Mark Dusty Morgan Posted November 16, 2012 Report Share Posted November 16, 2012 My Praise for Certain Halo Universe Vehicles I really love infinity's design in Halo 4, it is massive and the fact it launches frigates instead of fighters is so badass and unique in design of space ships that it pushes the boundaries of epic prepositions. Not only does it has a sense of awe inspiring in Halo Universe that we come to love, it is the peak of humanities strength since our first war with the forerunners [/spoilers] that makes us god fearing race that we come to suspect. From a ship this size that has enough power and sturdiness to actually split a covenant carrier in half by ramming it, then fly away without a scratch is just badass. If I remember 4 years earlier in halo universe, other large ships that ram the covenant carriers just exploded and turned to floating debris when they collide. It is amazing how fast we advanced through reverse engineering technology that is thousands of years ahead of our time. Invasion 2.0 Introduction After the praise, it is now for me to come up with a idea to add to the Halo Universe that will change the way Halo's multiplayer is played. The idea is actually from battlefield 3, how it is designed to incorporate Air Vehicles, Ground Vehicles, and Water Vehicles in their combat. Taking this formula without changing Halo 4's first person shooter formula, this would take everything to a whole new level. This type of combat could be called invasion 2.0 where it is a tug-o-war between two warring sides in attempt to capture vital strategic military areas that give access to new vehicles while denying them to the losing teams side. This combat is placed on a rather large map where players can traverse with the use of all types of Halo Vehicles ranging from Pelicans and Phantoms to humble ghosts and mongooses. Invasion 2.0 Each team will be divided into 18 players, spawning at strategic military bases across a rather large multiplayer map. Each bases have their own set of vehicles and anti-air weaponry to allow for rather effective defense if the team is coordinated. Red Team will spawn at their default base with 1 phantom, 1 wraith, 2 Covenant Spectre, and 4 Ghost. Blue Team will spawn at their default base with 1 pelican, 1 scorpion tank, 2 warthogs, and 4 mongooses. Their objectives is to capture and hold bases, which causes the losing team re-enforcement points to be reduced. If either team losses all their re-enforcement points, they will lose the match. To keep the game from going to stalemate, there are 5 bases strategically placed throughout the large map which can be captured or lost. Invasion 2.0 Forge To keep the creativity flowing, 343 Industries could release special map packs for forge worlds that come in different unique environments with custom objects and vehicles for the maps. Each map will be large enough to hold up to 36 players on the maps at one time, giving forgers the ability to create their ultimate maps they dream off. 343 Industries could pick the best maps for Invasion 2.0, allowing for players to compete over these maps like Bungie's design. Now let the total chaotic war of Halo Universe Commense! Quote Link to comment Share on other sites More sharing options...
SkItZo1041 Posted November 16, 2012 Report Share Posted November 16, 2012 I think if that happened, it should it be a separate gametype. Invasion was a lot of fun, so if they bring that back, it should be theeeee Invasion. Especially now with the whole mid-game joining thing. Quote Link to comment Share on other sites More sharing options...
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