Spectral Jester Posted November 27, 2012 Report Share Posted November 27, 2012 Okay a thread to help all the Halo 4 gamers on here. Whats the best loadout for which playlist? You the community can share your best loadouts with everyone. All you gotta do is post up the loadout, and for which gametype. You could even post why its the best. So whats the best loadout? Over to you.... Quote Link to comment Share on other sites More sharing options...
Twisty 360 Posted November 28, 2012 Report Share Posted November 28, 2012 My best load out is DMR, a suppressor, plasma grenades, promethean vision, Fire power and Dexterity. I use it 4 everything It depends less on the playlist and more on the playing style. It's good 4 BTB and slayer if i had 2 say a play list. Quote Link to comment Share on other sites More sharing options...
Konshens Posted November 28, 2012 Report Share Posted November 28, 2012 I have 5 different Loadouts: Loadout 1: Extra XP: DMR, Magnum, Frag, Camo, Fast Track (Pioneer), Stability (Rogue) - For When I am playing War games and am not XP capped. Loadout 2: Xp Capped: DMR, Magnum, Frag, Camo, Mobility, Dexterity - For War games after getting XP capped on the day. Loadout 3: Big Team, Extra XP: DMR, Plasma Pistol, Camo, Fast Track, Ammo - For BTB War Games, not XP capped. Loadout 4: Big Team XP Capped: DMR, Light Rifle, Frag, Camo, Firepower, Ammo - For BTB after getting XP capped on the day. Loadout 5: Spartan Ops: DMR, Magnum, Pulse Grenade, Auto Sentry, Fast Track, Ammo - For Spartan Ops, so I can get Xp capped for the day. Quote Link to comment Share on other sites More sharing options...
RedStarRocket91 Posted November 29, 2012 Report Share Posted November 29, 2012 At the moment I'm making heavy use of the DMR, with a backup Magnum and Frag Grenades - the Magnum basically exists so I have something to trade away for any other weapons I find, but I prefer having it over the Plasma Pistol and Boltshot as I like to be versatile, and the Frags are because I like the ability to attack around corners (and because I literally can't stick people who aren't moving). I'm also finding Regeneration Field to be very useful, it makes fighting multiple opponents much easier as I can try to takke them out one at a time and still have my shields fairly strong. Mobility is my first perk, as I like to be able to escape when a fight isn't going well, though lately I've been playing with AA efficiency, which is a lot more useful in Objective games where because I like to defend I'm not running around so much. It just makes me that little bit harder to kill if the other team are attacking constantly instead of as one large group every minute or so. The second perk I'm using when I have a mic is Scanner, as I like to be able to let my team know in advance when and how we're about to be attacked: it also means I can find targets with my DMR more quickly, and I'm less likely to be caught at close range unprepared. This changes to Ammo when I'm lone wolfing, as I prefer to hold onto my DMR for longer. Quote Link to comment Share on other sites More sharing options...
Baeztoberfest Posted November 29, 2012 Report Share Posted November 29, 2012 For infinity slayer : Primary - DMR (good for close, medium, and long range general combat) Secondary - boltshot (used in cqc maps such as adrift and certain hotspots in haven; two popular Infinity slayer maps. Also good used to have a quick takedown when used with radar properly) Grenade - plasma (I can always get a sticky off to tag an oponent or damaged vehicle in case of impending death, guarantees me at least 1 kill) AA - hologram (when used in conjunction with the boltshot and evading enemy fire the enemy ALWAYS tries to assassinate the blundering clone with no luck. This sets you up for a boltshot kill, a stick, or given proper conditions an assassination yourself. Best used to crouch to disappear from radar after you send out the hologram to not give away that there's not more of you on enemy radar. Bonus ability - dexterity (those split seconds give you the advantage when engaging multiple enemies. Special - mobility (provides map dominance especially in the beginning of each match. Excellent for hunting down ordinance to replace the boltshot with like the scattershot or the sword [perfect accent to the dmr] but also acceptable would be the saw or needler depending on play style) Big team infinity slayer Same as before but substitute these minor changes Secondary - plasma pistol (the charges go quick but the payoff when facing banshees, mantis's, scorpions, or any other heavyweight on the field renders them is impeccable. AA - replace hologram with jet pack. Not as important to send out diversions when you have 8 players on your team. Gaining battlefield dominance and being more menueverable is better. Especially when making use of any of the various sniper rifles. Quote Link to comment Share on other sites More sharing options...
