If I want a that is in the night, I can do it. Also let the weather effect combat. (wind that effects sniping, but the SCOUT armor varient can tell you where to shoot.) If the SPARTAN program was real the armor woud tell the soilder EVERYTHING about his enviroment. Plus, random indignious animals would add more realism to the battlefield.

 

7. Highly interactive maps. If I want to place a bomb behind me in the ship to take out a few enemys, I can ram it into the wall. If I want to jam a door until it is distroyed I can shoot the control panel. If I wat to make a barrrier I can. PS, make most parts of a map destroyable that way a bomb going off will behave realisticly and if its in the wall next to space, stuff ( including plays and AI) will get sucked into space.But put in emergency doors that close,so not everything gets destroyed. Also have hidden air ducts so you can sneak to the objective.

 

General Ideas:

 

 

 

 

1. Put all of the campagin things into the online on huge maps. Pelicans, Phantoms, Scrabs, AA Wraths, Ect.

 

2. Put in armor that needs only achements (make a few hard like Hyabusa in Halo 3). Also have some that need cr and achements or cr and rank.

 

3. Have each armor piece effect you. EOD protects against explosions, but slows you down. CQB protects against shotguns and improves energy sword deflects. Make the knife an attachment that improves hand to hand (and assassinations). Also, many people want custom armor.( don't know how that would work, but it would be sweet and I'm sure that 343 can do it.)

 

4. Forgable Firefight maps. Taking custom games to a whole new level.

 

5. Flood AI gametype. Somthing to make COD shove "Zombies" up its... you get the point. Also make it possable to win, hard but beatable.

 

6. Ground up forging. You can choose the terrain bulidings/ships (people want online space battles, connected to the ground if possible.) Thes style should be custom as well. (Covanant, Human, Flood, Forerunner and whatever else you guys have in store.)This includes firefight. It would be amazing to have a grunt filled Rupe Goldburg machine.

 

7.AI integrated online play. For example, take Invasion, add AI's to both sides ( hunters, grunts, brutes, marines, ODST's, everything)aqnd let them be able to pick up objectives (bombs, Data cores, Ect.) and fullfill them like a player would.

 

8.First person options for vehicles. (I've always wondered what splatered grunt juice looks like on your visor)

 

9. Weapons! More weapons!

 

10. Custom Campagin. Let custom maps have theatrics and campain stlye objective the cam be limked so players can make their own story.Check out my post in General Dissussion (I can't post links, they don't work.) "What 343 can learn from Ensemble Studios."

 

 

11. Larger maps will need larger teams. My friends have sugested 24-32 players. Even more if you decide to link air and land battles. AI's will cover that. Fora more Classic feel have a Player v Player playlist.

 

12. In field weapon and vehicle customization/improvements. Also ground up vehicles in forge would be a god send.

 

13. 1st Person Presentaion. Halo's stroy is the best I've yet seen. If you keep the actions the Cheif does in first person, this little touch will add a lot of epic effect to it. To bring back Halo you must blow Battlefield 3 out ofthe water. Remember, they have only Earth. You have an ENTIRE galaxy AND the Forerunners! With a different graphics engine and better presentaion of cinimatics you will have spawned a game that truly gives justice to the Halo franchiseand will leave an ipression on the hearts of millions.

 

14. have destroyable bulidings and ships. That way, if I want to make an assult map that has its target in a buliding, so when the bomb goes it collapses on itself, it can happen. (Make this an OPTION, that way you can have both!)

 

15. Improve the music!!! Halo 3 and Halo3 ODST's music sent chills down my spine. Reach's not so much, many other others agree. (Are you going to get Martin O'Donald and Michael Salvitorie to make the music again? I think they're the best pair sence Cheif and Cortona.

 

I hope you find this advice helpful.

Thanks

 

Why do you keep posting this on almost every topic, I think most of us have seen it by now.

