Game Boyo Posted November 24, 2012 Report Share Posted November 24, 2012 *EDIT: Pictures added, woot!* Gamertag: Game Boyo Map Name: Wizard Reborn Gametype(s): Slayer, CTF, KotH, Oddball Description/Player Count: This map is my attempt to port Wizard/Warlock (one of my favorite maps from Halo:CE and Halo 2) into Halo 4. It was built on Impact and is completely enclosed. While it may differ, in spots, to to original maps both geometrically and aesthetically I have tried my hardest to recreate the scale, geometry, and gameplay (feel) of the original maps. It will support 1-16 players on 4 seperate teams and also has 12 additional Neutral Initial Spawnpoints for FFA and additional team spawns. Picture: Below the "Dev Notes" section Dev Notes: 1) I did notice that about halfway thru creating it, there were some symmetry inconsistancies, but rather that going back to the drawingboard I pushed on and finished the map. I believe that most of the inconsistancies are pretty well covered up and hard to find unless you are explicitly looking for them. 2) Due to a change in the "gravity lifts/air lifts" mechanics, jumping over the lift from the outside edge of the map to the corresponding platform is not possible in this version (as it was possible in Halo:CE and Halo 2). Although the reverse (jumping from the platform, over the lift, and onto the outside edge of the map) is still possible. 3) I did add color-coded sides to the map and a few other non symmetric accents to help with knowing where in the map you are as well as allowing you to call out locations easier to teammates (this was something that the original maps lacked in my opinion). 4) I did not fully populate the map with weapons and Initial Ordinances for multiple reasons, feel free to add your own. (I suggest that you try playing Shotguns Only and/or Rockets Only gametypes in here, it's really fun). 5) Being that this is the 3rd map that I have every tried to create on Forge, there may be some things that I still need to polish. Such as, I am not sure if my Ordinance Drops are working correctly in this variant, testing will tell on that one I suppose. Most of the misaligned building blocks are intentional and used to preserve the aesthetics as overlapping blocks on the same grid level tend to "glitch out" visually. Aside from the later, I hope you all enjoy having this map ported to Halo 4! 6) P.S. If this map gets reviewed, please send me a link to the review, or message me on Xbox Live, much appreciated! -- Best Regards, Game Boyo PICTURES AS PROMISED: Quote Link to comment Share on other sites More sharing options...
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