Nothinman Posted November 29, 2012 Report Share Posted November 29, 2012 My go to is AR Plasma pistol Invis Resuply Explosives Love the AR in this game. Quote Link to comment Share on other sites More sharing options...
Twisty 360 Posted November 30, 2012 Report Share Posted November 30, 2012 My best load out is DMR, a suppressor, plasma grenades, promethean vision, Fire power and Dexterity. I use it 4 everything It depends less on the playlist and more on the playing style. It's good 4 BTB and slayer if i had 2 say a play list. I made a small change 2 my master loadout. I got a boltshot instead of suppressor. W/ that i chnged the fire power tactical package to mobility. It was a great change. W/ the bolt shot im getting triple kills and stuff. It's not as good 4 BTB anymore though. Quote Link to comment Share on other sites More sharing options...
SkItZo1041 Posted November 30, 2012 Report Share Posted November 30, 2012 DMR Boltshot or Plasma, depending on map Frags Hologram Mobility Stealth It's amazing how many people will fall for a Hologram. When you have stealth especially, because prom vision can't see you, but it can see your hologram. It's just glorious! I use mobility to run to a power weapon at the beginning of a game, like a sniper on complex, sword on adrift, or my sticky detonator on haven haha. Mobility is great for giving chase and running away as well. Quote Link to comment Share on other sites More sharing options...
NAMUH38 Posted December 2, 2012 Report Share Posted December 2, 2012 storm rifle plasma pistol plasma jet pack mobility explosives my go to I always start with, great for jet packin up as your team turns a corner. forcing the enemy to divide their attention. great with vehicles, just watch the radar and jump jet when appropriate. I've frozen wraiths in midair jus to jack it before it hits the ground. also incredibly handy for droppin some grenades into the middle of a battlefield to either soften enemies for finish off weakened ones. I do a lot of btb lately Quote Link to comment Share on other sites More sharing options...
Cocoa Posted December 2, 2012 Report Share Posted December 2, 2012 Storm Rifle Plasma pistol Pulse grenade Auto sentry Grenadier Explosives Great for Infinity Slayer, CTF, King of the Hill and Dominion. Works well for clearing a room or smoking out that Boltshot camper around the corner. 1 Quote Link to comment Share on other sites More sharing options...
vStealthYx Posted December 2, 2012 Report Share Posted December 2, 2012 DMR Plasma Pistol Frag Grenade regeneration field Grenadier Ammo Quote Link to comment Share on other sites More sharing options...
Unforgiven Posted December 4, 2012 Report Share Posted December 4, 2012 My wargame loadout: Depending on the playlist, Frag or Plasma. Usually frag, but plasma grenades are useful for BTB, for all of those warthog and ghosts running around. Hologram Firepower Dexterity The two guns I use for firepower are the BR and the DMR. I use these two because BR is better for mid- to close-range, while the DMR is good for mid- to long-range. Spartan Ops loadout: Plasma grenades; good for sticking those elites, hunters and promethean knights. Regeneration Field Firepower Ammo Same two guns, mostly because it doesn't really matter what I have in the beginning, since I usually trade my guns out for whatever the enemies drop. (sidenote: I wish you could use your custom-skinned guns for set loadout playlists like SWAT and so forth.) Quote Link to comment Share on other sites More sharing options...
