Bilko89 Posted November 16, 2012 Report Share Posted November 16, 2012 I've got a suggestion...Keep the DMR's characteristics the same, but remove it from the loadout. It is the most boring experience when both teams are literally just spamming each other with DMR's and honestly doesn't give people who prefer other play styles much of a fighting chance. I'm not saying remove it because it has a place, but it definitely needs to be made as a bonus not as a staple. Quote Link to comment Share on other sites More sharing options...
Antics Posted November 16, 2012 Report Share Posted November 16, 2012 Yeah man let us just make the DMR an ordinance drop Quote Link to comment Share on other sites More sharing options...
OsteoPerogies Posted November 20, 2012 Report Share Posted November 20, 2012 Having 4 semi-auto ranged weapons is certainly tricky to maintain balance, and I blame the Light Rifle. It's zoomed characteristics could've easily been made into how the DMR fires ( with minor adjustments) or something along the lines. If anything, keep the light rifle campaign-only. Quote Link to comment Share on other sites More sharing options...
SpaceWolf4 Posted November 20, 2012 Report Share Posted November 20, 2012 It's just the firing rate that needs to be slightly lowered. In its current state, it can shoot a little faster, if not just as fast as the BR, but it has a longer range AND you only need one shot to hit to do the exact same damage as 3 BR shots. Reducing the firing rate of the DMR would in no way make the weapon useless, it would just stop it from dominating in areas that it's not supposed to be dominating in. Removing the DMR from loadouts would elimate the purpose of the weapon, as it was likely reintroduced to Halo because of player preferences (which is good, since I prefer single shot weapons). Quote Link to comment Share on other sites More sharing options...
W01FE Posted November 20, 2012 Report Share Posted November 20, 2012 lower its ttk to 1.8 seconds (every single thing ive seen sugested its faster then that, from 1.46-1.6) adjust BR to 1.6 now BR kills faster then DMR, DMR outranges BR. LR kills faster when scoped, slower then both when unscoped. carbine imo is still funky Quote Link to comment Share on other sites More sharing options...
DrahcirIA Posted November 24, 2012 Report Share Posted November 24, 2012 lower its ttk to 1.8 seconds (every single thing ive seen sugested its faster then that, from 1.46-1.6) adjust BR to 1.6 now BR kills faster then DMR, DMR outranges BR. LR kills faster when scoped, slower then both when unscoped. carbine imo is still funky THIS Quote Link to comment Share on other sites More sharing options...
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