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I hope they really change things up in h4. imo halo ce was not big because it was halo it was big because it revolutionized and brought fps to consoles. the real traditional halo game is the one that is ground breaking. people need to be more forward thinking on this. a lot of ideas people have came up with for h4 are pretty good and much better then the h4 needs to be like h3 or h2 ideas.

I remember pitching ideas on the Bnet site and the mods and employees would delete them, or worse censer them. One idea was to remake Halo ce lol. Another was to fly the pelican as a transport in btb. moving the whole team in at once would dramatically change the game and this would make it easier.

 

I don't like perks, but custom class would be cool. Also custom weapons would be great. even if it was only for looks. but there was a night vision mode for the sniper in ce why not add it as its own scope. you know that kind of thing.

Maybe make a BR (which i hate btw) customizable so you can shout a larger round (ie more damage) but only in a one round burst. that way people who want a BR can have it back and people like me who like the DMR can have that too. same for the pistol maybe be able to make it full auto and then its a close range deal. And add a bigger clip to the AR remember CE AR clip? Then it would be like a machine gun. you get the idea anyway.

 

Its depends on what h4 is going to be about. if its about fighting the flood then yeah why not be able to play as arby or even a brute. I just didn't like having to do that in h2. maybe make it so you can switch back and forth during game. I think brute force did that.

 

I know battle field 2 MC let you switch to who ever you wanted. when I saw that I thought wow this is the next big thing. Still do lol. you could have a realistic game meaning your not superman but not be frustrated because of restarting. instead you become the any other AI player. sure there would be no main character then so is not right for halo but that still would be a good game. probably a thing COD could do to reinvent themselves. it has been 4 (going on 5) modern style games kinda getting dry now. Iv actually thought about that idea a lot and posted it on Bnet before but its a different subject now cause it really isn't for halo.

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Share on other sites

Here are some popular ideas

 

IF ANYONE HAS A LINK TO A GREAT IDEA, PLACE IT HERE!!!!!!!!!!

 

 

Full Effect Invasion:

This is a list of the ideas I belive wold make a gametype so good that COD will be blown off its throne. Please add your own ideas, even if you think its too crazy too work. Halo was made through ideas thought to be the same. Too crazy to work. But they did...

 

1. Have maps that span both space and land.If I am needed to attack a cruser to save my objective, I can grab a pelican and some buddys and overload its engines.Or if my job is to defend it until it can glass the objective, that can happen. Add drop pods as well.

 

2. Two sided winning. If there is a ship attacking let the defenders attack it andtake it out and reversing the fight. But give the attackers one last chancrtoturn battle around.This would cause an unparelled realizm to the combat, as if it was happening.

 

3. AI integreated gamplay. This would let you have such a huge map without lag and it would add a better effect to it. I would love fighting with hunters and ODST online. This would hopefully be the thing that lets you put in phantoms, pelicans, scarbs and everything else.

 

4.Realistic objectives. Add in things that would happen in the halo universe. Forerunner objectives, such as shield barriers like the ones in Halo 3's mission "The Covenant". Ships like Forward Unto Dawn, of realistic saze and interactions. Let the Covenant use glassing beams and the UNSC use MAC cannons to distroy objectives. If I have to press a button to activate something in campagin, shouldn't I do it online? I press RB and my character moves his/her hand and presses it. Thats all I can think of. in this catigory. Pkease add on.

 

5.Custom Maps for this gametype need to be ground up, like in custom edition. Have things such as a cruser in the spawning index. Let it be some be senery, to make it look likea fleet, and others be realistic and have full acsess, as if it was realy there.Let players be able to make anything that was seen in the campaigns. If I want to recreate the mission "The Ark" pebble for pebble ans have the same interations (the

Dawn coming from space for example) I could, but with online play.Make the building and moving doors be apart of the spawn index. I recommend using different section to store everything in, so I can find theoption to spawn it in the "forerunner buildings" section. Please no budget, Its too hard to add deatils with limited Budget. Players have always said that the maps madein custom edition were the best in existance.