Bloody Initiate Posted December 4, 2012 Report Share Posted December 4, 2012 I only really use 2 loadouts, despite recently unlocking the 5th, I never used the 3rd and 4th. I have a mid-range loadout that I use for 6-8 player games: DMR, Magnum, Frags, Promethean Vision, Resupply, Explosives I am trying the boltshot instead of the magnum atm, but I really don't see what's so special about that thing. I tend to keep my distance in all fights, so it just doesn't have a place in my playstyle. 343 did the right thing by decreasing the melee lunge. Now you can have a gun fight without wondering when the person will suddenly jet toward you around a corner and punch you (Had that happen in Reach, they lunged 5-6 feet, around a corner, and another 5-6 feet all in one lunge. No lag that game). I also have a BTB loadout that I like quite a bit: DMR, Plasmas PIstol, Plasma Grenades, Jet Pack, Ammo, Mobility It has anti-vehicular abilities in the PP and Stickies, good map movement thanks to the jet pack + unlimited sprint, and of course a DMR cuz weapons haven't been balanced since Halo's inception. I often consider changing the DMR into a lightrifle on the BTB set up, but I really don't like how that gun can't defend itself at any range but long. I also considered switching the jet pack for a thruster pack, since jet packs are much more limited in this game. I hate the thruster pack, but suspect the short burst of fast movement will have more application than the slower vertical jet pack - which received no where near the support in map design it did in Reach. Not to mention everyone complained until you couldn't even look up without hitting a soft kill zone. My favorite pieces so far of any loadouts are probably the ammo and resupply upgrades. I love having all that ammo in BTB, where you frequently have to fight long range in one spot for most of the game. Picking up grenades has obvious application. 5 shot weapons means you leave every fight in a condition which WILL lose you your next fight, so having those grenades to shorten the fight helps a lot. It was always more effective to 'nade then headshot than to 4-shot in Halo 3, but it's absolutely necessary in Reach and Halo 4. Quote Link to comment Share on other sites More sharing options...
Caboose The Ace Posted December 4, 2012 Report Share Posted December 4, 2012 mine is battle rifle lightrifle jet pack firepower stabilty plasma missed that one out lol lol Quote Link to comment Share on other sites More sharing options...
Halogeek99 Posted December 5, 2012 Report Share Posted December 5, 2012 Nothing makes any difference. Wallhack and Shield are way most powerful. Quote Link to comment Share on other sites More sharing options...
Baeztoberfest Posted December 9, 2012 Report Share Posted December 9, 2012 Nothing makes any difference. Wallhack and Shield are way most powerful. I have no idea what the hell you are talking about. 1 Quote Link to comment Share on other sites More sharing options...
Halogeek99 Posted December 15, 2012 Report Share Posted December 15, 2012 I have no idea what the hell you are talking about. Play some more then Quote Link to comment Share on other sites More sharing options...
Caboose The Ace Posted December 15, 2012 Report Share Posted December 15, 2012 instead of battle rifle in my loadout now is a carbine fallen in love with that wepon Quote Link to comment Share on other sites More sharing options...
Wolfboy702 Posted December 15, 2012 Report Share Posted December 15, 2012 I find this loadout to be very good for FFA games, its kind of a jack of all trades loadout. Primary: BR Secondary: AR Grenade: Frag Ability: Jetpack Tactical: Firepower Support: Explosives One might think a boltshot would be better than the assault rifle but that's not true. Its effective range is surprising for an automatic and in more CQC-ish matches I find it more useful than the BR all together. Quote Link to comment Share on other sites More sharing options...
NAMUH38 Posted December 17, 2012 Report Share Posted December 17, 2012 guerrilla loadout: dmr ar frag hologram firepower dexterity good at what it's name implies. pick a fight, run around the corner. at least one enemy follows, thinning their numbers. stop n send the hologram out, 80% of ppl try to assassinate the hologram. leaving their backs wide open to me. the other 20% shoot the hologram, giving me precious seconds to start unloading on them Quote Link to comment Share on other sites More sharing options...
a_cyborg_hobo Posted December 18, 2012 Report Share Posted December 18, 2012 BR MAGNUM BR MAGNUM BR MAGNUM BR MANGUM BR MAGNUM Quote Link to comment Share on other sites More sharing options...
Sadly Just AL Posted December 22, 2012 Report Share Posted December 22, 2012 Primary Weapon: BR/DMR Secondary: Magnum Armor Ability: Thruster Pack/Promethean Vision Grenades: Plasma Grenades Mobility Stealth Quote Link to comment Share on other sites More sharing options...
Traceur0 Posted December 23, 2012 Report Share Posted December 23, 2012 DMR, boltshot, plasma, dexterity, and the faster recharge. Usually get high ranking on the score board Quote Link to comment Share on other sites More sharing options...
Twisted Oracle Posted December 23, 2012 Report Share Posted December 23, 2012 Primary: DMR Secondary: Assualt Rifle Grenade: Plasma AA: Active Camo Awareness Stability Quote Link to comment Share on other sites More sharing options...
Halo Pony Posted December 23, 2012 Report Share Posted December 23, 2012 Right,now i am focusing on using the DMR but sometimes I switch my loadouts and i love using the little machine gun,it works sometimes if your helping to shoot with it. Quote Link to comment Share on other sites More sharing options...
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