ObiwanDS Posted November 20, 2012 Report Share Posted November 20, 2012 Hey everyone. I was just wondering if anyone could give me some advice regarding some of the forge mechanics. I'm on the map "Impact" and I want to make it look like an airlock was breached. I already have some gravity volumes in place to simulate the vacuum, but unfortunately I can't seem to figure out what to do with the airlock itself. I've tried setting it to normal physics with some fixed/phased wooden pallets underneath it along with a few land mines for another player to detonate, thus "causing" the breach, but that hasn't worked as the airlock remained in the fixed position despite not being connected to anything else (magnets disabled as well), and it being in the normal physics setting. Is there something I'm doing wrong? 2 Quote Link to comment Share on other sites More sharing options...
Starburstin Posted November 22, 2012 Report Share Posted November 22, 2012 Put a shield door where the "breach" is, it'll allow players to tell what parts of the map are low gravity and what parts aren't. This is a good idea to do with any door that leads to a low gravity area. But use your shields wisely, as you only have 6! Quote Link to comment Share on other sites More sharing options...
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