 

6.Lighting, weather and nature. If I want a that is in the night, I can do it. Also let the weather effect combat. (wind that effects sniping, but the SCOUT armor varient can tell you where to shoot.) If the SPARTAN program was real the armor woud tell the soilder EVERYTHING about his enviroment. Plus, random indignious animals would add more realism to the battlefield.

 

7. Highly interactive maps. If I want to place a bomb behind me in the ship to take out a few enemys, I can ram it into the wall. If I want to jam a door until it is distroyed I can shoot the control panel. If I wat to make a barrrier I can. PS, make most parts of a map destroyable that way a bomb going off will behave realisticly and if its in the wall next to space, stuff ( including plays and AI) will get sucked into space.But put in emergency doors that close,so not everything gets destroyed. Also have hidden air ducts so you can sneak to the objective.

 

General Ideas:

 

 

 

 

1. Put all of the campagin things into the online on huge maps. Pelicans, Phantoms, Scrabs, AA Wraths, Ect.

 

2. Put in armor that needs only achements (make a few hard like Hyabusa in Halo 3). Also have some that need cr and achements or cr and rank.

 

3. Have each armor piece effect you. EOD protects against explosions, but slows you down. CQB protects against shotguns and improves energy sword deflects. Make the knife an attachment that improves hand to hand (and assassinations). Also, many people want custom armor.( don't know how that would work, but it would be sweet and I'm sure that 343 can do it.)

 

4. Forgable Firefight maps. Taking custom games to a whole new level.

 

5. Flood AI gametype. Somthing to make COD shove "Zombies" up its... you get the point. Also make it possable to win, hard but beatable.

 

6. Ground up forging. You can choose the terrain bulidings/ships (people want online space battles, connected to the ground if possible.) Thes style should be custom as well. (Covanant, Human, Flood, Forerunner and whatever else you guys have in store.)This includes firefight. It would be amazing to have a grunt filled Rupe Goldburg machine.

 

7.AI integrated online play. For example, take Invasion, add AI's to both sides ( hunters, grunts, brutes, marines, ODST's, everything)aqnd let them be able to pick up objectives (bombs, Data cores, Ect.) and fullfill them like a player would.

 

8.First person options for vehicles. (I've always wondered what splatered grunt juice looks like on your visor)

 

9. Weapons! More weapons!

 

10. Custom Campagin. Let custom maps have theatrics and campain stlye objective the cam be limked so players can make their own story.Check out my post in General Dissussion (I can't post links, they don't work.) "What 343 can learn from Ensemble Studios."

 

 

11. Larger maps will need larger teams. My friends have sugested 24-32 players. Even more if you decide to link air and land battles. AI's will cover that. Fora more Classic feel have a Player v Player playlist.

 

12. In field weapon and vehicle customization/improvements. Also ground up vehicles in forge would be a god send.

 

13. 1st Person Presentaion. Halo's stroy is the best I've yet seen. If you keep the actions the Cheif does in first person, this little touch will add a lot of epic effect to it. To bring back Halo you must blow Battlefield 3 out ofthe water. Remember, they have only Earth. You have an ENTIRE galaxy AND the Forerunners! With a different graphics engine and better presentaion of cinimatics you will have spawned a game that truly gives justice to the Halo franchiseand will leave an ipression on the hearts of millions.

 

14. have destroyable bulidings and ships. That way, if I want to make an assult map that has its target in a buliding, so when the bomb goes it collapses on itself, it can happen. (Make this an OPTION, that way you can have both!)

 

15. Improve the music!!! Halo 3 and Halo3 ODST's music sent chills down my spine. Reach's not so much, many other others agree. (Are you going to get Martin O'Donald and Michael Salvitorie to make the music again? I think they're the best pair sence Cheif and Cortona.

 

I hope you find this advice helpful.

Thanks

Why do you keep spamming this ive seen this before

Edited by Mr Muffins 7
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