SSFrog Posted November 25, 2012 Report Share Posted November 25, 2012 I have had enough of being thrown into games that are less then 60 seconds being complete, almost half of my games search end up like this, ridiculous. Quote Link to comment Share on other sites More sharing options...
marcus903 Posted November 25, 2012 Report Share Posted November 25, 2012 Actually, it just needs some tweeking so you won't get put in a match that's 90% from being finished (via score AND time constraints) Quote Link to comment Share on other sites More sharing options...
Harbinger Posted November 25, 2012 Report Share Posted November 25, 2012 I think its reasonable. But at the same time I hate joining a game thats like 60% complete so I can't get into the game and I can't really opt out and barely try. Quote Link to comment Share on other sites More sharing options...
ArmouredGRIFFON Posted November 25, 2012 Report Share Posted November 25, 2012 I think it is only justifiable in the first minute or ten kills of a game (if that). Any more, then when Team Red pits against Team Blue [A] but defeats a different team, Team Blue after some player switches. --- Concept 1) Team Blue [A] =/= Team Blue in Game 1. Team Red defeats TB not TB[A], match-made against TB[A] in Game 1 How is Team Blue [A] defeated? Are the players defeated or the team? How is Halo then a Team based game and not an individual based game [is this reinforced with the True Skill system]? Therein (a deeper problem within that problem) games are no longer finite games [players no longer adopt finite strategies in games of Halo throughout the whole game against other players who quit; fixed teams of three can have their strategies impeded on by additional random player #4 joining mid-game without concept of what is going on strategically].etc --- I can list out [really I can] about one hundred ways that the game is broken from this that I bet many of you haven't thought of but never-mind. Believe me. 343 will not make any changes to the game unless the majority of the player base votes against it [regardless of base-type on a fallacious assumption of what "appeals" in the long run]. Fat chance of that happening. To make the game "Good" I don't think they should be looking at the fan-base democratically to begin with, just have a team of human-beings with common-sense and the good rationality to poke holes in their own paradigms. Quote Link to comment Share on other sites More sharing options...
Cortar Posted November 25, 2012 Report Share Posted November 25, 2012 Joining games in progress should be an option you turn on in settings, or least something you can turn off. Quote Link to comment Share on other sites More sharing options...
Chris Ruvolo Posted November 25, 2012 Report Share Posted November 25, 2012 I'm more upset of getting thrown into games where the team you are placed on is losing by 100+ points. People don't quit games they are winning or 'almost losing'. People quit when they are getting base camped or when their teammates are complete morons. So you always get stuck with that team of morons or you just get base camped by people who have nothing better to do with their lives. Quote Link to comment Share on other sites More sharing options...
LiQuid BioniX Posted November 25, 2012 Report Share Posted November 25, 2012 Plain and simple, yeah. Drop in, drop out play is how multiplayer experiences need to be. It's a good system, and people should be getting used to it. Quote Link to comment Share on other sites More sharing options...
Real Talk Posted November 25, 2012 Report Share Posted November 25, 2012 If the game is less than halfway done than it makes sense to put people in. However if most the games done then no one should be put into the match. The DIDO system just needs to be tweeked. Quote Link to comment Share on other sites More sharing options...
FFLink Posted November 25, 2012 Report Share Posted November 25, 2012 90% of the time, you will be joining where the losers have quit. I hate it and can't stand the idea. Quote Link to comment Share on other sites More sharing options...
Aulldeath Posted November 25, 2012 Report Share Posted November 25, 2012 All the times that I have been forced to join an in progress game, it is with me being on the team that is losing 40 kills to 15. Quote Link to comment Share on other sites More sharing options...
LiQuid BioniX Posted November 25, 2012 Report Share Posted November 25, 2012 90% of the time, you will be joining where the losers have quit. I hate it and can't stand the idea. I just can't see DIDO-style games not being a commonplace. Bungie tried their hardest to eliminate people quitting mid-game, but that didn't work, and then guess what? If your team dropped out, you were screwed. At least now you've got a chance to finish strong and win. Quote Link to comment Share on other sites More sharing options...
Apocalypse Posted November 25, 2012 Report Share Posted November 25, 2012 You should do quick match and then just normal so it's like an option for every gametype Quote Link to comment Share on other sites More sharing options...
marcus903 Posted November 25, 2012 Report Share Posted November 25, 2012 I just can't see DIDO-style games not being a commonplace. Bungie tried their hardest to eliminate people quitting mid-game, but that didn't work, and then guess what? If your team dropped out, you were screwed. At least now you've got a chance to finish strong and win. Bungie obviously never attempted to use a 'Join Session In Progress' because they were too lazy. All they did was make a pointless, useless, and severely-broken quit ban that just punishes players for quitting. There are one of three things people don't realize: 1. You cannot technically, legally, and graphically going to stop people from quitting, even if you punish them via ban. 2. The 'join session in progess' is the only way to guarantee a possibility to win if a teammate quits. There is no game that should have a quit penalty other than a deduction of your XP or a dropped rank. 3. Just punishing players for quitting a multiplayer match is like punishing someone for not finishing their Big Mac they brought from Mcdonalds. No matter what you do, there will always be quitters whether you like it or not. Bungie attempt to eliminate quitters failed because they failed to realize the only way to help the people complaining is to rebalance the teams. The people who are defending the lack of a JIP system or basically saying Halo doesn't 'need' it obviously never had a single teammate quit on him in the middle of a matchmaking game. Those people probably been playing Halo so much that they have to get used to the new system. The JIP does need some tweeking, but not removed. Quote Link to comment Share on other sites More sharing options...
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